diff options
Diffstat (limited to 'src/main/java/net/sowgro/npehero/gameplay/SongPlayer.java')
-rwxr-xr-x | src/main/java/net/sowgro/npehero/gameplay/SongPlayer.java | 360 |
1 files changed, 360 insertions, 0 deletions
diff --git a/src/main/java/net/sowgro/npehero/gameplay/SongPlayer.java b/src/main/java/net/sowgro/npehero/gameplay/SongPlayer.java new file mode 100755 index 0000000..39932a5 --- /dev/null +++ b/src/main/java/net/sowgro/npehero/gameplay/SongPlayer.java @@ -0,0 +1,360 @@ +package net.sowgro.npehero.gameplay; + +import java.io.File; +import java.io.FileNotFoundException; +import java.io.IOException; +import java.util.ArrayList; +import java.util.LinkedList; +import java.util.Queue; +import java.util.Scanner; + +import javax.sound.sampled.LineUnavailableException; +import javax.sound.sampled.UnsupportedAudioFileException; + +import net.sowgro.npehero.Driver; +import net.sowgro.npehero.gui.GameOver; +import javafx.geometry.Pos; +import javafx.scene.CacheHint; +import javafx.scene.input.KeyCode; +import javafx.scene.layout.HBox; +import javafx.scene.layout.Pane; +import javafx.scene.layout.StackPane; +import javafx.scene.layout.VBox; +import javafx.scene.paint.Color; +import javafx.animation.*; +import javafx.util.*; +import net.sowgro.npehero.main.Difficulty; +import net.sowgro.npehero.main.Level; +import net.sowgro.npehero.main.ScoreController; + + + +//hi aidan here are some objects you can use +// cntrl.setScore(0) - pass in int +// cntrl.getScore() - returns int +// d.bpm - int, defined in difficulty metadata +// lvl.colors - array of colors (size 5) for the block colors +// d.notes - File, notes.txt in the difficulty folder + +// gui.Driver.setMenu(new GameOver(lvl, d, p, cntrl.getScore())); + +//d.numBeats - int +//d.song - File + + +public class SongPlayer extends Pane { + private Double bpm; //initializes the bpm of the song, to be read in from a metadata file later + private int songLength; //initializes the length of the song in terms of the song's bpm, to be read in later + + private File song; + private boolean songIsPlaying = false; + private boolean missMute = false; + + private Level level; + private Difficulty difficulty; + private Pane pane; + + Timer timer; //the timer that determines when notes will fall, counted in terms of the song's bpm + final int TIME = 1000; //delay for notes falling down the screen + + ScoreController scoreCounter = new ScoreController(); //used to keep track of the user's score + + HBox buttonBox = new HBox(); //used to align the buttons horizontally + VBox place = new VBox(); //used to place the buttons within the frame + + Target dButton = new Target(Color.RED, 50, 50, 5, 'd'); //Initializes the button, each parameter is a placeholder that is changed later + Queue<NoteInfo> dSends = new LinkedList<NoteInfo>(); //Queue that dictates when to send the notes + ArrayList<Block> dLane = new ArrayList<Block>(); //Array list containing all the notes currently on the field for that lane + //process is repeated for the following four buttons + Target fButton = new Target(Color.BLUE, 50, 50, 5, 'f'); + Queue<NoteInfo> fSends = new LinkedList<NoteInfo>(); + ArrayList<Block> fLane = new ArrayList<Block>(); + + Target sButton = new Target(Color.GREEN, 50, 50, 5, '_'); + Queue<NoteInfo> spaceSends = new LinkedList<NoteInfo>(); + ArrayList<Block> spaceLane = new ArrayList<Block>(); + + Target jButton = new Target(Color.PURPLE, 50, 50, 5, 'j'); + Queue<NoteInfo> jSends = new LinkedList<NoteInfo>(); + ArrayList<Block> jLane = new ArrayList<Block>(); + + Target kButton = new Target(Color.YELLOW, 50, 50, 5, 'k'); + Queue<NoteInfo> kSends = new LinkedList<NoteInfo>(); + ArrayList<Block> kLane = new ArrayList<Block>(); + + /** + * Establishes what the chart for the song is going to look like + * @throws FileNotFoundException + */ + public void loadSong(File notes) throws FileNotFoundException { + Scanner scan = new Scanner(new File(notes.getPath())); //file reader for reading in the notes from a notes.txt file + try{ + while (scan.hasNext()) { + String input = scan.next(); + if (input.charAt(0) == 'd') { + dSends.add(new NoteInfo(Double.parseDouble(input.substring(1)))); + } + else if (input.charAt(0) == 'f') { + fSends.add(new NoteInfo(Double.parseDouble(input.substring(1)))); + } + else if (input.charAt(0) == 's') { + spaceSends.add(new NoteInfo(Double.parseDouble(input.substring(1)))); + } + else if (input.charAt(0) == 'j') { + jSends.add(new NoteInfo(Double.parseDouble(input.substring(1)))); + } + else if (input.charAt(0) == 'k') { + kSends.add(new NoteInfo(Double.parseDouble(input.substring(1)))); + } + } + } catch (NumberFormatException e) { + e.printStackTrace(); + } + } + + public SongPlayer(Level lvl, Difficulty d, Pane p, ScoreController cntrl) { + Driver.soundController.endSong(); + song = lvl.song; + + if (lvl.background != null) { + Driver.setBackground(lvl.background); + } + bpm = d.bpm; //Reads the song's bpm from a metadata file + level = lvl; + difficulty = d; + pane = p; + + //System.out.println(d.bpm + " " + d.numBeats); + + songLength = d.numBeats; + timer = new Timer(bpm); //Sets the timer's bpm to that of the song + scoreCounter = cntrl; //Uses the song's designated scoreCounter + + try { + loadSong(d.notes); //Calls the file loading from the song's notes.txt file + } catch (FileNotFoundException e) { + e.printStackTrace(); + } + + dButton.setColor(lvl.colors[0]); //sets the color of the five buttons to be + fButton.setColor(lvl.colors[1]); //the colors outlined in the songs metadata + sButton.setColor(lvl.colors[2]); //file + jButton.setColor(lvl.colors[3]); + kButton.setColor(lvl.colors[4]); + genButton(dButton); //binds the size of each button to the screen, so that + genButton(fButton); //they are dynamically resizeable + genButton(sButton); + genButton(jButton); + genButton(kButton); + + Driver.primaryStage.getScene().setOnKeyPressed(e -> { + /** + * The keyboard detection for the game: when a key is pressed it + * calls the checkNote() method for the corresponding lane + */ + //System.out.println(timer.time()); + if (super.isVisible()) + { + if (e.getCode() == KeyCode.D) { + checkNote(dLane, dButton); + } + if (e.getCode() == KeyCode.F) { + checkNote(fLane, fButton); + } + if (e.getCode() == KeyCode.SPACE) { + checkNote(spaceLane, sButton); + } + if (e.getCode() == KeyCode.J) { + checkNote(jLane, jButton); + } + if (e.getCode() == KeyCode.K) { + checkNote(kLane, kButton); + } + if (e.getCode() == KeyCode.Q) { + System.out.println("" + timer.time()); + } + } + //prints the user's current score and combo, for debugging purposes + //System.out.println("Score: " + scoreCounter.getScore() + "\nCombo: " + scoreCounter.getCombo() + "\n"); + }); + + buttonBox.setAlignment(Pos.CENTER); //puts the buttons in the center of the screen + buttonBox.getChildren().addAll(dButton, fButton, sButton, jButton, kButton); //places the buttons in the correct row order + buttonBox.setSpacing(10); //sets the space between each button + + place.prefWidthProperty().bind(super.widthProperty()); //Sets the height and with of the scene + place.prefHeightProperty().bind(super.heightProperty()); //to natch the window + place.getChildren().addAll(buttonBox); //adds the buttonBox to the screen + place.setAlignment(Pos.BOTTOM_CENTER); //sets the alignment of the pane + place.setSpacing(10); + + StackPane root = new StackPane(); + root.getChildren().addAll(place); //aligns the components within the pane + + super.getChildren().addAll(root); //puts all of the combonents in the pane to be rendered + } + + /** + * Checks if a note should be sent at the current time, and sends the note if it + * needs to be + * + * @param sends the queue to check + * @param lane the lane to send the note to + */ + public void sendNote(Queue<NoteInfo> sends, ArrayList<Block> lane, Target button) { + if (sends.peek() != null && timer.time() > sends.peek().getTime()-(1000*(bpm/60000.0))) { + TranslateTransition anim = new TranslateTransition(Duration.millis(TIME+105)); + + lane.add(new Block(button.getColor(), 50, 50, 5)); + int index = lane.size() - 1; + sends.remove(); + lane.get(index).setCache(true); //added by tbone to try to improve performance + lane.get(index).setCacheHint(CacheHint.SPEED); //this too + lane.get(index).heightProperty().bind(super.widthProperty().divide(8)); + lane.get(index).widthProperty().bind(super.widthProperty().divide(8)); + lane.get(index).arcHeightProperty().bind(super.widthProperty().divide(25)); + lane.get(index).arcWidthProperty().bind(super.widthProperty().divide(25)); + lane.get(index).setX(button.getLayoutX()); + lane.get(index).setY(-lane.get(index).getHeight()); + anim.setInterpolator(Interpolator.LINEAR); + anim.setByY(super.getHeight() + lane.get(index).getHeight() + 75); + anim.setCycleCount(1); + anim.setAutoReverse(false); + anim.setNode(lane.get(lane.size() - 1)); + anim.play(); + + anim.setOnFinished(e -> { + if (super.getChildren().removeAll(anim.getNode())){ + scoreCounter.miss(missMute); + FillTransition ft = new FillTransition(Duration.millis(500), button.rect); + ft.setFromValue(Color.RED); + ft.setToValue(button.getFillColor()); + ft.play(); + } + }); + super.getChildren().add(lane.get(lane.size() - 1)); + } + } + + /** + * Sets up the given button + * + * @param button + */ + private void genButton(Target button) { + button.rect.heightProperty().bind(super.widthProperty().divide(8)); + button.rect.widthProperty().bind(super.widthProperty().divide(8)); + button.rect.arcHeightProperty().bind(super.widthProperty().divide(25)); + button.rect.arcWidthProperty().bind(super.widthProperty().divide(25)); + button.rect.strokeWidthProperty().bind(super.widthProperty().divide(120)); + } + + /** + * The background test that is run on every frame of the game + */ + AnimationTimer gameLoop = new AnimationTimer() { + + @Override + public void handle(long arg0) { + sendNote(dSends, dLane, dButton); + sendNote(fSends, fLane, fButton); + sendNote(spaceSends, spaceLane, sButton); + sendNote(jSends, jLane, jButton); + sendNote(kSends, kLane, kButton); + if (timer.time() > songLength) { + Driver.setMenu(new GameOver(level, difficulty, pane, scoreCounter.getScore())); + cancel(); + } + if (!songIsPlaying && timer.time() > 0.0) { + songIsPlaying = true; + Driver.soundController.playSong(song); + } + } + }; + + //starts the gameLoop, a periodic backround task runner that runs the methods within it 60 times every second + public void start() + { + gameLoop.start(); + } + + /** + * Stops the gameloop + * @throws LineUnavailableException + * @throws IOException + * @throws UnsupportedAudioFileException + */ + public void cancel() { + missMute = true; + Driver.soundController.endSong(); + Driver.soundController.playMenuSong(); + Driver.setMenuBackground(); + gameLoop.stop(); + } + + /** + * returns the pos in the lane array of the closest note to the goal + * + * @param searchLane + * @return the position of the note + */ + private int getClosestNote(ArrayList<Block> searchLane) { + int pos = 0; + + for (int i = 0; i < searchLane.size(); i++) { + if (distanceToGoal(searchLane.get(i)) < distanceToGoal(searchLane.get(pos))) { + pos = i; + } + } + return pos; + } + + /** + * Returns the distance to the goal of the given note + * + * @param note + * @return + */ + private double distanceToGoal(Block note) { + return Math.abs((super.getHeight() - note.getTranslateY() + note.getHeight()/2) - dButton.rect.getLayoutY()); + } + + /** + * When the player hits the key, checks the quality of the hit + * @param lane the lane checking for a hit + * @param button the button checking for a hit + * @return 2 for a perfect hit, 1 for a good hit, 0 for a miss, and -1 if there are no notes to hit + */ + private int checkNote(ArrayList<Block> lane, Target button) { + if (lane.size() != 0 && super.isVisible()) + { + double distance = distanceToGoal(lane.get(getClosestNote(lane))); + if (lane.size() > 0 && distance < super.getHeight() / 3) { + + FillTransition ft = new FillTransition(Duration.millis(500), button.rect); + ft.setToValue(button.getFillColor()); + + super.getChildren().removeAll(lane.get(getClosestNote(lane))); + lane.remove(lane.get(getClosestNote(lane))); + if (distance < super.getHeight() / 12) { + ft.setFromValue(Color.WHITE); + ft.play(); + scoreCounter.perfect(); + return 2; + } + if (distance < super.getHeight() / 4) { + ft.setFromValue(Color.CYAN); + ft.play(); + scoreCounter.good(); + return 1; + } + ft.setFromValue(Color.RED); + ft.play(); + scoreCounter.miss(false); + return 0; + } + } + return -1; + } + +}
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