diff options
Diffstat (limited to '')
-rw-r--r-- | src/fallTest/SongPlayer.java | 221 |
1 files changed, 152 insertions, 69 deletions
diff --git a/src/fallTest/SongPlayer.java b/src/fallTest/SongPlayer.java index ad3e4e2..62d3464 100644 --- a/src/fallTest/SongPlayer.java +++ b/src/fallTest/SongPlayer.java @@ -15,39 +15,102 @@ public class SongPlayer public static final int HEIGHT = 650; public static final int LENGTH = 400; - private final int BLENGTH = LENGTH/6; + private final int BLENGTH = LENGTH/7; private final int BHEIGHT = HEIGHT/20; - JFrame frame = new JFrame("Guitar Hero"); //creates the frame - JButton d = new JButton("D"); //creates the four button lanes + JFrame frame = new JFrame("Guitar Hero"); //creates the frame - Queue<NoteInfo> sends = new LinkedList<NoteInfo>(); //Queue that dictates when to send the notes - ArrayList<NoteField> lanes = new ArrayList<NoteField>(); //Array list containing all the notes currently on the field - ArrayList<JButton> vis = new ArrayList<JButton>(); //Array list containing the visual representations of the notes in lanes + JButton d = new JButton("D"); //button declarations + JButton f = new JButton("F"); + JButton space= new JButton("SPC"); + JButton j = new JButton("J"); + JButton k = new JButton("K"); + + Queue<NoteInfo> dSends = new LinkedList<NoteInfo>(); //Queue that dictates when to send the notes + ArrayList<NoteField> dLane = new ArrayList<NoteField>(); //Array list containing all the notes currently on the field + ArrayList<JButton> dVis = new ArrayList<JButton>(); //Array list containing the visual representations of the notes in lanes + Queue<NoteInfo> fSends = new LinkedList<NoteInfo>(); + ArrayList<NoteField> fLane = new ArrayList<NoteField>(); + ArrayList<JButton> fVis = new ArrayList<JButton>(); + + Queue<NoteInfo> spaceSends = new LinkedList<NoteInfo>(); + ArrayList<NoteField> spaceLane = new ArrayList<NoteField>(); + ArrayList<JButton> spaceVis = new ArrayList<JButton>(); + + Queue<NoteInfo> jSends = new LinkedList<NoteInfo>(); + ArrayList<NoteField> jLane = new ArrayList<NoteField>(); + ArrayList<JButton> jVis = new ArrayList<JButton>(); + + Queue<NoteInfo> kSends = new LinkedList<NoteInfo>(); + ArrayList<NoteField> kLane = new ArrayList<NoteField>(); + ArrayList<JButton> kVis = new ArrayList<JButton>(); + Score score = new Score(); - public void queueTest() { - sends.add(new NoteInfo(1000)); - sends.add(new NoteInfo(2000)); - sends.add(new NoteInfo(3000)); - sends.add(new NoteInfo(4000)); - sends.add(new NoteInfo(5000)); - sends.add(new NoteInfo(6000)); - sends.add(new NoteInfo(7000)); - sends.add(new NoteInfo(8000)); - sends.add(new NoteInfo(9000)); + /** + * Establishes what the chart for the song is going to look like + */ + public void loadSong() { + dSends.add(new NoteInfo(4000)); + dSends.add(new NoteInfo(4333)); + dSends.add(new NoteInfo(4666)); + fSends.add(new NoteInfo(5000)); + kSends.add(new NoteInfo(5500)); + spaceSends.add(new NoteInfo(6000)); + jSends.add(new NoteInfo(6000)); + jSends.add(new NoteInfo(6250)); + dSends.add(new NoteInfo(6500)); + jSends.add(new NoteInfo(6750)); + spaceSends.add(new NoteInfo(7000)); + fSends.add(new NoteInfo(7500)); + jSends.add(new NoteInfo(7750)); + spaceSends.add(new NoteInfo(8000)); + fSends.add(new NoteInfo(8500)); + jSends.add(new NoteInfo(8500)); + dSends.add(new NoteInfo(9000)); + spaceSends.add(new NoteInfo(9000)); + kSends.add(new NoteInfo(9000)); + spaceSends.add(new NoteInfo(9500)); + + kSends.add(new NoteInfo(10000)); + dSends.add(new NoteInfo(10000)); + kSends.add(new NoteInfo(10333)); + fSends.add(new NoteInfo(10333)); + kSends.add(new NoteInfo(10666)); + spaceSends.add(new NoteInfo(10666)); + dSends.add(new NoteInfo(11000)); + spaceSends.add(new NoteInfo(11000)); + dSends.add(new NoteInfo(11333)); + jSends.add(new NoteInfo(11333)); + dSends.add(new NoteInfo(11666)); + kSends.add(new NoteInfo(11666)); + spaceSends.add(new NoteInfo(12000)); } /** - * Creates the Gui used to play the game + * Creates the GUI used to play the game */ public void createAndShowGui() { d.setBounds(1*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); //makes the button bounds for each button - + f.setBounds(2*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); + space.setBounds(3*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); + j.setBounds(4*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); + k.setBounds(5*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); + d.setFocusable(false); //makes it so you can't focus on the button + f.setFocusable(false); + space.setFocusable(false); + j.setFocusable(false); + k.setFocusable(false); + + frame.add(d); //adds the buttons to the frame + frame.add(f); + frame.add(space); + frame.add(j); + frame.add(k); frame.setSize(LENGTH, HEIGHT); //sets the size of the frame frame.setLayout(null); @@ -56,27 +119,58 @@ public class SongPlayer while (true) { //TRY TO FIND A BETTER SOLUTION FOR THIS?? maybe something like sends.size() > 0 || lanes.size() > 0 - if (!sends.isEmpty() && sends.peek().getTime()-time.time()<3) { //checks if any notes in the queue need to be sent at this time - lanes.add(new NoteField()); //adds that note's information to the lane list - - vis.add(new JButton()); //creates a visual representation of that note in the visualizer list - frame.add(vis.get(vis.size()-1)); - - sends.remove(); //removes the note just sent from the sending queue - } + update(d, dSends, dLane, dVis, 'd', "dPress", 1); //updates the provided lane + update(f, fSends, fLane, fVis, 'f', "fPress", 2); + update(space, spaceSends, spaceLane, spaceVis, ' ', "spacePress", 3); + update(j, jSends, jLane, jVis, 'j', "jPress", 4); + update(k, kSends, kLane, kVis, 'k', "kPress", 5); + + frame.repaint(); //updates the visuals every frame + + try { + Thread.sleep(10); //THIS IS PROBABLY NOT THE BEST WAY TO DO THIS + } catch (InterruptedException e) + { + e.printStackTrace(); + } + } + } + + /** + * Updates a lane. An update involves: + * Checking to see if a note needs to be sent down a lane + * Checking to see if the user hit the button + * Checking to see if any notes have moved past the lane + * @param sends The sending queue for the given lane + * @param lane The place where note information is stored for notes currently in that lane + * @param vis The place where the visual representation for a note is stored in that lane + * @param key The button on the keyboard corresponding to the button for the lane being updated + * @param id The id for the action map + * @param k The lane number + */ + private void update(JButton button, Queue<NoteInfo> sends, ArrayList<NoteField> lane, ArrayList<JButton> vis, char key, String id, int k) { + if (!sends.isEmpty() && sends.peek().getTime()-time.time()<3) { //checks if any notes in the queue need to be sent at this time + lane.add(new NoteField()); //adds that note's information to the lane list - if (lanes.size() > 0) { //if there are any notes in the lanes, tests for a button press - d.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW).put(KeyStroke.getKeyStroke('d'), "dPress"); //Input map and Action map setting - d.getActionMap().put("dPress", new AbstractAction() { //Defines what happens when the proper button is pressed - public void actionPerformed(ActionEvent e) - { - int i = getClosestNote(); - int dist = (int)Math.abs(lanes.get(i).goalDistance()); - - lanes.remove(i); //removes the notes and visual representation from the playing field when the button is pressed + vis.add(new JButton()); //creates a visual representation of that note in the visualizer list + frame.add(vis.get(vis.size()-1)); + + sends.remove(); //removes the note just sent from the sending queue + } + + if (lane.size() > 0) { //if there are any notes in the lanes, tests for a button press + button.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW).put(KeyStroke.getKeyStroke(key), id); //Input map and Action map setting + button.getActionMap().put(id, new AbstractAction() { //Defines what happens when the proper button is pressed + public void actionPerformed(ActionEvent e) + { + if (lane.size() > 0) { + int i = getClosestNote(lane); + int dist = (int)Math.abs(lane.get(i).goalDistance()); + + lane.remove(i); //removes the notes and visual representation from the playing field when the button is pressed frame.remove(vis.get(i)); vis.remove(i); - + if (dist > 2*BHEIGHT) { //Determines what to add to the score depending on the proximity of the note score.miss(); } @@ -88,51 +182,40 @@ public class SongPlayer score.combo(); score.perfect(); } - - System.out.println(score.getScore() + " Combo: " + score.getCombo()); - } - }); - d.setFocusable(false); //makes it so you can't focus on the button - } - - for (int i=0; i<lanes.size(); i++) { //goes through every note on the field - lanes.get(i).gameTick(); //moves every note down - vis.get(i).setBounds(BLENGTH, HEIGHT-lanes.get(i).getY(), BLENGTH, BHEIGHT); - - if (lanes.size() > 0 && lanes.get(i).getFailed()) { //if the note has passed into the fail boundary, removes the note from the field - score.miss(); - System.out.println(score.getScore() + " Combo: " + score.getCombo()); - - - lanes.remove(i); - frame.remove(vis.get(i)); - vis.remove(i); - i--; + System.out.println("Score: " + score.getScore() + " Combo: " + score.getCombo()); + } } - } - - frame.repaint(); //updates the visuals every frame + }); + } + + for (int i=0; i<lane.size(); i++) { //goes through every note on the field + lane.get(i).gameTick(); //moves every note down + vis.get(i).setBounds(k*BLENGTH, HEIGHT-lane.get(i).getY(), BLENGTH, BHEIGHT); - try { - Thread.sleep(10); - } catch (InterruptedException e) - { - // TODO Auto-generated catch block - e.printStackTrace(); + if (lane.size() > 0 && lane.get(i).getFailed()) { //if the note has passed into the fail boundary, removes the note from the field + score.miss(); + System.out.println(score.getScore() + " Combo: " + score.getCombo()); + + + lane.remove(i); + frame.remove(vis.get(i)); + vis.remove(i); + + i--; } - } + } } /** * Finds the note closest to the goal * @return the location in the array list of the closest note */ - private int getClosestNote() { + private int getClosestNote(ArrayList<NoteField> searchLane) { int pos = 0; - for (int i=0; i<lanes.size(); i++) { - if (Math.abs(lanes.get(i).goalDistance()) < Math.abs(lanes.get(pos).goalDistance())) { + for (int i=0; i<searchLane.size(); i++) { + if (Math.abs(searchLane.get(i).goalDistance()) < Math.abs(searchLane.get(pos).goalDistance())) { pos = i; } } |