diff options
Diffstat (limited to '')
| -rw-r--r-- | src/GamePlay/Block.java (renamed from src/fallTest/Block.java) | 2 | ||||
| -rw-r--r-- | src/GamePlay/Driver.java (renamed from src/fallTest/Driver.java) | 2 | ||||
| -rw-r--r-- | src/GamePlay/Level.java (renamed from src/fallTest/Level.java) | 2 | ||||
| -rw-r--r-- | src/GamePlay/NoteField.java (renamed from src/fallTest/NoteField.java) | 2 | ||||
| -rw-r--r-- | src/GamePlay/NoteInfo.java (renamed from src/fallTest/NoteInfo.java) | 2 | ||||
| -rw-r--r-- | src/GamePlay/Score.java (renamed from src/fallTest/Score.java) | 2 | ||||
| -rw-r--r-- | src/GamePlay/SongPlayer.java (renamed from src/fallTest/testSongPlayer.java) | 557 | ||||
| -rw-r--r-- | src/GamePlay/TButton.java (renamed from src/fallTest/TButton.java) | 2 | ||||
| -rw-r--r-- | src/GamePlay/Timer.java (renamed from src/fallTest/Timer.java) | 6 | ||||
| -rw-r--r-- | src/GamePlay/newSongPlayer.java (renamed from src/fallTest/newSongPlayer.java) | 576 | ||||
| -rw-r--r-- | src/gui/LevelSurround.java | 6 | 
11 files changed, 583 insertions, 576 deletions
| diff --git a/src/fallTest/Block.java b/src/GamePlay/Block.java index ab2f902..c8940ec 100644 --- a/src/fallTest/Block.java +++ b/src/GamePlay/Block.java @@ -1,6 +1,6 @@  //glowing block of color c (jfx node) -package fallTest; +package GamePlay;  import javafx.scene.effect.BlurType;  import javafx.scene.effect.DropShadow; diff --git a/src/fallTest/Driver.java b/src/GamePlay/Driver.java index f6d7a2c..8825426 100644 --- a/src/fallTest/Driver.java +++ b/src/GamePlay/Driver.java @@ -4,7 +4,7 @@   *Teacher:   *Description:   */ -package fallTest; +package GamePlay;  import javafx.application.*;  import javafx.geometry.Side; diff --git a/src/fallTest/Level.java b/src/GamePlay/Level.java index 71ee0a8..25be35c 100644 --- a/src/fallTest/Level.java +++ b/src/GamePlay/Level.java @@ -1,4 +1,4 @@ -package fallTest; +package GamePlay;  import javafx.application.Application;  import javafx.event.ActionEvent; diff --git a/src/fallTest/NoteField.java b/src/GamePlay/NoteField.java index 956acd2..4713ece 100644 --- a/src/fallTest/NoteField.java +++ b/src/GamePlay/NoteField.java @@ -1,7 +1,7 @@  /*Name:	Guitar Hero Project   *Description: Contains the information for a single note on the field   */ -package fallTest; +package GamePlay;  import javafx.animation.TranslateTransition; diff --git a/src/fallTest/NoteInfo.java b/src/GamePlay/NoteInfo.java index 6a9c759..f6b1018 100644 --- a/src/fallTest/NoteInfo.java +++ b/src/GamePlay/NoteInfo.java @@ -1,7 +1,7 @@  /*Name:	Guitar Hero Project   *Description: Contains the info for when to send a note   */ -package fallTest; +package GamePlay;  import javafx.scene.paint.Color; diff --git a/src/fallTest/Score.java b/src/GamePlay/Score.java index bf0d698..af3af25 100644 --- a/src/fallTest/Score.java +++ b/src/GamePlay/Score.java @@ -1,7 +1,7 @@  /*Name:	Guitar Hero Project   *Description: Handles all the scoring for playing songs   */ -package fallTest; +package GamePlay;  public class Score diff --git a/src/fallTest/testSongPlayer.java b/src/GamePlay/SongPlayer.java index cc98824..8ddde3a 100644 --- a/src/fallTest/testSongPlayer.java +++ b/src/GamePlay/SongPlayer.java @@ -1,278 +1,281 @@ -package fallTest;
 -
 -import java.util.ArrayList;
 -import java.util.LinkedList;
 -import java.util.Queue;
 -
 -import javafx.geometry.Pos;
 -import javafx.scene.input.KeyCode;
 -import javafx.scene.layout.HBox;
 -import javafx.scene.layout.Pane;
 -import javafx.scene.layout.StackPane;
 -import javafx.scene.layout.VBox;
 -import javafx.scene.paint.Color;
 -import javafx.scene.shape.Rectangle;
 -import javafx.animation.*;
 -import javafx.util.*;
 -import main.Difficulty;
 -import main.ScoreController;
 -
 -public class testSongPlayer extends Pane {
 -	Timer timer = new Timer();
 -	final int TIME = 1500; // delay for notes falling down the screen
 -
 -	Score scoreCounter = new Score();
 -
 -	Rectangle goalPerfect = new Rectangle();
 -	HBox buttonBox = new HBox();
 -	VBox polish = new VBox();
 -	VBox place = new VBox();
 -
 -	TButton dButton = new TButton(Color.RED, 50, 50, 5);
 -	Queue<NoteInfo> dSends = new LinkedList<NoteInfo>(); // Queue that dictates when to send the notes
 -	ArrayList<Block> dLane = new ArrayList<Block>(); // Array list containing all the notes currently on the field
 -
 -	TButton fButton = new TButton(Color.BLUE, 50, 50, 5);
 -	Queue<NoteInfo> fSends = new LinkedList<NoteInfo>();
 -	ArrayList<Block> fLane = new ArrayList<Block>();
 -
 -	TButton sButton = new TButton(Color.GREEN, 50, 50, 5);
 -	Queue<NoteInfo> spaceSends = new LinkedList<NoteInfo>();
 -	ArrayList<Block> spaceLane = new ArrayList<Block>();
 -
 -	TButton jButton = new TButton(Color.PURPLE, 50, 50, 5);
 -	Queue<NoteInfo> jSends = new LinkedList<NoteInfo>();
 -	ArrayList<Block> jLane = new ArrayList<Block>();
 -
 -	TButton kButton = new TButton(Color.YELLOW, 50, 50, 5);
 -	Queue<NoteInfo> kSends = new LinkedList<NoteInfo>();
 -	ArrayList<Block> kLane = new ArrayList<Block>();
 -
 -	/**
 -	 * Establishes what the chart for the song is going to look like
 -	 */
 -	public void loadSong() {
 -		dSends.add(new NoteInfo(4000));
 -		dSends.add(new NoteInfo(4333));
 -		dSends.add(new NoteInfo(4666));
 -		fSends.add(new NoteInfo(5000));
 -		kSends.add(new NoteInfo(5500));
 -		spaceSends.add(new NoteInfo(6000));
 -		jSends.add(new NoteInfo(6000));
 -		jSends.add(new NoteInfo(6250));
 -		dSends.add(new NoteInfo(6500));
 -		jSends.add(new NoteInfo(6750));
 -		spaceSends.add(new NoteInfo(7000));
 -		fSends.add(new NoteInfo(7500));
 -		jSends.add(new NoteInfo(7750));
 -		spaceSends.add(new NoteInfo(8000));
 -		fSends.add(new NoteInfo(8500));
 -		jSends.add(new NoteInfo(8500));
 -		dSends.add(new NoteInfo(9000));
 -		spaceSends.add(new NoteInfo(9000));
 -		kSends.add(new NoteInfo(9000));
 -		spaceSends.add(new NoteInfo(9500));
 -
 -		kSends.add(new NoteInfo(10000));
 -		dSends.add(new NoteInfo(10000));
 -		kSends.add(new NoteInfo(10333));
 -		fSends.add(new NoteInfo(10333));
 -		kSends.add(new NoteInfo(10666));
 -		spaceSends.add(new NoteInfo(10666));
 -		dSends.add(new NoteInfo(11000));
 -		spaceSends.add(new NoteInfo(11000));
 -		dSends.add(new NoteInfo(11333));
 -
 -		jSends.add(new NoteInfo(11333));
 -		dSends.add(new NoteInfo(11666));
 -		kSends.add(new NoteInfo(11666));
 -		spaceSends.add(new NoteInfo(12000));
 -	}
 -
 -	public testSongPlayer(main.Level lvl, Difficulty d, Pane p, ScoreController cntrl) {
 -		loadSong();
 -
 -		Rectangle field = new Rectangle(50, 50, new Color(0, 0, 0, 0.7));
 -		field.heightProperty().bind(super.heightProperty());
 -		field.widthProperty().bind(super.widthProperty());
 -
 -		goalPerfect.heightProperty().bind(super.heightProperty().divide(32));
 -		goalPerfect.heightProperty().bind(super.widthProperty());
 -
 -		genButton(dButton);
 -		genButton(fButton);
 -		genButton(sButton);
 -		genButton(jButton);
 -		genButton(kButton);
 -
 -		super.setOnKeyPressed(e -> {
 -			if (e.getCode() == KeyCode.D) {
 -				checkNote(dLane, dButton);
 -			}
 -			if (e.getCode() == KeyCode.F) {
 -				checkNote(fLane, fButton);
 -			}
 -			if (e.getCode() == KeyCode.SPACE) {
 -				checkNote(spaceLane, sButton);
 -			}
 -			if (e.getCode() == KeyCode.J) {
 -				checkNote(jLane, jButton);
 -			}
 -			if (e.getCode() == KeyCode.K) {
 -				checkNote(kLane, kButton);
 -			}
 -			System.out.println("Score: " + scoreCounter.getScore() + "\nCombo: " + scoreCounter.getCombo() + "\n");
 -		});
 -
 -		// buttonBox.setStyle("-fx-padding: 0;" + "-fx-border-style: solid inside;"
 -		// 		+ "-fx-border-width: 0;" + "-fx-border-insets: 20;"
 -		// 		+ "-fx-background-color: black;" + "-fx-opacity: 0.67;");
 -		buttonBox.setAlignment(Pos.CENTER);
 -		buttonBox.getChildren().addAll(dButton, fButton, sButton, jButton, kButton);
 -		buttonBox.setSpacing(10);
 -
 -		polish.getChildren().addAll(field);
 -		polish.setAlignment(Pos.BASELINE_CENTER);
 -
 -		place.prefWidthProperty().bind(super.widthProperty());
 -		place.prefHeightProperty().bind(super.heightProperty());
 -		place.getChildren().addAll(buttonBox);
 -		place.setAlignment(Pos.BOTTOM_CENTER);
 -		place.setSpacing(10);
 -
 -		StackPane root = new StackPane();
 -		root.getChildren().addAll(polish, place);
 -
 -		goalPerfect.setY(dButton.getY());
 -		super.getChildren().addAll(root, goalPerfect);
 -
 -		gameLoop.start();
 -	}
 -
 -	/**
 -	 * Checks if a note should be sent at the current time, and sends the note if it
 -	 * needs to be
 -	 * 
 -	 * @param sends the queue to check
 -	 * @param lane  the lane to send the note to
 -	 * @param pos   the x pos of the note to be sent
 -	 * @param c     the color of the sent note
 -	 */
 -	public void sendNote(Queue<NoteInfo> sends, ArrayList<Block> lane, double pos, Color c) {
 -		if (sends.peek() != null && timer.time() > sends.peek().getTime()) {
 -			TranslateTransition anim = new TranslateTransition(Duration.millis(TIME));
 -
 -			lane.add(new Block(c, 50, 50, 5));
 -			int index = lane.size() - 1;
 -			sends.remove();
 -			lane.get(lane.size() - 1).heightProperty().bind(super.widthProperty().divide(8));
 -			lane.get(lane.size() - 1).widthProperty().bind(super.widthProperty().divide(8));
 -			lane.get(lane.size() - 1).setX(pos);
 -			lane.get(index).setY(-lane.get(index).getHeight());
 -			anim.setByY(super.getHeight() + lane.get(index).getHeight());
 -			anim.setCycleCount(1);
 -			anim.setAutoReverse(false);
 -			anim.setNode(lane.get(lane.size() - 1));
 -			anim.play();
 -
 -			anim.setOnFinished(e -> {
 -				if (super.getChildren().removeAll(anim.getNode())){
 -					scoreCounter.miss();
 -				}
 -			});
 -			super.getChildren().add(lane.get(lane.size() - 1));
 -		}
 -	}
 -
 -	/**
 -	 * Sets up the given button
 -	 * 
 -	 * @param button
 -	 */
 -	public void genButton(TButton button) {
 -		button.heightProperty().bind(super.widthProperty().divide(8));
 -		button.widthProperty().bind(super.widthProperty().divide(8));
 -		button.setArcWidth(5);
 -		button.setArcHeight(5);
 -		button.setStrokeWidth(3);
 -	}
 -
 -	/**
 -	 * The background test that is run on every frame of the game
 -	 */
 -	AnimationTimer gameLoop = new AnimationTimer() {
 -
 -		@Override
 -		public void handle(long arg0) {
 -			sendNote(dSends, dLane, dButton.getLayoutX(), Color.RED);
 -			sendNote(fSends, fLane, fButton.getLayoutX(), Color.BLUE);
 -			sendNote(spaceSends, spaceLane, sButton.getLayoutX(), Color.GREEN);
 -			sendNote(jSends, jLane, jButton.getLayoutX(), Color.PURPLE);
 -			sendNote(kSends, kLane, kButton.getLayoutX(), Color.YELLOW);
 -		}
 -	};
 -
 -	/**
 -	 * returns the pos in the lane array of the closest note to the goal
 -	 * 
 -	 * @param searchLane
 -	 * @return the position of the note
 -	 */
 -	private int getClosestNote(ArrayList<Block> searchLane) {
 -		int pos = 0;
 -
 -		for (int i = 0; i < searchLane.size(); i++) {
 -			if (distanceToGoal(searchLane.get(i)) < distanceToGoal(searchLane.get(pos))) {
 -				pos = i;
 -			}
 -		}
 -		return pos;
 -	}
 -
 -	/**
 -	 * Returns the distance to the goal of the given note
 -	 * 
 -	 * @param note
 -	 * @return
 -	 */
 -	private double distanceToGoal(Block note) {
 -		return Math.abs((super.getHeight() - note.getTranslateY()) - dButton.getY());
 -	}
 -
 -	/**
 -	 * When the player hits the key, checks the quality of the hit
 -	 * @param lane the lane checking for a hit
 -	 * @param button the button checking for a hit
 -	 * @return 2 for a perfect hit, 1 for a good hit, 0 for a miss, and -1 if there are no notes to hit
 -	 */
 -	private int checkNote(ArrayList<Block> lane, TButton button) {
 -		double distance = distanceToGoal(lane.get(getClosestNote(lane)));
 -		if (lane.size() > 0 && distance < super.getHeight() / 3) {
 -
 -			FillTransition ft = new FillTransition(Duration.millis(500), button);
 -			ft.setToValue(button.getColor());
 -
 -			super.getChildren().removeAll(lane.get(getClosestNote(lane)));
 -			lane.remove(lane.get(getClosestNote(lane)));
 -			if (distance < super.getHeight() / 16) {
 -				ft.setFromValue(Color.WHITE);
 -				ft.play();
 -				scoreCounter.combo();
 -				scoreCounter.perfect();
 -				return 2;
 -			}
 -			if (distance < super.getHeight() / 5) {
 -				ft.setFromValue(Color.CYAN);
 -				ft.play();
 -				scoreCounter.combo();
 -				scoreCounter.good();
 -				return 1;
 -			}
 -			ft.setFromValue(Color.RED);
 -			ft.play();
 -			scoreCounter.miss();
 -			return 0;
 -		}
 -		return -1;
 -	}
 +package GamePlay; + +import java.util.ArrayList; +import java.util.LinkedList; +import java.util.Queue; + +import javafx.geometry.Pos; +import javafx.scene.input.KeyCode; +import javafx.scene.layout.HBox; +import javafx.scene.layout.Pane; +import javafx.scene.layout.StackPane; +import javafx.scene.layout.VBox; +import javafx.scene.paint.Color; +import javafx.scene.shape.Rectangle; +import javafx.animation.*; +import javafx.util.*; +import main.Difficulty; +import main.ScoreController; + +public class SongPlayer extends Pane { +	Timer timer = new Timer(60); +	final int TIME = 1500; // delay for notes falling down the screen + +	Score scoreCounter = new Score(); + +	Rectangle goalPerfect = new Rectangle(); +	HBox buttonBox = new HBox(); +	VBox polish = new VBox(); +	VBox place = new VBox(); + +	TButton dButton = new TButton(Color.RED, 50, 50, 5); +	Queue<NoteInfo> dSends = new LinkedList<NoteInfo>(); // Queue that dictates when to send the notes +	ArrayList<Block> dLane = new ArrayList<Block>(); // Array list containing all the notes currently on the field + +	TButton fButton = new TButton(Color.BLUE, 50, 50, 5); +	Queue<NoteInfo> fSends = new LinkedList<NoteInfo>(); +	ArrayList<Block> fLane = new ArrayList<Block>(); + +	TButton sButton = new TButton(Color.GREEN, 50, 50, 5); +	Queue<NoteInfo> spaceSends = new LinkedList<NoteInfo>(); +	ArrayList<Block> spaceLane = new ArrayList<Block>(); + +	TButton jButton = new TButton(Color.PURPLE, 50, 50, 5); +	Queue<NoteInfo> jSends = new LinkedList<NoteInfo>(); +	ArrayList<Block> jLane = new ArrayList<Block>(); + +	TButton kButton = new TButton(Color.YELLOW, 50, 50, 5); +	Queue<NoteInfo> kSends = new LinkedList<NoteInfo>(); +	ArrayList<Block> kLane = new ArrayList<Block>(); + +	/** +	 * Establishes what the chart for the song is going to look like +	 */ +	public void loadSong() { +		dSends.add(new NoteInfo(4.000)); +		dSends.add(new NoteInfo(4.333)); +		dSends.add(new NoteInfo(4.666)); +		fSends.add(new NoteInfo(5.000)); +		kSends.add(new NoteInfo(5.500)); +		spaceSends.add(new NoteInfo(6.000)); +		jSends.add(new NoteInfo(6.000)); +		jSends.add(new NoteInfo(6.250)); +		dSends.add(new NoteInfo(6.500)); +		jSends.add(new NoteInfo(6.750)); +		spaceSends.add(new NoteInfo(7.000)); +		fSends.add(new NoteInfo(7.500)); +		jSends.add(new NoteInfo(7.750)); +		spaceSends.add(new NoteInfo(8.000)); +		fSends.add(new NoteInfo(8.500)); +		jSends.add(new NoteInfo(8.500)); +		dSends.add(new NoteInfo(9.000)); +		spaceSends.add(new NoteInfo(9.000)); +		kSends.add(new NoteInfo(9.000)); +		spaceSends.add(new NoteInfo(9.500)); + +		kSends.add(new NoteInfo(10.000)); +		dSends.add(new NoteInfo(10.000)); +		kSends.add(new NoteInfo(10.333)); +		fSends.add(new NoteInfo(10.333)); +		kSends.add(new NoteInfo(10.666)); +		spaceSends.add(new NoteInfo(10.666)); +		dSends.add(new NoteInfo(11.000)); +		spaceSends.add(new NoteInfo(11.000)); +		dSends.add(new NoteInfo(11.333)); + +		jSends.add(new NoteInfo(11.333)); +		dSends.add(new NoteInfo(11.666)); +		kSends.add(new NoteInfo(11.666)); +		spaceSends.add(new NoteInfo(12.000)); +	} + +	public SongPlayer(main.Level lvl, Difficulty d, Pane p, ScoreController cntrl) { +		loadSong(); + +		Rectangle field = new Rectangle(50, 50, new Color(0, 0, 0, 0.7)); +		field.heightProperty().bind(super.heightProperty()); +		field.widthProperty().bind(super.widthProperty()); + +		goalPerfect.heightProperty().bind(super.heightProperty().divide(32)); +		goalPerfect.heightProperty().bind(super.widthProperty()); + +		genButton(dButton); +		genButton(fButton); +		genButton(sButton); +		genButton(jButton); +		genButton(kButton); +		 +		super.requestFocus(); +		super.setOnKeyPressed(e -> { +			if (e.getCode() == KeyCode.D) { +				checkNote(dLane, dButton); +			} +			if (e.getCode() == KeyCode.F) { +				checkNote(fLane, fButton); +			} +			if (e.getCode() == KeyCode.SPACE) { +				checkNote(spaceLane, sButton); +			} +			if (e.getCode() == KeyCode.J) { +				checkNote(jLane, jButton); +			} +			if (e.getCode() == KeyCode.K) { +				checkNote(kLane, kButton); +			} +			System.out.println("Score: " + scoreCounter.getScore() + "\nCombo: " + scoreCounter.getCombo() + "\n"); +		}); + +		// buttonBox.setStyle("-fx-padding: 0;" + "-fx-border-style: solid inside;" +		// 		+ "-fx-border-width: 0;" + "-fx-border-insets: 20;" +		// 		+ "-fx-background-color: black;" + "-fx-opacity: 0.67;"); +		buttonBox.setAlignment(Pos.CENTER); +		buttonBox.getChildren().addAll(dButton, fButton, sButton, jButton, kButton); +		buttonBox.setSpacing(10); + +		polish.getChildren().addAll(field); +		polish.setAlignment(Pos.BASELINE_CENTER); + +		place.prefWidthProperty().bind(super.widthProperty()); +		place.prefHeightProperty().bind(super.heightProperty()); +		place.getChildren().addAll(buttonBox); +		place.setAlignment(Pos.BOTTOM_CENTER); +		place.setSpacing(10); + +		StackPane root = new StackPane(); +		root.getChildren().addAll(place); + +		goalPerfect.setY(dButton.getY()); +		super.getChildren().addAll(root, goalPerfect); + +		gameLoop.start(); +	} + +	/** +	 * Checks if a note should be sent at the current time, and sends the note if it +	 * needs to be +	 *  +	 * @param sends the queue to check +	 * @param lane  the lane to send the note to +	 * @param pos   the x pos of the note to be sent +	 * @param c     the color of the sent note +	 */ +	public void sendNote(Queue<NoteInfo> sends, ArrayList<Block> lane, double pos, Color c) { +		if (sends.peek() != null && timer.time() > sends.peek().getTime()) { +			TranslateTransition anim = new TranslateTransition(Duration.millis(TIME)); + +			lane.add(new Block(c, 50, 50, 5)); +			int index = lane.size() - 1; +			sends.remove(); +			lane.get(index).heightProperty().bind(super.widthProperty().divide(8)); +			lane.get(index).widthProperty().bind(super.widthProperty().divide(8)); +			lane.get(index).arcHeightProperty().bind(super.widthProperty().divide(25)); +			lane.get(index).arcWidthProperty().bind(super.widthProperty().divide(25)); +			lane.get(index).setX(pos); +			lane.get(index).setY(-lane.get(index).getHeight()); +			anim.setByY(super.getHeight() + lane.get(index).getHeight()); +			anim.setCycleCount(1); +			anim.setAutoReverse(false); +			anim.setNode(lane.get(lane.size() - 1)); +			anim.play(); + +			anim.setOnFinished(e -> { +				if (super.getChildren().removeAll(anim.getNode())){ +					scoreCounter.miss(); +				} +			}); +			super.getChildren().add(lane.get(lane.size() - 1)); +		} +	} + +	/** +	 * Sets up the given button +	 *  +	 * @param button +	 */ +	public void genButton(TButton button) { +		button.heightProperty().bind(super.widthProperty().divide(8)); +		button.widthProperty().bind(super.widthProperty().divide(8)); +		button.arcHeightProperty().bind(super.widthProperty().divide(25)); +		button.arcWidthProperty().bind(super.widthProperty().divide(25)); +		button.setStrokeWidth(3); +	} + +	/** +	 * The background test that is run on every frame of the game +	 */ +	AnimationTimer gameLoop = new AnimationTimer() { + +		@Override +		public void handle(long arg0) { +			sendNote(dSends, dLane, dButton.getLayoutX(), Color.RED); +			sendNote(fSends, fLane, fButton.getLayoutX(), Color.BLUE); +			sendNote(spaceSends, spaceLane, sButton.getLayoutX(), Color.GREEN); +			sendNote(jSends, jLane, jButton.getLayoutX(), Color.PURPLE); +			sendNote(kSends, kLane, kButton.getLayoutX(), Color.YELLOW); +		} +	}; + +	/** +	 * returns the pos in the lane array of the closest note to the goal +	 *  +	 * @param searchLane +	 * @return the position of the note +	 */ +	private int getClosestNote(ArrayList<Block> searchLane) { +		int pos = 0; + +		for (int i = 0; i < searchLane.size(); i++) { +			if (distanceToGoal(searchLane.get(i)) < distanceToGoal(searchLane.get(pos))) { +				pos = i; +			} +		} +		return pos; +	} + +	/** +	 * Returns the distance to the goal of the given note +	 *  +	 * @param note +	 * @return +	 */ +	private double distanceToGoal(Block note) { +		return Math.abs((super.getHeight() - note.getTranslateY()) - dButton.getY()); +	} + +	/** +	 * When the player hits the key, checks the quality of the hit +	 * @param lane the lane checking for a hit +	 * @param button the button checking for a hit +	 * @return 2 for a perfect hit, 1 for a good hit, 0 for a miss, and -1 if there are no notes to hit +	 */ +	private int checkNote(ArrayList<Block> lane, TButton button) { +		double distance = distanceToGoal(lane.get(getClosestNote(lane))); +		if (lane.size() > 0 && distance < super.getHeight() / 3) { + +			FillTransition ft = new FillTransition(Duration.millis(500), button); +			ft.setToValue(button.getColor()); + +			super.getChildren().removeAll(lane.get(getClosestNote(lane))); +			lane.remove(lane.get(getClosestNote(lane))); +			if (distance < super.getHeight() / 16) { +				ft.setFromValue(Color.WHITE); +				ft.play(); +				scoreCounter.combo(); +				scoreCounter.perfect(); +				return 2; +			} +			if (distance < super.getHeight() / 5) { +				ft.setFromValue(Color.CYAN); +				ft.play(); +				scoreCounter.combo(); +				scoreCounter.good(); +				return 1; +			} +			ft.setFromValue(Color.RED); +			ft.play(); +			scoreCounter.miss(); +			return 0; +		} +		return -1; +	}  }
\ No newline at end of file diff --git a/src/fallTest/TButton.java b/src/GamePlay/TButton.java index 89478ab..a8ae338 100644 --- a/src/fallTest/TButton.java +++ b/src/GamePlay/TButton.java @@ -1,6 +1,6 @@  //glowing block of color c (jfx node) -package fallTest; +package GamePlay;  import javafx.scene.paint.Color;  import javafx.scene.shape.Rectangle; diff --git a/src/fallTest/Timer.java b/src/GamePlay/Timer.java index d8fd2e3..5d1ddae 100644 --- a/src/fallTest/Timer.java +++ b/src/GamePlay/Timer.java @@ -2,7 +2,7 @@   *Description: Contains the method used to determine how long the user has been playing,    *             used to determine when to send notes   */ -package fallTest; +package GamePlay;  public class Timer @@ -14,6 +14,10 @@ public class Timer          bpm = newBpm;      } +    public Timer() { +        bpm = 60000; +    } +      public double time() {          return ((double)(System.currentTimeMillis()-timeStart))*(bpm/60000.0);      } diff --git a/src/fallTest/newSongPlayer.java b/src/GamePlay/newSongPlayer.java index 9f00219..6460dcf 100644 --- a/src/fallTest/newSongPlayer.java +++ b/src/GamePlay/newSongPlayer.java @@ -1,289 +1,289 @@ -package fallTest;
 -
 -import java.util.ArrayList;
 -import java.util.LinkedList;
 -import java.util.Queue;
 -
 -import javafx.geometry.Pos;
 -import javafx.scene.input.KeyCode;
 -import javafx.scene.layout.HBox;
 -import javafx.scene.layout.Pane;
 -import javafx.scene.layout.StackPane;
 -import javafx.scene.layout.VBox;
 -import javafx.scene.paint.Color;
 -import javafx.scene.shape.Rectangle;
 -import javafx.animation.*;
 -import javafx.util.*;
 -import main.Difficulty;
 -import main.ScoreController;
 -
 -public class newSongPlayer extends Pane {
 -	final int BPM = 80; //TEMPORARY BPM, this will be eventually read in from the metadata of the song
 -
 -	Timer timer = new Timer(BPM);
 -	final int TIME = 1500; // delay for notes falling down the screen
 -
 -	Score scoreCounter = new Score();
 -
 -	Rectangle goalPerfect = new Rectangle();
 -	HBox buttonBox = new HBox();
 -	VBox polish = new VBox();
 -	VBox place = new VBox();
 -
 -	TButton dButton = new TButton(Color.RED, 50, 50, 5);
 -	Queue<NoteInfo> dSends = new LinkedList<NoteInfo>(); // Queue that dictates when to send the notes
 -	ArrayList<Block> dLane = new ArrayList<Block>(); // Array list containing all the notes currently on the field
 -
 -	TButton fButton = new TButton(Color.BLUE, 50, 50, 5);
 -	Queue<NoteInfo> fSends = new LinkedList<NoteInfo>();
 -	ArrayList<Block> fLane = new ArrayList<Block>();
 -
 -	TButton sButton = new TButton(Color.GREEN, 50, 50, 5);
 -	Queue<NoteInfo> spaceSends = new LinkedList<NoteInfo>();
 -	ArrayList<Block> spaceLane = new ArrayList<Block>();
 -
 -	TButton jButton = new TButton(Color.PURPLE, 50, 50, 5);
 -	Queue<NoteInfo> jSends = new LinkedList<NoteInfo>();
 -	ArrayList<Block> jLane = new ArrayList<Block>();
 -
 -	TButton kButton = new TButton(Color.YELLOW, 50, 50, 5);
 -	Queue<NoteInfo> kSends = new LinkedList<NoteInfo>();
 -	ArrayList<Block> kLane = new ArrayList<Block>();
 -
 -	/**
 -	 * Establishes what the chart for the song is going to look like
 -	 */
 -	public void loadSong() {
 -		dSends.add(new NoteInfo(4.000));
 -		dSends.add(new NoteInfo(4.333));
 -		dSends.add(new NoteInfo(4.666));
 -		fSends.add(new NoteInfo(5.000));
 -		kSends.add(new NoteInfo(5.500));
 -		spaceSends.add(new NoteInfo(6.000));
 -		jSends.add(new NoteInfo(6.000));
 -		jSends.add(new NoteInfo(6.250));
 -		dSends.add(new NoteInfo(6.500));
 -		jSends.add(new NoteInfo(6.750));
 -		spaceSends.add(new NoteInfo(7.000));
 -		fSends.add(new NoteInfo(7.500));
 -		jSends.add(new NoteInfo(7.750));
 -		spaceSends.add(new NoteInfo(8.000));
 -		fSends.add(new NoteInfo(8.500));
 -		jSends.add(new NoteInfo(8.500));
 -		dSends.add(new NoteInfo(9.000));
 -		spaceSends.add(new NoteInfo(9.000));
 -		kSends.add(new NoteInfo(9.000));
 -		spaceSends.add(new NoteInfo(9.500));
 -
 -		kSends.add(new NoteInfo(10.000));
 -		dSends.add(new NoteInfo(10.000));
 -		kSends.add(new NoteInfo(10.333));
 -		fSends.add(new NoteInfo(10.333));
 -		kSends.add(new NoteInfo(10.666));
 -		spaceSends.add(new NoteInfo(10.666));
 -		dSends.add(new NoteInfo(11.000));
 -		spaceSends.add(new NoteInfo(11.000));
 -		dSends.add(new NoteInfo(11.333));
 -
 -		jSends.add(new NoteInfo(11.333));
 -		dSends.add(new NoteInfo(11.666));
 -		kSends.add(new NoteInfo(11.666));
 -		spaceSends.add(new NoteInfo(12.000));
 -	}
 -
 -	public newSongPlayer(main.Level lvl, Difficulty d, Pane p, ScoreController cntrl) {
 -	}
 -
 -	public newSongPlayer() {
 -	}
 -
 -	public void init() {
 -		loadSong();
 -
 -		Rectangle field = new Rectangle(50, 50, new Color(0, 0, 0, 0.7));
 -		field.heightProperty().bind(this.getScene().getWindow().heightProperty());
 -		field.widthProperty().bind(this.getScene().getWindow().widthProperty().divide(2.7).add(50));
 -
 -		goalPerfect.heightProperty().bind(this.getScene().getWindow().heightProperty().divide(32));
 -		goalPerfect.heightProperty().bind(this.getScene().getWindow().widthProperty());
 -
 -		genButton(dButton);
 -		genButton(fButton);
 -		genButton(sButton);
 -		genButton(jButton);
 -		genButton(kButton);
 -
 -		this.getScene().setOnKeyPressed(e -> {
 -			if (e.getCode() == KeyCode.D) {
 -				checkNote(dLane, dButton);
 -			}
 -			if (e.getCode() == KeyCode.F) {
 -				checkNote(fLane, fButton);
 -			}
 -			if (e.getCode() == KeyCode.SPACE) {
 -				checkNote(spaceLane, sButton);
 -			}
 -			if (e.getCode() == KeyCode.J) {
 -				checkNote(jLane, jButton);
 -			}
 -			if (e.getCode() == KeyCode.K) {
 -				checkNote(kLane, kButton);
 -			}
 -			System.out.println("Score: " + scoreCounter.getScore() + "\nCombo: " + scoreCounter.getCombo() + "\n");
 -		});
 -
 -		buttonBox.setStyle("-fx-padding: 0;" + "-fx-border-style: solid inside;"
 -				+ "-fx-border-width: 0;" + "-fx-border-insets: 20;"
 -				+ "-fx-background-color: black;" + "-fx-opacity: 0.67;");
 -		buttonBox.setAlignment(Pos.CENTER);
 -		buttonBox.getChildren().addAll(dButton, fButton, sButton, jButton, kButton);
 -		buttonBox.setSpacing(10);
 -
 -		polish.getChildren().addAll(field);
 -		polish.setAlignment(Pos.BASELINE_CENTER);
 -
 -		place.prefWidthProperty().bind(this.getScene().widthProperty());
 -		place.prefHeightProperty().bind(this.getScene().heightProperty());
 -		place.getChildren().addAll(buttonBox);
 -		place.setAlignment(Pos.BOTTOM_CENTER);
 -		place.setSpacing(10);
 -
 -		StackPane root = new StackPane();
 -		root.getChildren().addAll(polish, place);
 -
 -		goalPerfect.setY(dButton.getY());
 -		super.getChildren().addAll(root, goalPerfect);
 -
 -		gameLoop.start();
 -	}
 -
 -	/**
 -	 * Checks if a note should be sent at the current time, and sends the note if it
 -	 * needs to be
 -	 * 
 -	 * @param sends the queue to check
 -	 * @param lane  the lane to send the note to
 -	 * @param pos   the x pos of the note to be sent
 -	 * @param c     the color of the sent note
 -	 */
 -	public void sendNote(Queue<NoteInfo> sends, ArrayList<Block> lane, double pos, Color c) {
 -		if (sends.peek() != null && timer.time() > sends.peek().getTime()) {
 -			TranslateTransition anim = new TranslateTransition(Duration.millis(TIME));
 -
 -			lane.add(new Block(c, 50, 50, 5));
 -			int index = lane.size() - 1;
 -			sends.remove();
 -			lane.get(lane.size() - 1).heightProperty().bind(this.getScene().getWindow().widthProperty().divide(16));
 -			lane.get(lane.size() - 1).widthProperty().bind(this.getScene().getWindow().widthProperty().divide(16));
 -			lane.get(lane.size() - 1).arcHeightProperty().bind(this.getScene().getWindow().widthProperty().divide(50));
 -			lane.get(lane.size() - 1).arcWidthProperty().bind(this.getScene().getWindow().widthProperty().divide(50));
 -			lane.get(lane.size() - 1).setX(pos);
 -			lane.get(index).setY(-lane.get(index).getHeight());
 -			anim.setByY(this.getScene().getHeight() + lane.get(index).getHeight());
 -			anim.setCycleCount(1);
 -			anim.setAutoReverse(false);
 -			anim.setNode(lane.get(lane.size() - 1));
 -			anim.play();
 -
 -			anim.setOnFinished(e -> {
 -				if (super.getChildren().removeAll(anim.getNode())){
 -					scoreCounter.miss();
 -					System.out.println();
 -				}
 -			});
 -			super.getChildren().add(lane.get(lane.size() - 1));
 -		}
 -	}
 -
 -	/**
 -	 * Sets up the given button
 -	 * 
 -	 * @param button
 -	 */
 -	public void genButton(TButton button) {
 -		button.heightProperty().bind(this.getScene().getWindow().widthProperty().divide(16));
 -		button.widthProperty().bind(this.getScene().getWindow().widthProperty().divide(16));
 -		button.arcHeightProperty().bind(this.getScene().getWindow().widthProperty().divide(50));
 -		button.arcWidthProperty().bind(this.getScene().getWindow().widthProperty().divide(50));
 -		button.strokeWidthProperty().bind(this.getScene().getWindow().widthProperty().divide(210));
 -	}
 -
 -	/**
 -	 * The background test that is run on every frame of the game
 -	 */
 -	AnimationTimer gameLoop = new AnimationTimer() {
 -
 -		@Override
 -		public void handle(long arg0) {
 -			sendNote(dSends, dLane, dButton.getLayoutX(), Color.RED);
 -			sendNote(fSends, fLane, fButton.getLayoutX(), Color.BLUE);
 -			sendNote(spaceSends, spaceLane, sButton.getLayoutX(), Color.GREEN);
 -			sendNote(jSends, jLane, jButton.getLayoutX(), Color.PURPLE);
 -			sendNote(kSends, kLane, kButton.getLayoutX(), Color.YELLOW);
 -		}
 -	};
 -
 -	/**
 -	 * returns the pos in the lane array of the closest note to the goal
 -	 * 
 -	 * @param searchLane
 -	 * @return the position of the note
 -	 */
 -	private int getClosestNote(ArrayList<Block> searchLane) {
 -		int pos = 0;
 -
 -		for (int i = 0; i < searchLane.size(); i++) {
 -			if (distanceToGoal(searchLane.get(i)) < distanceToGoal(searchLane.get(pos))) {
 -				pos = i;
 -			}
 -		}
 -		return pos;
 -	}
 -
 -	/**
 -	 * Returns the distance to the goal of the given note
 -	 * 
 -	 * @param note
 -	 * @return
 -	 */
 -	private double distanceToGoal(Block note) {
 -		return Math.abs((this.getScene().getHeight() - note.getTranslateY()) - dButton.getY());
 -	}
 -
 -	/**
 -	 * When the player hits the key, checks the quality of the hit
 -	 * @param lane the lane checking for a hit
 -	 * @param button the button checking for a hit
 -	 * @return 2 for a perfect hit, 1 for a good hit, 0 for a miss, and -1 if there are no notes to hit
 -	 */
 -	private int checkNote(ArrayList<Block> lane, TButton button) {
 -		double distance = distanceToGoal(lane.get(getClosestNote(lane)));
 -		if (lane.size() > 0 && distance < this.getScene().getHeight() / 3) {
 -
 -			FillTransition ft = new FillTransition(Duration.millis(500), button);
 -			ft.setToValue(button.getColor());
 -
 -			super.getChildren().removeAll(lane.get(getClosestNote(lane)));
 -			lane.remove(lane.get(getClosestNote(lane)));
 -			if (distance < this.getScene().getHeight() / 18) {
 -				ft.setFromValue(Color.WHITE);
 -				ft.play();
 -				scoreCounter.combo();
 -				scoreCounter.perfect();
 -				return 2;
 -			}
 -			if (distance < this.getScene().getHeight() / 6) {
 -				ft.setFromValue(Color.CYAN);
 -				ft.play();
 -				scoreCounter.combo();
 -				scoreCounter.good();
 -				return 1;
 -			}
 -			ft.setFromValue(Color.RED);
 -			ft.play();
 -			scoreCounter.miss();
 -			return 0;
 -		}
 -		return -1;
 -	}
 +package GamePlay; + +import java.util.ArrayList; +import java.util.LinkedList; +import java.util.Queue; + +import javafx.geometry.Pos; +import javafx.scene.input.KeyCode; +import javafx.scene.layout.HBox; +import javafx.scene.layout.Pane; +import javafx.scene.layout.StackPane; +import javafx.scene.layout.VBox; +import javafx.scene.paint.Color; +import javafx.scene.shape.Rectangle; +import javafx.animation.*; +import javafx.util.*; +import main.Difficulty; +import main.ScoreController; + +public class newSongPlayer extends Pane { +	final int BPM = 80; //TEMPORARY BPM, this will be eventually read in from the metadata of the song + +	Timer timer = new Timer(BPM); +	final int TIME = 1500; // delay for notes falling down the screen + +	Score scoreCounter = new Score(); + +	Rectangle goalPerfect = new Rectangle(); +	HBox buttonBox = new HBox(); +	VBox polish = new VBox(); +	VBox place = new VBox(); + +	TButton dButton = new TButton(Color.RED, 50, 50, 5); +	Queue<NoteInfo> dSends = new LinkedList<NoteInfo>(); // Queue that dictates when to send the notes +	ArrayList<Block> dLane = new ArrayList<Block>(); // Array list containing all the notes currently on the field + +	TButton fButton = new TButton(Color.BLUE, 50, 50, 5); +	Queue<NoteInfo> fSends = new LinkedList<NoteInfo>(); +	ArrayList<Block> fLane = new ArrayList<Block>(); + +	TButton sButton = new TButton(Color.GREEN, 50, 50, 5); +	Queue<NoteInfo> spaceSends = new LinkedList<NoteInfo>(); +	ArrayList<Block> spaceLane = new ArrayList<Block>(); + +	TButton jButton = new TButton(Color.PURPLE, 50, 50, 5); +	Queue<NoteInfo> jSends = new LinkedList<NoteInfo>(); +	ArrayList<Block> jLane = new ArrayList<Block>(); + +	TButton kButton = new TButton(Color.YELLOW, 50, 50, 5); +	Queue<NoteInfo> kSends = new LinkedList<NoteInfo>(); +	ArrayList<Block> kLane = new ArrayList<Block>(); + +	/** +	 * Establishes what the chart for the song is going to look like +	 */ +	public void loadSong() { +		dSends.add(new NoteInfo(4.000)); +		dSends.add(new NoteInfo(4.333)); +		dSends.add(new NoteInfo(4.666)); +		fSends.add(new NoteInfo(5.000)); +		kSends.add(new NoteInfo(5.500)); +		spaceSends.add(new NoteInfo(6.000)); +		jSends.add(new NoteInfo(6.000)); +		jSends.add(new NoteInfo(6.250)); +		dSends.add(new NoteInfo(6.500)); +		jSends.add(new NoteInfo(6.750)); +		spaceSends.add(new NoteInfo(7.000)); +		fSends.add(new NoteInfo(7.500)); +		jSends.add(new NoteInfo(7.750)); +		spaceSends.add(new NoteInfo(8.000)); +		fSends.add(new NoteInfo(8.500)); +		jSends.add(new NoteInfo(8.500)); +		dSends.add(new NoteInfo(9.000)); +		spaceSends.add(new NoteInfo(9.000)); +		kSends.add(new NoteInfo(9.000)); +		spaceSends.add(new NoteInfo(9.500)); + +		kSends.add(new NoteInfo(10.000)); +		dSends.add(new NoteInfo(10.000)); +		kSends.add(new NoteInfo(10.333)); +		fSends.add(new NoteInfo(10.333)); +		kSends.add(new NoteInfo(10.666)); +		spaceSends.add(new NoteInfo(10.666)); +		dSends.add(new NoteInfo(11.000)); +		spaceSends.add(new NoteInfo(11.000)); +		dSends.add(new NoteInfo(11.333)); + +		jSends.add(new NoteInfo(11.333)); +		dSends.add(new NoteInfo(11.666)); +		kSends.add(new NoteInfo(11.666)); +		spaceSends.add(new NoteInfo(12.000)); +	} + +	public newSongPlayer(main.Level lvl, Difficulty d, Pane p, ScoreController cntrl) { +	} + +	public newSongPlayer() { +	} + +	public void init() { +		loadSong(); + +		Rectangle field = new Rectangle(50, 50, new Color(0, 0, 0, 0.7)); +		field.heightProperty().bind(this.getScene().getWindow().heightProperty()); +		field.widthProperty().bind(this.getScene().getWindow().widthProperty().divide(2.7).add(50)); + +		goalPerfect.heightProperty().bind(this.getScene().getWindow().heightProperty().divide(32)); +		goalPerfect.heightProperty().bind(this.getScene().getWindow().widthProperty()); + +		genButton(dButton); +		genButton(fButton); +		genButton(sButton); +		genButton(jButton); +		genButton(kButton); + +		this.getScene().setOnKeyPressed(e -> { +			if (e.getCode() == KeyCode.D) { +				checkNote(dLane, dButton); +			} +			if (e.getCode() == KeyCode.F) { +				checkNote(fLane, fButton); +			} +			if (e.getCode() == KeyCode.SPACE) { +				checkNote(spaceLane, sButton); +			} +			if (e.getCode() == KeyCode.J) { +				checkNote(jLane, jButton); +			} +			if (e.getCode() == KeyCode.K) { +				checkNote(kLane, kButton); +			} +			System.out.println("Score: " + scoreCounter.getScore() + "\nCombo: " + scoreCounter.getCombo() + "\n"); +		}); + +		buttonBox.setStyle("-fx-padding: 0;" + "-fx-border-style: solid inside;" +				+ "-fx-border-width: 0;" + "-fx-border-insets: 20;" +				+ "-fx-background-color: black;" + "-fx-opacity: 0.67;"); +		buttonBox.setAlignment(Pos.CENTER); +		buttonBox.getChildren().addAll(dButton, fButton, sButton, jButton, kButton); +		buttonBox.setSpacing(10); + +		polish.getChildren().addAll(field); +		polish.setAlignment(Pos.BASELINE_CENTER); + +		place.prefWidthProperty().bind(this.getScene().widthProperty()); +		place.prefHeightProperty().bind(this.getScene().heightProperty()); +		place.getChildren().addAll(buttonBox); +		place.setAlignment(Pos.BOTTOM_CENTER); +		place.setSpacing(10); + +		StackPane root = new StackPane(); +		root.getChildren().addAll(polish, place); + +		goalPerfect.setY(dButton.getY()); +		super.getChildren().addAll(root, goalPerfect); + +		gameLoop.start(); +	} + +	/** +	 * Checks if a note should be sent at the current time, and sends the note if it +	 * needs to be +	 *  +	 * @param sends the queue to check +	 * @param lane  the lane to send the note to +	 * @param pos   the x pos of the note to be sent +	 * @param c     the color of the sent note +	 */ +	public void sendNote(Queue<NoteInfo> sends, ArrayList<Block> lane, double pos, Color c) { +		if (sends.peek() != null && timer.time() > sends.peek().getTime()) { +			TranslateTransition anim = new TranslateTransition(Duration.millis(TIME)); + +			lane.add(new Block(c, 50, 50, 5)); +			int index = lane.size() - 1; +			sends.remove(); +			lane.get(lane.size() - 1).heightProperty().bind(this.getScene().getWindow().widthProperty().divide(16)); +			lane.get(lane.size() - 1).widthProperty().bind(this.getScene().getWindow().widthProperty().divide(16)); +			lane.get(lane.size() - 1).arcHeightProperty().bind(this.getScene().getWindow().widthProperty().divide(50)); +			lane.get(lane.size() - 1).arcWidthProperty().bind(this.getScene().getWindow().widthProperty().divide(50)); +			lane.get(lane.size() - 1).setX(pos); +			lane.get(index).setY(-lane.get(index).getHeight()); +			anim.setByY(this.getScene().getHeight() + lane.get(index).getHeight()); +			anim.setCycleCount(1); +			anim.setAutoReverse(false); +			anim.setNode(lane.get(lane.size() - 1)); +			anim.play(); + +			anim.setOnFinished(e -> { +				if (super.getChildren().removeAll(anim.getNode())){ +					scoreCounter.miss(); +					System.out.println(); +				} +			}); +			super.getChildren().add(lane.get(lane.size() - 1)); +		} +	} + +	/** +	 * Sets up the given button +	 *  +	 * @param button +	 */ +	public void genButton(TButton button) { +		button.heightProperty().bind(this.getScene().getWindow().widthProperty().divide(16)); +		button.widthProperty().bind(this.getScene().getWindow().widthProperty().divide(16)); +		button.arcHeightProperty().bind(this.getScene().getWindow().widthProperty().divide(50)); +		button.arcWidthProperty().bind(this.getScene().getWindow().widthProperty().divide(50)); +		button.strokeWidthProperty().bind(this.getScene().getWindow().widthProperty().divide(210)); +	} + +	/** +	 * The background test that is run on every frame of the game +	 */ +	AnimationTimer gameLoop = new AnimationTimer() { + +		@Override +		public void handle(long arg0) { +			sendNote(dSends, dLane, dButton.getLayoutX(), Color.RED); +			sendNote(fSends, fLane, fButton.getLayoutX(), Color.BLUE); +			sendNote(spaceSends, spaceLane, sButton.getLayoutX(), Color.GREEN); +			sendNote(jSends, jLane, jButton.getLayoutX(), Color.PURPLE); +			sendNote(kSends, kLane, kButton.getLayoutX(), Color.YELLOW); +		} +	}; + +	/** +	 * returns the pos in the lane array of the closest note to the goal +	 *  +	 * @param searchLane +	 * @return the position of the note +	 */ +	private int getClosestNote(ArrayList<Block> searchLane) { +		int pos = 0; + +		for (int i = 0; i < searchLane.size(); i++) { +			if (distanceToGoal(searchLane.get(i)) < distanceToGoal(searchLane.get(pos))) { +				pos = i; +			} +		} +		return pos; +	} + +	/** +	 * Returns the distance to the goal of the given note +	 *  +	 * @param note +	 * @return +	 */ +	private double distanceToGoal(Block note) { +		return Math.abs((this.getScene().getHeight() - note.getTranslateY()) - dButton.getY()); +	} + +	/** +	 * When the player hits the key, checks the quality of the hit +	 * @param lane the lane checking for a hit +	 * @param button the button checking for a hit +	 * @return 2 for a perfect hit, 1 for a good hit, 0 for a miss, and -1 if there are no notes to hit +	 */ +	private int checkNote(ArrayList<Block> lane, TButton button) { +		double distance = distanceToGoal(lane.get(getClosestNote(lane))); +		if (lane.size() > 0 && distance < this.getScene().getHeight() / 3) { + +			FillTransition ft = new FillTransition(Duration.millis(500), button); +			ft.setToValue(button.getColor()); + +			super.getChildren().removeAll(lane.get(getClosestNote(lane))); +			lane.remove(lane.get(getClosestNote(lane))); +			if (distance < this.getScene().getHeight() / 18) { +				ft.setFromValue(Color.WHITE); +				ft.play(); +				scoreCounter.combo(); +				scoreCounter.perfect(); +				return 2; +			} +			if (distance < this.getScene().getHeight() / 6) { +				ft.setFromValue(Color.CYAN); +				ft.play(); +				scoreCounter.combo(); +				scoreCounter.good(); +				return 1; +			} +			ft.setFromValue(Color.RED); +			ft.play(); +			scoreCounter.miss(); +			return 0; +		} +		return -1; +	}  }
\ No newline at end of file diff --git a/src/gui/LevelSurround.java b/src/gui/LevelSurround.java index 512a088..14ac9a2 100644 --- a/src/gui/LevelSurround.java +++ b/src/gui/LevelSurround.java @@ -1,7 +1,7 @@  package gui; -import fallTest.newSongPlayer; -import fallTest.testSongPlayer; +import GamePlay.newSongPlayer; +import GamePlay.SongPlayer;  import javafx.geometry.Insets;  import javafx.geometry.Pos;  import javafx.scene.control.Button; @@ -83,7 +83,7 @@ public class LevelSurround extends Pane          comboTextBox.getChildren().addAll(comboLabel,comboDisplay);          comboTextBox.setPadding(new Insets(10)); -        testSongPlayer game = new testSongPlayer(level, difficulty, prev, sc); +        SongPlayer game = new SongPlayer(level, difficulty, prev, sc);          game.minWidthProperty().bind(super.prefHeightProperty().multiply(0.66));          game.minHeightProperty().bind(super.prefHeightProperty());          game.getStyleClass().add("box"); | 
