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Diffstat (limited to 'src/gameplay/SongPlayer.java')
-rw-r--r-- | src/gameplay/SongPlayer.java | 280 |
1 files changed, 280 insertions, 0 deletions
diff --git a/src/gameplay/SongPlayer.java b/src/gameplay/SongPlayer.java new file mode 100644 index 0000000..d97dbd2 --- /dev/null +++ b/src/gameplay/SongPlayer.java @@ -0,0 +1,280 @@ +package gameplay; + +import java.util.ArrayList; +import java.util.LinkedList; +import java.util.Queue; + +import javafx.geometry.Pos; +import javafx.scene.input.KeyCode; +import javafx.scene.layout.HBox; +import javafx.scene.layout.Pane; +import javafx.scene.layout.StackPane; +import javafx.scene.layout.VBox; +import javafx.scene.paint.Color; +import javafx.scene.shape.Rectangle; +import javafx.animation.*; +import javafx.util.*; +import main.Difficulty; +import main.ScoreController; + +public class SongPlayer extends Pane { + Timer timer = new Timer(60); + final int TIME = 1500; // delay for notes falling down the screen + + Score scoreCounter = new Score(); + + Rectangle goalPerfect = new Rectangle(); + HBox buttonBox = new HBox(); + VBox polish = new VBox(); + VBox place = new VBox(); + + TButton dButton = new TButton(Color.RED, 50, 50, 5); + Queue<NoteInfo> dSends = new LinkedList<NoteInfo>(); // Queue that dictates when to send the notes + ArrayList<Block> dLane = new ArrayList<Block>(); // Array list containing all the notes currently on the field + + TButton fButton = new TButton(Color.BLUE, 50, 50, 5); + Queue<NoteInfo> fSends = new LinkedList<NoteInfo>(); + ArrayList<Block> fLane = new ArrayList<Block>(); + + TButton sButton = new TButton(Color.GREEN, 50, 50, 5); + Queue<NoteInfo> spaceSends = new LinkedList<NoteInfo>(); + ArrayList<Block> spaceLane = new ArrayList<Block>(); + + TButton jButton = new TButton(Color.PURPLE, 50, 50, 5); + Queue<NoteInfo> jSends = new LinkedList<NoteInfo>(); + ArrayList<Block> jLane = new ArrayList<Block>(); + + TButton kButton = new TButton(Color.YELLOW, 50, 50, 5); + Queue<NoteInfo> kSends = new LinkedList<NoteInfo>(); + ArrayList<Block> kLane = new ArrayList<Block>(); + + /** + * Establishes what the chart for the song is going to look like + */ + public void loadSong() { + dSends.add(new NoteInfo(4.000)); + dSends.add(new NoteInfo(4.333)); + dSends.add(new NoteInfo(4.666)); + fSends.add(new NoteInfo(5.000)); + kSends.add(new NoteInfo(5.500)); + spaceSends.add(new NoteInfo(6.000)); + jSends.add(new NoteInfo(6.000)); + jSends.add(new NoteInfo(6.250)); + dSends.add(new NoteInfo(6.500)); + jSends.add(new NoteInfo(6.750)); + spaceSends.add(new NoteInfo(7.000)); + fSends.add(new NoteInfo(7.500)); + jSends.add(new NoteInfo(7.750)); + spaceSends.add(new NoteInfo(8.000)); + fSends.add(new NoteInfo(8.500)); + jSends.add(new NoteInfo(8.500)); + dSends.add(new NoteInfo(9.000)); + spaceSends.add(new NoteInfo(9.000)); + kSends.add(new NoteInfo(9.000)); + spaceSends.add(new NoteInfo(9.500)); + + kSends.add(new NoteInfo(10.000)); + dSends.add(new NoteInfo(10.000)); + kSends.add(new NoteInfo(10.333)); + fSends.add(new NoteInfo(10.333)); + kSends.add(new NoteInfo(10.666)); + spaceSends.add(new NoteInfo(10.666)); + dSends.add(new NoteInfo(11.000)); + spaceSends.add(new NoteInfo(11.000)); + dSends.add(new NoteInfo(11.333)); + + jSends.add(new NoteInfo(11.333)); + dSends.add(new NoteInfo(11.666)); + kSends.add(new NoteInfo(11.666)); + spaceSends.add(new NoteInfo(12.000)); + } + + public SongPlayer(main.Level lvl, Difficulty d, Pane p, ScoreController cntrl) { + loadSong(); + + Rectangle field = new Rectangle(50, 50, new Color(0, 0, 0, 0.7)); + field.heightProperty().bind(super.heightProperty()); + field.widthProperty().bind(super.widthProperty()); + + goalPerfect.heightProperty().bind(super.heightProperty().divide(32)); + goalPerfect.heightProperty().bind(super.widthProperty()); + + genButton(dButton); + genButton(fButton); + genButton(sButton); + genButton(jButton); + genButton(kButton); + + gui.Driver.primaryStage.getScene().setOnKeyPressed(e -> { + if (e.getCode() == KeyCode.D) { + checkNote(dLane, dButton); + } + if (e.getCode() == KeyCode.F) { + checkNote(fLane, fButton); + } + if (e.getCode() == KeyCode.SPACE) { + checkNote(spaceLane, sButton); + } + if (e.getCode() == KeyCode.J) { + checkNote(jLane, jButton); + } + if (e.getCode() == KeyCode.K) { + checkNote(kLane, kButton); + } + System.out.println("Score: " + scoreCounter.getScore() + "\nCombo: " + scoreCounter.getCombo() + "\n"); + }); + + // buttonBox.setStyle("-fx-padding: 0;" + "-fx-border-style: solid inside;" + // + "-fx-border-width: 0;" + "-fx-border-insets: 20;" + // + "-fx-background-color: black;" + "-fx-opacity: 0.67;"); + buttonBox.setAlignment(Pos.CENTER); + buttonBox.getChildren().addAll(dButton, fButton, sButton, jButton, kButton); + buttonBox.setSpacing(10); + + polish.getChildren().addAll(field); + polish.setAlignment(Pos.BASELINE_CENTER); + + place.prefWidthProperty().bind(super.widthProperty()); + place.prefHeightProperty().bind(super.heightProperty()); + place.getChildren().addAll(buttonBox); + place.setAlignment(Pos.BOTTOM_CENTER); + place.setSpacing(10); + + StackPane root = new StackPane(); + root.getChildren().addAll(place); + + goalPerfect.setY(dButton.getY()); + super.getChildren().addAll(root, goalPerfect); + + gameLoop.start(); + } + + /** + * Checks if a note should be sent at the current time, and sends the note if it + * needs to be + * + * @param sends the queue to check + * @param lane the lane to send the note to + * @param pos the x pos of the note to be sent + * @param c the color of the sent note + */ + public void sendNote(Queue<NoteInfo> sends, ArrayList<Block> lane, double pos, Color c) { + if (sends.peek() != null && timer.time() > sends.peek().getTime()) { + TranslateTransition anim = new TranslateTransition(Duration.millis(TIME)); + + lane.add(new Block(c, 50, 50, 5)); + int index = lane.size() - 1; + sends.remove(); + lane.get(index).heightProperty().bind(super.widthProperty().divide(8)); + lane.get(index).widthProperty().bind(super.widthProperty().divide(8)); + lane.get(index).arcHeightProperty().bind(super.widthProperty().divide(25)); + lane.get(index).arcWidthProperty().bind(super.widthProperty().divide(25)); + lane.get(index).setX(pos); + lane.get(index).setY(-lane.get(index).getHeight()); + anim.setByY(super.getHeight() + lane.get(index).getHeight()); + anim.setCycleCount(1); + anim.setAutoReverse(false); + anim.setNode(lane.get(lane.size() - 1)); + anim.play(); + + anim.setOnFinished(e -> { + if (super.getChildren().removeAll(anim.getNode())){ + scoreCounter.miss(); + } + }); + super.getChildren().add(lane.get(lane.size() - 1)); + } + } + + /** + * Sets up the given button + * + * @param button + */ + public void genButton(TButton button) { + button.heightProperty().bind(super.widthProperty().divide(8)); + button.widthProperty().bind(super.widthProperty().divide(8)); + button.arcHeightProperty().bind(super.widthProperty().divide(25)); + button.arcWidthProperty().bind(super.widthProperty().divide(25)); + button.setStrokeWidth(3); + } + + /** + * The background test that is run on every frame of the game + */ + AnimationTimer gameLoop = new AnimationTimer() { + + @Override + public void handle(long arg0) { + sendNote(dSends, dLane, dButton.getLayoutX(), Color.RED); + sendNote(fSends, fLane, fButton.getLayoutX(), Color.BLUE); + sendNote(spaceSends, spaceLane, sButton.getLayoutX(), Color.GREEN); + sendNote(jSends, jLane, jButton.getLayoutX(), Color.PURPLE); + sendNote(kSends, kLane, kButton.getLayoutX(), Color.YELLOW); + } + }; + + /** + * returns the pos in the lane array of the closest note to the goal + * + * @param searchLane + * @return the position of the note + */ + private int getClosestNote(ArrayList<Block> searchLane) { + int pos = 0; + + for (int i = 0; i < searchLane.size(); i++) { + if (distanceToGoal(searchLane.get(i)) < distanceToGoal(searchLane.get(pos))) { + pos = i; + } + } + return pos; + } + + /** + * Returns the distance to the goal of the given note + * + * @param note + * @return + */ + private double distanceToGoal(Block note) { + return Math.abs((super.getHeight() - note.getTranslateY()) - dButton.getY()); + } + + /** + * When the player hits the key, checks the quality of the hit + * @param lane the lane checking for a hit + * @param button the button checking for a hit + * @return 2 for a perfect hit, 1 for a good hit, 0 for a miss, and -1 if there are no notes to hit + */ + private int checkNote(ArrayList<Block> lane, TButton button) { + double distance = distanceToGoal(lane.get(getClosestNote(lane))); + if (lane.size() > 0 && distance < super.getHeight() / 3) { + + FillTransition ft = new FillTransition(Duration.millis(500), button); + ft.setToValue(button.getColor()); + + super.getChildren().removeAll(lane.get(getClosestNote(lane))); + lane.remove(lane.get(getClosestNote(lane))); + if (distance < super.getHeight() / 16) { + ft.setFromValue(Color.WHITE); + ft.play(); + scoreCounter.combo(); + scoreCounter.perfect(); + return 2; + } + if (distance < super.getHeight() / 5) { + ft.setFromValue(Color.CYAN); + ft.play(); + scoreCounter.combo(); + scoreCounter.good(); + return 1; + } + ft.setFromValue(Color.RED); + ft.play(); + scoreCounter.miss(); + return 0; + } + return -1; + } +}
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