diff options
author | Aidan Ross <aross02@fairport.org> | 2023-05-24 13:33:59 -0400 |
---|---|---|
committer | Aidan Ross <aross02@fairport.org> | 2023-05-24 13:33:59 -0400 |
commit | 33a969310a788ae5c10be87f04dd0ff5cbcc6399 (patch) | |
tree | 2ced563256888a01eedf259a6dde06dafe01e165 /src/fallTest/SongPlayer.java | |
parent | b47c8be84cc5b269e32dc44f7e67a1dd426d5349 (diff) | |
download | NPEhero-33a969310a788ae5c10be87f04dd0ff5cbcc6399.tar.gz NPEhero-33a969310a788ae5c10be87f04dd0ff5cbcc6399.tar.bz2 NPEhero-33a969310a788ae5c10be87f04dd0ff5cbcc6399.zip |
Scoring now almost works, and finished the visuals for hitting a note
Diffstat (limited to 'src/fallTest/SongPlayer.java')
-rw-r--r-- | src/fallTest/SongPlayer.java | 225 |
1 files changed, 0 insertions, 225 deletions
diff --git a/src/fallTest/SongPlayer.java b/src/fallTest/SongPlayer.java deleted file mode 100644 index a1b9142..0000000 --- a/src/fallTest/SongPlayer.java +++ /dev/null @@ -1,225 +0,0 @@ -/*Name: Guitar Hero Project - *Description: Contains the main game loop for gameplay - */ -package fallTest; - -import java.awt.*; -import java.awt.event.*; -import javax.swing.*; -import java.util.*; -//test -public class SongPlayer -{ - Timer time = new Timer(); - - public static final int HEIGHT = 650; - public static final int LENGTH = 400; - - private final int BLENGTH = LENGTH/7; - private final int BHEIGHT = HEIGHT/20; - - JFrame frame = new JFrame("Guitar Hero"); //creates the frame - - JButton d = new JButton("D"); //button declarations - JButton f = new JButton("F"); - JButton space= new JButton("SPC"); - JButton j = new JButton("J"); - JButton k = new JButton("K"); - - Queue<NoteInfo> dSends = new LinkedList<NoteInfo>(); //Queue that dictates when to send the notes - ArrayList<NoteField> dLane = new ArrayList<NoteField>(); //Array list containing all the notes currently on the field - ArrayList<JButton> dVis = new ArrayList<JButton>(); //Array list containing the visual representations of the notes in lanes - - Queue<NoteInfo> fSends = new LinkedList<NoteInfo>(); - ArrayList<NoteField> fLane = new ArrayList<NoteField>(); - ArrayList<JButton> fVis = new ArrayList<JButton>(); - - Queue<NoteInfo> spaceSends = new LinkedList<NoteInfo>(); - ArrayList<NoteField> spaceLane = new ArrayList<NoteField>(); - ArrayList<JButton> spaceVis = new ArrayList<JButton>(); - - Queue<NoteInfo> jSends = new LinkedList<NoteInfo>(); - ArrayList<NoteField> jLane = new ArrayList<NoteField>(); - ArrayList<JButton> jVis = new ArrayList<JButton>(); - - Queue<NoteInfo> kSends = new LinkedList<NoteInfo>(); - ArrayList<NoteField> kLane = new ArrayList<NoteField>(); - ArrayList<JButton> kVis = new ArrayList<JButton>(); - - Score score = new Score(); - - /** - * Establishes what the chart for the song is going to look like - */ - public void loadSong() { - dSends.add(new NoteInfo(4000)); - dSends.add(new NoteInfo(4333)); - dSends.add(new NoteInfo(4666)); - fSends.add(new NoteInfo(5000)); - kSends.add(new NoteInfo(5500)); - spaceSends.add(new NoteInfo(6000)); - jSends.add(new NoteInfo(6000)); - jSends.add(new NoteInfo(6250)); - dSends.add(new NoteInfo(6500)); - jSends.add(new NoteInfo(6750)); - spaceSends.add(new NoteInfo(7000)); - fSends.add(new NoteInfo(7500)); - jSends.add(new NoteInfo(7750)); - spaceSends.add(new NoteInfo(8000)); - fSends.add(new NoteInfo(8500)); - jSends.add(new NoteInfo(8500)); - dSends.add(new NoteInfo(9000)); - spaceSends.add(new NoteInfo(9000)); - kSends.add(new NoteInfo(9000)); - spaceSends.add(new NoteInfo(9500)); - - kSends.add(new NoteInfo(10000)); - dSends.add(new NoteInfo(10000)); - kSends.add(new NoteInfo(10333)); - fSends.add(new NoteInfo(10333)); - kSends.add(new NoteInfo(10666)); - spaceSends.add(new NoteInfo(10666)); - dSends.add(new NoteInfo(11000)); - spaceSends.add(new NoteInfo(11000)); - dSends.add(new NoteInfo(11333)); - jSends.add(new NoteInfo(11333)); - dSends.add(new NoteInfo(11666)); - kSends.add(new NoteInfo(11666)); - spaceSends.add(new NoteInfo(12000)); - } - - - /** - * Creates the GUI used to play the game - */ - public void createAndShowGui() { - - d.setBounds(1*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); //makes the button bounds for each button - f.setBounds(2*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); - space.setBounds(3*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); - j.setBounds(4*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); - k.setBounds(5*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); - d.setFocusable(false); //makes it so you can't focus on the button - f.setFocusable(false); - space.setFocusable(false); - j.setFocusable(false); - k.setFocusable(false); - - - frame.add(d); //adds the buttons to the frame - frame.add(f); - frame.add(space); - frame.add(j); - frame.add(k); - - frame.setSize(LENGTH, HEIGHT); //sets the size of the frame - frame.setLayout(null); - frame.setVisible(true); //makes the frame visible - - - while (true) { //TRY TO FIND A BETTER SOLUTION FOR THIS?? maybe something like sends.size() > 0 || lanes.size() > 0 - - update(d, dSends, dLane, dVis, 'd', "dPress", 1); //updates the provided lane - update(f, fSends, fLane, fVis, 'f', "fPress", 2); - update(space, spaceSends, spaceLane, spaceVis, ' ', "spacePress", 3); - update(j, jSends, jLane, jVis, 'j', "jPress", 4); - update(k, kSends, kLane, kVis, 'k', "kPress", 5); - - frame.repaint(); //updates the visuals every frame - - try { - Thread.sleep(10); //THIS IS PROBABLY NOT THE BEST WAY TO DO THIS - } catch (InterruptedException e) - { - e.printStackTrace(); - } - } - } - - /** - * Updates a lane. An update involves: - * Checking to see if a note needs to be sent down a lane - * Checking to see if the user hit the button - * Checking to see if any notes have moved past the lane - * @param sends The sending queue for the given lane - * @param lane The place where note information is stored for notes currently in that lane - * @param vis The place where the visual representation for a note is stored in that lane - * @param key The button on the keyboard corresponding to the button for the lane being updated - * @param id The id for the action map - * @param k The lane number - */ - private void update(JButton button, Queue<NoteInfo> sends, ArrayList<NoteField> lane, ArrayList<JButton> vis, char key, String id, int k) { - if (!sends.isEmpty() && sends.peek().getTime()-time.time()<3) { //checks if any notes in the queue need to be sent at this time - lane.add(new NoteField()); //adds that note's information to the lane list - - vis.add(new JButton()); //creates a visual representation of that note in the visualizer list - frame.add(vis.get(vis.size()-1)); - - sends.remove(); //removes the note just sent from the sending queue - } - - if (lane.size() > 0) { //if there are any notes in the lanes, tests for a button press - button.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW).put(KeyStroke.getKeyStroke(key), id); //Input map and Action map setting - button.getActionMap().put(id, new AbstractAction() { //Defines what happens when the proper button is pressed - public void actionPerformed(ActionEvent e) - { - if (lane.size() > 0) { - int i = getClosestNote(lane); - int dist = (int)Math.abs(lane.get(i).goalDistance()); - - lane.remove(i); //removes the notes and visual representation from the playing field when the button is pressed - frame.remove(vis.get(i)); - vis.remove(i); - - if (dist > 2*BHEIGHT) { //Determines what to add to the score depending on the proximity of the note - score.miss(); - } - else if (dist > BHEIGHT) { - score.combo(); - score.close(); - } - else { - score.combo(); - score.perfect(); - } - - System.out.println("Score: " + score.getScore() + " Combo: " + score.getCombo()); - } - } - }); - } - - for (int i=0; i<lane.size(); i++) { //goes through every note on the field - lane.get(i).gameTick(); //moves every note down - vis.get(i).setBounds(k*BLENGTH, HEIGHT-lane.get(i).getY(), BLENGTH, BHEIGHT); - - if (lane.size() > 0 && lane.get(i).getFailed()) { //if the note has passed into the fail boundary, removes the note from the field - score.miss(); - System.out.println(score.getScore() + " Combo: " + score.getCombo()); - - - lane.remove(i); - frame.remove(vis.get(i)); - vis.remove(i); - - i--; - } - } - } - - /** - * Finds the note closest to the goal - * @return the location in the array list of the closest note - */ - private int getClosestNote(ArrayList<NoteField> searchLane) { - int pos = 0; - - for (int i=0; i<searchLane.size(); i++) { - if (Math.abs(searchLane.get(i).goalDistance()) < Math.abs(searchLane.get(pos).goalDistance())) { - pos = i; - } - } - - return pos; - } -} |