aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAidan Ross <aross02@fairport.org>2023-05-09 12:24:36 +0000
committerAidan Ross <aross02@fairport.org>2023-05-09 12:24:36 +0000
commit107ef4c16d8007559a4de7c68f590df92f8f415f (patch)
treecf7034c268042ba4ae3a7a381e08cec13d665f98
parent0ae3c4ebc744de27dfaffa73c30659724b66dc29 (diff)
downloadNPEhero-107ef4c16d8007559a4de7c68f590df92f8f415f.tar.gz
NPEhero-107ef4c16d8007559a4de7c68f590df92f8f415f.tar.bz2
NPEhero-107ef4c16d8007559a4de7c68f590df92f8f415f.zip
Here's all the classes I needed to make the lane test work.
Diffstat (limited to '')
-rw-r--r--Driver.java21
-rw-r--r--NoteField.java34
-rw-r--r--NoteInfo.java22
-rw-r--r--Score.java51
-rw-r--r--SongPlayer.java142
-rw-r--r--Timer.java15
6 files changed, 285 insertions, 0 deletions
diff --git a/Driver.java b/Driver.java
new file mode 100644
index 0000000..721fb80
--- /dev/null
+++ b/Driver.java
@@ -0,0 +1,21 @@
+/*Name:
+ *Date:
+ *Period:
+ *Teacher:
+ *Description:
+ */
+package cs;
+
+
+public class Driver
+{
+
+ public static void main(String[] args)
+ {
+ // TODO Auto-generated method stub
+ SongPlayer g = new SongPlayer();
+ g.queueTest();
+ g.createAndShowGui();
+ }
+
+}
diff --git a/NoteField.java b/NoteField.java
new file mode 100644
index 0000000..b54e33a
--- /dev/null
+++ b/NoteField.java
@@ -0,0 +1,34 @@
+/*Name: Guitar Hero Project
+ *Description: Contains the information for a single note on the field
+ */
+package cs;
+
+public class NoteField
+{
+ private boolean failed = false;
+ private final int NOTESPEED = 5;
+ private int yPos = SongPlayer.HEIGHT;
+
+ public void gameTick() {
+ if (!failed) {
+ if (yPos > 0) {
+ yPos -= NOTESPEED;
+ }
+ else {
+ failed = true;
+ }
+ }
+ }
+
+ public int goalDistance() {
+ return (yPos-((SongPlayer.HEIGHT)/6));
+ }
+
+ public boolean getFailed() {
+ return failed;
+ }
+
+ public int getY() {
+ return yPos;
+ }
+}
diff --git a/NoteInfo.java b/NoteInfo.java
new file mode 100644
index 0000000..538b31b
--- /dev/null
+++ b/NoteInfo.java
@@ -0,0 +1,22 @@
+/*Name: Guitar Hero Project
+ *Description: Contains the info for when to send a note
+ */
+package cs;
+
+
+public class NoteInfo
+{
+ private int sendTime;
+
+ public NoteInfo(int t) {
+ sendTime = t;
+ }
+
+ public int getTime() {
+ return sendTime;
+ }
+
+ public int compareTo(NoteInfo other) {
+ return sendTime - other.sendTime;
+ }
+}
diff --git a/Score.java b/Score.java
new file mode 100644
index 0000000..97f2393
--- /dev/null
+++ b/Score.java
@@ -0,0 +1,51 @@
+/*Name: Guitar Hero Project
+ *Description: Handles all the scoring for playing songs
+ */
+package cs;
+
+
+public class Score
+{
+ private int combo=0;
+ private int comboMultiplier=1;
+ private int score=0;
+
+ public void perfect() {
+ score += 5*comboMultiplier;
+ System.out.println("perfect");
+ }
+
+ public void close() {
+ score += comboMultiplier;
+ System.out.println("close");
+ }
+
+ public void miss() {
+ combo = 0;
+ comboMultiplier = 1;
+ System.out.println("miss");
+ }
+ public void combo() {
+ combo++;
+
+ if (combo == 2) {
+ comboMultiplier = 2;
+ }
+
+ if (combo == 4) {
+ comboMultiplier = 4;
+ }
+
+ if (combo == 8) {
+ comboMultiplier = 8;
+ }
+ }
+
+ public int getScore() {
+ return score;
+ }
+
+ public int getCombo() {
+ return combo;
+ }
+}
diff --git a/SongPlayer.java b/SongPlayer.java
new file mode 100644
index 0000000..da58b08
--- /dev/null
+++ b/SongPlayer.java
@@ -0,0 +1,142 @@
+/*Name: Guitar Hero Project
+ *Description: Contains the main game loop for gameplay
+ */
+package cs;
+
+import java.awt.*;
+import java.awt.event.*;
+import javax.swing.*;
+import java.util.*;
+
+public class SongPlayer
+{
+ Timer time = new Timer();
+
+ public static final int HEIGHT = 650;
+ public static final int LENGTH = 400;
+
+ private final int BLENGTH = LENGTH/6;
+ private final int BHEIGHT = HEIGHT/20;
+
+ JFrame frame = new JFrame("Guitar Hero"); //creates the frame
+ JButton d = new JButton("D"); //creates the four button lanes
+
+ Queue<NoteInfo> sends = new LinkedList<NoteInfo>(); //Queue that dictates when to send the notes
+ ArrayList<NoteField> lanes = new ArrayList<NoteField>(); //Array list containing all the notes currently on the field
+ ArrayList<JButton> vis = new ArrayList<JButton>(); //Array list containing the visual representations of the notes in lanes
+
+ Score score = new Score();
+
+ public void queueTest() {
+ sends.add(new NoteInfo(1000));
+ sends.add(new NoteInfo(2000));
+ sends.add(new NoteInfo(3000));
+ sends.add(new NoteInfo(4000));
+ sends.add(new NoteInfo(5000));
+ sends.add(new NoteInfo(6000));
+ sends.add(new NoteInfo(7000));
+ sends.add(new NoteInfo(8000));
+ sends.add(new NoteInfo(9000));
+ }
+
+
+ /**
+ * Creates the Gui used to play the game
+ */
+ public void createAndShowGui() {
+
+ d.setBounds(1*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); //makes the button bounds for each button
+
+ frame.add(d); //adds the buttons to the frame
+
+ frame.setSize(LENGTH, HEIGHT); //sets the size of the frame
+ frame.setLayout(null);
+ frame.setVisible(true); //makes the frame visible
+
+
+ while (true) { //TRY TO FIND A BETTER SOLUTION FOR THIS?? maybe something like sends.size() > 0 || lanes.size() > 0
+
+ if (!sends.isEmpty() && sends.peek().getTime()-time.time()<3) { //checks if any notes in the queue need to be sent at this time
+ lanes.add(new NoteField()); //adds that note's information to the lane list
+
+ vis.add(new JButton()); //creates a visual representation of that note in the visualizer list
+ frame.add(vis.get(vis.size()-1));
+
+ sends.remove(); //removes the note just sent from the sending queue
+ }
+
+ if (lanes.size() > 0) { //if there are any notes in the lanes, tests for a button press
+ d.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW).put(KeyStroke.getKeyStroke('d'), "dPress"); //Input map and Action map setting
+ d.getActionMap().put("dPress", new AbstractAction() { //Defines what happens when the proper button is pressed
+ public void actionPerformed(ActionEvent e)
+ {
+ int i = getClosestNote();
+ int dist = (int)Math.abs(lanes.get(i).goalDistance());
+
+ lanes.remove(i); //removes the notes and visual representation from the playing field when the button is pressed
+ frame.remove(vis.get(i));
+ vis.remove(i);
+
+ if (dist > 2*BHEIGHT) { //Determines what to add to the score depending on the proximity of the note
+ score.miss();
+ }
+ else if (dist > BHEIGHT) {
+ score.combo();
+ score.close();
+ }
+ else {
+ score.combo();
+ score.perfect();
+ }
+
+ System.out.println(score.getScore() + " Combo: " + score.getCombo());
+ }
+ });
+ d.setFocusable(false); //makes it so you can't focus on the button
+ }
+
+ for (int i=0; i<lanes.size(); i++) { //goes through every note on the field
+ lanes.get(i).gameTick(); //moves every note down
+ vis.get(i).setBounds(BLENGTH, HEIGHT-lanes.get(i).getY(), BLENGTH, BHEIGHT);
+
+ if (lanes.size() > 0 && lanes.get(i).getFailed()) { //if the note has passed into the fail boundary, removes the note from the field
+ score.miss();
+ System.out.println(score.getScore() + " Combo: " + score.getCombo());
+
+
+ lanes.remove(i);
+ frame.remove(vis.get(i));
+ vis.remove(i);
+
+ i--;
+ }
+ }
+
+ frame.repaint(); //updates the visuals every frame
+
+ try {
+ Thread.sleep(10);
+ } catch (InterruptedException e)
+ {
+ // TODO Auto-generated catch block
+ e.printStackTrace();
+ }
+ }
+ }
+
+ /**
+ * Finds the note closest to the goal
+ * @return the location in the array list of the closest note
+ */
+ private int getClosestNote() {
+ int pos = 0;
+
+ for (int i=0; i<lanes.size(); i++) {
+ if (Math.abs(lanes.get(i).goalDistance()) < Math.abs(lanes.get(pos).goalDistance())) {
+ pos = i;
+ }
+ }
+
+ return pos;
+ }
+}
diff --git a/Timer.java b/Timer.java
new file mode 100644
index 0000000..9707052
--- /dev/null
+++ b/Timer.java
@@ -0,0 +1,15 @@
+/*Name: Guitar Hero Project
+ *Description: Contains the method used to determine how long the user has been playing,
+ * used to determine when to send notes
+ */
+package cs;
+
+
+public class Timer
+{
+ private long timeStart = System.currentTimeMillis();
+
+ public int time() {
+ return (int)(System.currentTimeMillis()-timeStart);
+ }
+}