diff options
Diffstat (limited to 'src/fallTest')
| -rw-r--r-- | src/fallTest/Driver.java | 2 | ||||
| -rw-r--r-- | src/fallTest/Score.java | 10 | ||||
| -rw-r--r-- | src/fallTest/SongPlayer.java | 221 | 
3 files changed, 158 insertions, 75 deletions
diff --git a/src/fallTest/Driver.java b/src/fallTest/Driver.java index 14b433b..0ad60f0 100644 --- a/src/fallTest/Driver.java +++ b/src/fallTest/Driver.java @@ -14,7 +14,7 @@ public class Driver      {          // TODO Auto-generated method stub          SongPlayer g = new SongPlayer(); -        g.queueTest(); +        g.loadSong();          g.createAndShowGui();      } diff --git a/src/fallTest/Score.java b/src/fallTest/Score.java index f2840a3..7965261 100644 --- a/src/fallTest/Score.java +++ b/src/fallTest/Score.java @@ -11,19 +11,19 @@ public class Score      private int score=0;      public void perfect() { -        score += 5*comboMultiplier; -        System.out.println("perfect"); +        score += 300*comboMultiplier; +        System.out.println("Perfect!");      }      public void close() { -        score += comboMultiplier; -        System.out.println("close"); +        score += 100*comboMultiplier; +        System.out.println("Good");      }      public void miss() {          combo = 0;          comboMultiplier = 1; -        System.out.println("miss"); +        System.out.println("Miss");      }      public void combo() {          combo++; diff --git a/src/fallTest/SongPlayer.java b/src/fallTest/SongPlayer.java index ad3e4e2..62d3464 100644 --- a/src/fallTest/SongPlayer.java +++ b/src/fallTest/SongPlayer.java @@ -15,39 +15,102 @@ public class SongPlayer      public static final int HEIGHT = 650;      public static final int LENGTH = 400; -    private final int BLENGTH = LENGTH/6; +    private final int BLENGTH = LENGTH/7;      private final int BHEIGHT = HEIGHT/20; -    JFrame frame = new JFrame("Guitar Hero");      //creates the frame -    JButton d = new JButton("D");       //creates the four button lanes +    JFrame frame = new JFrame("Guitar Hero");       //creates the frame -    Queue<NoteInfo> sends = new LinkedList<NoteInfo>();         //Queue that dictates when to send the notes -    ArrayList<NoteField> lanes = new ArrayList<NoteField>();    //Array list containing all the notes currently on the field -    ArrayList<JButton> vis = new ArrayList<JButton>();        //Array list containing the visual representations of the notes in lanes +    JButton d = new JButton("D");                   //button declarations +    JButton f = new JButton("F"); +    JButton space= new JButton("SPC"); +    JButton j = new JButton("J"); +    JButton k = new JButton("K"); +     +    Queue<NoteInfo> dSends = new LinkedList<NoteInfo>();         //Queue that dictates when to send the notes +    ArrayList<NoteField> dLane = new ArrayList<NoteField>();     //Array list containing all the notes currently on the field +    ArrayList<JButton> dVis = new ArrayList<JButton>();          //Array list containing the visual representations of the notes in lanes +    Queue<NoteInfo> fSends = new LinkedList<NoteInfo>(); +    ArrayList<NoteField> fLane = new ArrayList<NoteField>(); +    ArrayList<JButton> fVis = new ArrayList<JButton>(); +     +    Queue<NoteInfo> spaceSends = new LinkedList<NoteInfo>(); +    ArrayList<NoteField> spaceLane = new ArrayList<NoteField>(); +    ArrayList<JButton> spaceVis = new ArrayList<JButton>(); +     +    Queue<NoteInfo> jSends = new LinkedList<NoteInfo>(); +    ArrayList<NoteField> jLane = new ArrayList<NoteField>(); +    ArrayList<JButton> jVis = new ArrayList<JButton>(); +     +    Queue<NoteInfo> kSends = new LinkedList<NoteInfo>(); +    ArrayList<NoteField> kLane = new ArrayList<NoteField>(); +    ArrayList<JButton> kVis = new ArrayList<JButton>(); +          Score score = new Score(); -    public void queueTest() { -        sends.add(new NoteInfo(1000)); -        sends.add(new NoteInfo(2000)); -        sends.add(new NoteInfo(3000)); -        sends.add(new NoteInfo(4000)); -        sends.add(new NoteInfo(5000)); -        sends.add(new NoteInfo(6000)); -        sends.add(new NoteInfo(7000)); -        sends.add(new NoteInfo(8000)); -        sends.add(new NoteInfo(9000)); +    /** +     * Establishes what the chart for the song is going to look like +     */ +    public void loadSong() { +        dSends.add(new NoteInfo(4000)); +        dSends.add(new NoteInfo(4333)); +        dSends.add(new NoteInfo(4666)); +        fSends.add(new NoteInfo(5000)); +        kSends.add(new NoteInfo(5500));  +        spaceSends.add(new NoteInfo(6000)); +        jSends.add(new NoteInfo(6000)); +        jSends.add(new NoteInfo(6250)); +        dSends.add(new NoteInfo(6500)); +        jSends.add(new NoteInfo(6750)); +        spaceSends.add(new NoteInfo(7000)); +        fSends.add(new NoteInfo(7500)); +        jSends.add(new NoteInfo(7750)); +        spaceSends.add(new NoteInfo(8000)); +        fSends.add(new NoteInfo(8500)); +        jSends.add(new NoteInfo(8500)); +        dSends.add(new NoteInfo(9000)); +        spaceSends.add(new NoteInfo(9000)); +        kSends.add(new NoteInfo(9000)); +        spaceSends.add(new NoteInfo(9500)); +         +        kSends.add(new NoteInfo(10000)); +        dSends.add(new NoteInfo(10000)); +        kSends.add(new NoteInfo(10333)); +        fSends.add(new NoteInfo(10333)); +        kSends.add(new NoteInfo(10666)); +        spaceSends.add(new NoteInfo(10666)); +        dSends.add(new NoteInfo(11000)); +        spaceSends.add(new NoteInfo(11000)); +        dSends.add(new NoteInfo(11333)); +        jSends.add(new NoteInfo(11333)); +        dSends.add(new NoteInfo(11666)); +        kSends.add(new NoteInfo(11666)); +        spaceSends.add(new NoteInfo(12000));      }      /** -     * Creates the Gui used to play the game +     * Creates the GUI used to play the game       */      public void createAndShowGui() {          d.setBounds(1*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT);      //makes the button bounds for each button -         +        f.setBounds(2*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); +        space.setBounds(3*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); +        j.setBounds(4*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); +        k.setBounds(5*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); +        d.setFocusable(false);                                       //makes it so you can't focus on the button +        f.setFocusable(false); +        space.setFocusable(false); +        j.setFocusable(false); +        k.setFocusable(false); + +          frame.add(d);                           //adds the buttons to the frame +        frame.add(f); +        frame.add(space); +        frame.add(j); +        frame.add(k);          frame.setSize(LENGTH, HEIGHT);          //sets the size of the frame          frame.setLayout(null);                     @@ -56,27 +119,58 @@ public class SongPlayer          while (true) {                          //TRY TO FIND A BETTER SOLUTION FOR THIS?? maybe something like sends.size() > 0 || lanes.size() > 0 -            if (!sends.isEmpty() && sends.peek().getTime()-time.time()<3) {    //checks if any notes in the queue need to be sent at this time -                lanes.add(new NoteField());                                    //adds that note's information to the lane list -                 -                vis.add(new JButton());                                        //creates a visual representation of that note in the visualizer list -                frame.add(vis.get(vis.size()-1)); - -                sends.remove();                                                //removes the note just sent from the sending queue -            }    +            update(d, dSends, dLane, dVis, 'd', "dPress", 1);               //updates the provided lane +            update(f, fSends, fLane, fVis, 'f', "fPress", 2); +            update(space, spaceSends, spaceLane, spaceVis, ' ', "spacePress", 3); +            update(j, jSends, jLane, jVis, 'j', "jPress", 4); +            update(k, kSends, kLane, kVis, 'k', "kPress", 5); +             +            frame.repaint();    //updates the visuals every frame +             +            try { +                Thread.sleep(10);               //THIS IS PROBABLY NOT THE BEST WAY TO DO THIS +            } catch (InterruptedException e) +            { +                e.printStackTrace(); +            } +        }         +    } +     +    /** +     * Updates a lane. An update involves: +     * Checking to see if a note needs to be sent down a lane +     * Checking to see if the user hit the button +     * Checking to see if any notes have moved past the lane +     * @param sends     The sending queue for the given lane +     * @param lane      The place where note information is stored for notes currently in that lane +     * @param vis       The place where the visual representation for a note is stored in that lane +     * @param key       The button on the keyboard corresponding to the button for the lane being updated +     * @param id        The id for the action map +     * @param k         The lane number +     */ +    private void update(JButton button, Queue<NoteInfo> sends, ArrayList<NoteField> lane, ArrayList<JButton> vis, char key, String id, int k) { +        if (!sends.isEmpty() && sends.peek().getTime()-time.time()<3) {    //checks if any notes in the queue need to be sent at this time +            lane.add(new NoteField());                                    //adds that note's information to the lane list -            if (lanes.size() > 0) {                                                                             //if there are any notes in the lanes, tests for a button press -                d.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW).put(KeyStroke.getKeyStroke('d'), "dPress");    //Input map and Action map setting -                d.getActionMap().put("dPress", new AbstractAction() {                                           //Defines what happens when the proper button is pressed -                    public void actionPerformed(ActionEvent e) -                    { -                        int i = getClosestNote(); -                        int dist = (int)Math.abs(lanes.get(i).goalDistance()); -                         -                        lanes.remove(i);                        //removes the notes and visual representation from the playing field when the button is pressed +            vis.add(new JButton());                                        //creates a visual representation of that note in the visualizer list +            frame.add(vis.get(vis.size()-1)); + +            sends.remove();                                                //removes the note just sent from the sending queue +        }    +         +        if (lane.size() > 0) {                                                                             //if there are any notes in the lanes, tests for a button press +            button.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW).put(KeyStroke.getKeyStroke(key), id);    //Input map and Action map setting +            button.getActionMap().put(id, new AbstractAction() {                                           //Defines what happens when the proper button is pressed +                public void actionPerformed(ActionEvent e) +                { +                    if (lane.size() > 0) { +                        int i = getClosestNote(lane); +                        int dist = (int)Math.abs(lane.get(i).goalDistance()); +                     +                        lane.remove(i);                        //removes the notes and visual representation from the playing field when the button is pressed                          frame.remove(vis.get(i));                          vis.remove(i); -                         +                                              if (dist > 2*BHEIGHT) {                 //Determines what to add to the score depending on the proximity of the note                              score.miss();                          } @@ -88,51 +182,40 @@ public class SongPlayer                              score.combo();                              score.perfect();                          } -                         -                        System.out.println(score.getScore() + " Combo: " + score.getCombo()); -                    } -                });     -                d.setFocusable(false);                                                                          //makes it so you can't focus on the button -            } -             -            for (int i=0; i<lanes.size(); i++) {    //goes through every note on the field -                lanes.get(i).gameTick();            //moves every note down -                vis.get(i).setBounds(BLENGTH, HEIGHT-lanes.get(i).getY(), BLENGTH, BHEIGHT); -                 -                if (lanes.size() > 0 && lanes.get(i).getFailed()) {     //if the note has passed into the fail boundary, removes the note from the field -                    score.miss(); -                    System.out.println(score.getScore() + " Combo: " + score.getCombo()); - -                     -                    lanes.remove(i); -                    frame.remove(vis.get(i)); -                    vis.remove(i); -                    i--; +                        System.out.println("Score: " + score.getScore() + " Combo: " + score.getCombo()); +                    }                  } -            } -             -            frame.repaint();    //updates the visuals every frame +            });     +        } +         +        for (int i=0; i<lane.size(); i++) {    //goes through every note on the field +            lane.get(i).gameTick();            //moves every note down +            vis.get(i).setBounds(k*BLENGTH, HEIGHT-lane.get(i).getY(), BLENGTH, BHEIGHT); -            try { -                Thread.sleep(10); -            } catch (InterruptedException e) -            { -                // TODO Auto-generated catch block -                e.printStackTrace(); +            if (lane.size() > 0 && lane.get(i).getFailed()) {     //if the note has passed into the fail boundary, removes the note from the field +                score.miss(); +                System.out.println(score.getScore() + " Combo: " + score.getCombo()); + +                 +                lane.remove(i); +                frame.remove(vis.get(i)); +                vis.remove(i); +                 +                i--;              } -        }         +        }      }      /**       * Finds the note closest to the goal       * @return the location in the array list of the closest note       */ -    private int getClosestNote() { +    private int getClosestNote(ArrayList<NoteField> searchLane) {          int pos = 0; -        for (int i=0; i<lanes.size(); i++) { -            if (Math.abs(lanes.get(i).goalDistance()) < Math.abs(lanes.get(pos).goalDistance())) { +        for (int i=0; i<searchLane.size(); i++) { +            if (Math.abs(searchLane.get(i).goalDistance()) < Math.abs(searchLane.get(pos).goalDistance())) {                  pos = i;              }          }  | 
