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| author | Aidan Ross <aross02@fairport.org> | 2023-05-10 12:16:21 +0000 | 
|---|---|---|
| committer | Aidan Ross <aross02@fairport.org> | 2023-05-10 12:16:21 +0000 | 
| commit | 49203cc510dc71f20650e9a4eb0ed717d0df7933 (patch) | |
| tree | 285b21423cec0887da3aecf86bd7718b16d86830 | |
| parent | 4a77c1cf54175d7714b288197160b46c700a9117 (diff) | |
| download | NPEhero-49203cc510dc71f20650e9a4eb0ed717d0df7933.tar.gz NPEhero-49203cc510dc71f20650e9a4eb0ed717d0df7933.tar.bz2 NPEhero-49203cc510dc71f20650e9a4eb0ed717d0df7933.zip  | |
Working version of the 5 lane test, with a test map to play as well
Diffstat (limited to '')
| -rw-r--r-- | Driver.java | 21 | ||||
| -rw-r--r-- | NoteField.java | 34 | ||||
| -rw-r--r-- | NoteInfo.java | 22 | ||||
| -rw-r--r-- | Score.java | 51 | ||||
| -rw-r--r-- | SongPlayer.java | 225 | ||||
| -rw-r--r-- | Timer.java | 15 | 
6 files changed, 368 insertions, 0 deletions
diff --git a/Driver.java b/Driver.java new file mode 100644 index 0000000..2319412 --- /dev/null +++ b/Driver.java @@ -0,0 +1,21 @@ +/*Name:	 + *Date: + *Period: + *Teacher: + *Description: + */ +package cs; + + +public class Driver +{ + +    public static void main(String[] args) +    { +        // TODO Auto-generated method stub +        SongPlayer g = new SongPlayer(); +        g.loadSong(); +        g.createAndShowGui(); +    } + +} diff --git a/NoteField.java b/NoteField.java new file mode 100644 index 0000000..b54e33a --- /dev/null +++ b/NoteField.java @@ -0,0 +1,34 @@ +/*Name:	Guitar Hero Project + *Description: Contains the information for a single note on the field + */ +package cs; + +public class NoteField +{ +    private boolean failed = false; +    private final int NOTESPEED = 5; +    private int yPos = SongPlayer.HEIGHT; +     +    public void gameTick() { +        if (!failed) { +            if (yPos > 0) { +                yPos -= NOTESPEED; +            }             +            else { +                failed = true; +            } +        }     +    } +     +    public int goalDistance() { +        return (yPos-((SongPlayer.HEIGHT)/6)); +    } +     +    public boolean getFailed() { +        return failed; +    } +     +    public int getY() { +        return yPos; +    } +} diff --git a/NoteInfo.java b/NoteInfo.java new file mode 100644 index 0000000..538b31b --- /dev/null +++ b/NoteInfo.java @@ -0,0 +1,22 @@ +/*Name:	Guitar Hero Project + *Description: Contains the info for when to send a note + */ +package cs; + + +public class NoteInfo +{ +    private int sendTime; +     +    public NoteInfo(int t) { +        sendTime = t; +    } +     +    public int getTime() { +        return sendTime; +    } +     +    public int compareTo(NoteInfo other) { +        return sendTime - other.sendTime; +    } +} diff --git a/Score.java b/Score.java new file mode 100644 index 0000000..9d31c9a --- /dev/null +++ b/Score.java @@ -0,0 +1,51 @@ +/*Name:	Guitar Hero Project + *Description: Handles all the scoring for playing songs + */ +package cs; + + +public class Score +{ +    private int combo=0; +    private int comboMultiplier=1; +    private int score=0; +     +    public void perfect() { +        score += 300*comboMultiplier; +        System.out.println("Perfect!"); +    } +     +    public void close() { +        score += 100*comboMultiplier; +        System.out.println("Good"); +    } +     +    public void miss() { +        combo = 0; +        comboMultiplier = 1; +        System.out.println("Miss"); +    } +    public void combo() { +        combo++; +         +        if (combo == 2) { +            comboMultiplier = 2; +        } +         +        if (combo == 4) { +            comboMultiplier = 4; +        } +         +        if (combo == 8) { +            comboMultiplier = 8; +        } +    } +     +    public int getScore() { +        return score; +    } +     +    public int getCombo() { +        return combo; +    } +} diff --git a/SongPlayer.java b/SongPlayer.java new file mode 100644 index 0000000..065e777 --- /dev/null +++ b/SongPlayer.java @@ -0,0 +1,225 @@ +/*Name:	Guitar Hero Project + *Description: Contains the main game loop for gameplay + */ +package cs; + +import java.awt.*; +import java.awt.event.*; +import javax.swing.*; +import java.util.*; + +public class SongPlayer +{ +    Timer time = new Timer(); +     +    public static final int HEIGHT = 650; +    public static final int LENGTH = 400; +         +    private final int BLENGTH = LENGTH/7; +    private final int BHEIGHT = HEIGHT/20; +     +    JFrame frame = new JFrame("Guitar Hero");       //creates the frame +     +    JButton d = new JButton("D");                   //button declarations +    JButton f = new JButton("F"); +    JButton space= new JButton("SPC"); +    JButton j = new JButton("J"); +    JButton k = new JButton("K"); +     +    Queue<NoteInfo> dSends = new LinkedList<NoteInfo>();         //Queue that dictates when to send the notes +    ArrayList<NoteField> dLane = new ArrayList<NoteField>();     //Array list containing all the notes currently on the field +    ArrayList<JButton> dVis = new ArrayList<JButton>();          //Array list containing the visual representations of the notes in lanes + +    Queue<NoteInfo> fSends = new LinkedList<NoteInfo>(); +    ArrayList<NoteField> fLane = new ArrayList<NoteField>(); +    ArrayList<JButton> fVis = new ArrayList<JButton>(); +     +    Queue<NoteInfo> spaceSends = new LinkedList<NoteInfo>(); +    ArrayList<NoteField> spaceLane = new ArrayList<NoteField>(); +    ArrayList<JButton> spaceVis = new ArrayList<JButton>(); +     +    Queue<NoteInfo> jSends = new LinkedList<NoteInfo>(); +    ArrayList<NoteField> jLane = new ArrayList<NoteField>(); +    ArrayList<JButton> jVis = new ArrayList<JButton>(); +     +    Queue<NoteInfo> kSends = new LinkedList<NoteInfo>(); +    ArrayList<NoteField> kLane = new ArrayList<NoteField>(); +    ArrayList<JButton> kVis = new ArrayList<JButton>(); +     +    Score score = new Score(); +     +    /** +     * Establishes what the chart for the song is going to look like +     */ +    public void loadSong() { +        dSends.add(new NoteInfo(4000)); +        dSends.add(new NoteInfo(4333)); +        dSends.add(new NoteInfo(4666)); +        fSends.add(new NoteInfo(5000)); +        kSends.add(new NoteInfo(5500));  +        spaceSends.add(new NoteInfo(6000)); +        jSends.add(new NoteInfo(6000)); +        jSends.add(new NoteInfo(6250)); +        dSends.add(new NoteInfo(6500)); +        jSends.add(new NoteInfo(6750)); +        spaceSends.add(new NoteInfo(7000)); +        fSends.add(new NoteInfo(7500)); +        jSends.add(new NoteInfo(7750)); +        spaceSends.add(new NoteInfo(8000)); +        fSends.add(new NoteInfo(8500)); +        jSends.add(new NoteInfo(8500)); +        dSends.add(new NoteInfo(9000)); +        spaceSends.add(new NoteInfo(9000)); +        kSends.add(new NoteInfo(9000)); +        spaceSends.add(new NoteInfo(9500)); +         +        kSends.add(new NoteInfo(10000)); +        dSends.add(new NoteInfo(10000)); +        kSends.add(new NoteInfo(10333)); +        fSends.add(new NoteInfo(10333)); +        kSends.add(new NoteInfo(10666)); +        spaceSends.add(new NoteInfo(10666)); +        dSends.add(new NoteInfo(11000)); +        spaceSends.add(new NoteInfo(11000)); +        dSends.add(new NoteInfo(11333)); +        jSends.add(new NoteInfo(11333)); +        dSends.add(new NoteInfo(11666)); +        kSends.add(new NoteInfo(11666)); +        spaceSends.add(new NoteInfo(12000)); +    } +     +     +    /** +     * Creates the GUI used to play the game +     */ +    public void createAndShowGui() { +         +        d.setBounds(1*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT);      //makes the button bounds for each button +        f.setBounds(2*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); +        space.setBounds(3*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); +        j.setBounds(4*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); +        k.setBounds(5*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); +        d.setFocusable(false);                                       //makes it so you can't focus on the button +        f.setFocusable(false); +        space.setFocusable(false); +        j.setFocusable(false); +        k.setFocusable(false); + + +        frame.add(d);                           //adds the buttons to the frame +        frame.add(f); +        frame.add(space); +        frame.add(j); +        frame.add(k); +         +        frame.setSize(LENGTH, HEIGHT);          //sets the size of the frame +        frame.setLayout(null);                     +        frame.setVisible(true);                 //makes the frame visible +         +         +        while (true) {                          //TRY TO FIND A BETTER SOLUTION FOR THIS?? maybe something like sends.size() > 0 || lanes.size() > 0 +             +            update(d, dSends, dLane, dVis, 'd', "dPress", 1);               //updates the provided lane +            update(f, fSends, fLane, fVis, 'f', "fPress", 2); +            update(space, spaceSends, spaceLane, spaceVis, ' ', "spacePress", 3); +            update(j, jSends, jLane, jVis, 'j', "jPress", 4); +            update(k, kSends, kLane, kVis, 'k', "kPress", 5); +             +            frame.repaint();    //updates the visuals every frame +             +            try { +                Thread.sleep(10);               //THIS IS PROBABLY NOT THE BEST WAY TO DO THIS +            } catch (InterruptedException e) +            { +                e.printStackTrace(); +            } +        }         +    } +     +    /** +     * Updates a lane. An update involves: +     * Checking to see if a note needs to be sent down a lane +     * Checking to see if the user hit the button +     * Checking to see if any notes have moved past the lane +     * @param sends     The sending queue for the given lane +     * @param lane      The place where note information is stored for notes currently in that lane +     * @param vis       The place where the visual representation for a note is stored in that lane +     * @param key       The button on the keyboard corresponding to the button for the lane being updated +     * @param id        The id for the action map +     * @param k         The lane number +     */ +    private void update(JButton button, Queue<NoteInfo> sends, ArrayList<NoteField> lane, ArrayList<JButton> vis, char key, String id, int k) { +        if (!sends.isEmpty() && sends.peek().getTime()-time.time()<3) {    //checks if any notes in the queue need to be sent at this time +            lane.add(new NoteField());                                    //adds that note's information to the lane list +             +            vis.add(new JButton());                                        //creates a visual representation of that note in the visualizer list +            frame.add(vis.get(vis.size()-1)); + +            sends.remove();                                                //removes the note just sent from the sending queue +        }    +         +        if (lane.size() > 0) {                                                                             //if there are any notes in the lanes, tests for a button press +            button.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW).put(KeyStroke.getKeyStroke(key), id);    //Input map and Action map setting +            button.getActionMap().put(id, new AbstractAction() {                                           //Defines what happens when the proper button is pressed +                public void actionPerformed(ActionEvent e) +                { +                    if (lane.size() > 0) { +                        int i = getClosestNote(lane); +                        int dist = (int)Math.abs(lane.get(i).goalDistance()); +                     +                        lane.remove(i);                        //removes the notes and visual representation from the playing field when the button is pressed +                        frame.remove(vis.get(i)); +                        vis.remove(i); +                     +                        if (dist > 2*BHEIGHT) {                 //Determines what to add to the score depending on the proximity of the note +                            score.miss(); +                        } +                        else if (dist > BHEIGHT) { +                            score.combo(); +                            score.close(); +                        } +                        else { +                            score.combo(); +                            score.perfect(); +                        } +                     +                        System.out.println("Score: " + score.getScore() + " Combo: " + score.getCombo()); +                    } +                } +            });     +        } +         +        for (int i=0; i<lane.size(); i++) {    //goes through every note on the field +            lane.get(i).gameTick();            //moves every note down +            vis.get(i).setBounds(k*BLENGTH, HEIGHT-lane.get(i).getY(), BLENGTH, BHEIGHT); +             +            if (lane.size() > 0 && lane.get(i).getFailed()) {     //if the note has passed into the fail boundary, removes the note from the field +                score.miss(); +                System.out.println(score.getScore() + " Combo: " + score.getCombo()); + +                 +                lane.remove(i); +                frame.remove(vis.get(i)); +                vis.remove(i); +                 +                i--; +            } +        } +    } +     +    /** +     * Finds the note closest to the goal +     * @return the location in the array list of the closest note +     */ +    private int getClosestNote(ArrayList<NoteField> searchLane) { +        int pos = 0; +         +        for (int i=0; i<searchLane.size(); i++) { +            if (Math.abs(searchLane.get(i).goalDistance()) < Math.abs(searchLane.get(pos).goalDistance())) { +                pos = i; +            } +        } +         +        return pos; +    } +} diff --git a/Timer.java b/Timer.java new file mode 100644 index 0000000..9707052 --- /dev/null +++ b/Timer.java @@ -0,0 +1,15 @@ +/*Name:	Guitar Hero Project + *Description: Contains the method used to determine how long the user has been playing,  + *             used to determine when to send notes + */ +package cs; + + +public class Timer +{ +    private long timeStart = System.currentTimeMillis(); +     +    public int time() { +        return (int)(System.currentTimeMillis()-timeStart); +    } +}  | 
