diff options
Diffstat (limited to 'src/test')
| -rw-r--r-- | src/test/Block.java | 27 | ||||
| -rw-r--r-- | src/test/SongPlayer2.java | 232 | 
2 files changed, 259 insertions, 0 deletions
diff --git a/src/test/Block.java b/src/test/Block.java new file mode 100644 index 0000000..42cedba --- /dev/null +++ b/src/test/Block.java @@ -0,0 +1,27 @@ +//glowing block of color c (jfx node) + +package gui; + +import javafx.scene.effect.BlurType; +import javafx.scene.effect.DropShadow; +import javafx.scene.paint.Color; +import javafx.scene.shape.Rectangle; + +public class Block extends Rectangle +{ +    public Block(Color c, double a, double b, int r) +    { +        super(); +        DropShadow dropShadow = new DropShadow(); +        dropShadow.setRadius(200.0); +        dropShadow.setColor(c); +        dropShadow.setBlurType(BlurType.GAUSSIAN); +        +        super.setFill(c); +        super.setWidth(a); +        super.setHeight(b); +        super.setArcHeight(r); +        super.setArcWidth(r); +        super.setEffect(dropShadow); +    } +}
\ No newline at end of file diff --git a/src/test/SongPlayer2.java b/src/test/SongPlayer2.java new file mode 100644 index 0000000..ed6476d --- /dev/null +++ b/src/test/SongPlayer2.java @@ -0,0 +1,232 @@ +/*Name:	Guitar Hero Project + *Description: Contains the main game loop for gameplay + */ +package gui; + +import javafx.scene.control.Button; +import javafx.scene.layout.HBox; +import javafx.scene.layout.Pane; + +import java.util.*; + +import fallTest.NoteField; +import fallTest.NoteInfo; +import fallTest.Score; +import fallTest.Timer; +//test +public class SongPlayer2 extends Pane +{ +    Timer time = new Timer(); +     +    public static final int HEIGHT = 650; +    public static final int LENGTH = 400; +         +    private final int BLENGTH = LENGTH/7; +    private final int BHEIGHT = HEIGHT/20; +     +    Button d = new Button("D"); +    Button f = new Button("F"); +    Button space= new Button("..."); +    Button j = new Button("J"); +    Button k = new Button("K"); +     +    Queue<NoteInfo> dSends = new LinkedList<NoteInfo>();         //Queue that dictates when to send the notes +    ArrayList<NoteField> dLane = new ArrayList<NoteField>();     //Array list containing all the notes currently on the field +    ArrayList<Block> dVis = new ArrayList<Block>();          //Array list containing the visual representations of the notes in lanes + +    Queue<NoteInfo> fSends = new LinkedList<NoteInfo>(); +    ArrayList<NoteField> fLane = new ArrayList<NoteField>(); +    ArrayList<Block> fVis = new ArrayList<Block>(); +     +    Queue<NoteInfo> spaceSends = new LinkedList<NoteInfo>(); +    ArrayList<NoteField> spaceLane = new ArrayList<NoteField>(); +    ArrayList<Block> spaceVis = new ArrayList<Block>(); +     +    Queue<NoteInfo> jSends = new LinkedList<NoteInfo>(); +    ArrayList<NoteField> jLane = new ArrayList<NoteField>(); +    ArrayList<Block> jVis = new ArrayList<Block>(); +     +    Queue<NoteInfo> kSends = new LinkedList<NoteInfo>(); +    ArrayList<NoteField> kLane = new ArrayList<NoteField>(); +    ArrayList<Block> kVis = new ArrayList<Block>(); +     +    Score score = new Score(); +     +    /** +     * Establishes what the chart for the song is going to look like +     */ +    public void loadSong() { +        dSends.add(new NoteInfo(4000)); +        dSends.add(new NoteInfo(4333)); +        dSends.add(new NoteInfo(4666)); +        fSends.add(new NoteInfo(5000)); +        kSends.add(new NoteInfo(5500));  +        spaceSends.add(new NoteInfo(6000)); +        jSends.add(new NoteInfo(6000)); +        jSends.add(new NoteInfo(6250)); +        dSends.add(new NoteInfo(6500)); +        jSends.add(new NoteInfo(6750)); +        spaceSends.add(new NoteInfo(7000)); +        fSends.add(new NoteInfo(7500)); +        jSends.add(new NoteInfo(7750)); +        spaceSends.add(new NoteInfo(8000)); +        fSends.add(new NoteInfo(8500)); +        jSends.add(new NoteInfo(8500)); +        dSends.add(new NoteInfo(9000)); +        spaceSends.add(new NoteInfo(9000)); +        kSends.add(new NoteInfo(9000)); +        spaceSends.add(new NoteInfo(9500)); +         +        kSends.add(new NoteInfo(10000)); +        dSends.add(new NoteInfo(10000)); +        kSends.add(new NoteInfo(10333)); +        fSends.add(new NoteInfo(10333)); +        kSends.add(new NoteInfo(10666)); +        spaceSends.add(new NoteInfo(10666)); +        dSends.add(new NoteInfo(11000)); +        spaceSends.add(new NoteInfo(11000)); +        dSends.add(new NoteInfo(11333)); +        jSends.add(new NoteInfo(11333)); +        dSends.add(new NoteInfo(11666)); +        kSends.add(new NoteInfo(11666)); +        spaceSends.add(new NoteInfo(12000)); +    } +     +     +    /** +     * Creates the GUI used to play the game +     */ +    public SongPlayer2() { +         +        // d.setBounds(1*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT);      //makes the button bounds for each button +        // f.setBounds(2*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); +        // space.setBounds(3*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); +        // j.setBounds(4*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); +        // k.setBounds(5*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); +        // d.setFocusable(false);                                       //makes it so you can't focus on the button +        // f.setFocusable(false); +        // space.setFocusable(false); +        // j.setFocusable(false); +        // k.setFocusable(false); + + +        HBox bottom = new HBox(); +        bottom.getChildren().add(d);                           //adds the buttons to the frame +        bottom.getChildren().add(f); +        bottom.getChildren().add(space); +        bottom.getChildren().add(j); +        bottom.getChildren().add(k); +        super.getChildren().add(bottom); +        //frame.setSize(LENGTH, HEIGHT);          //sets the size of the frame +        //frame.setLayout(null);                     +        //frame.setVisible(true);                 //makes the frame visible +         +         +        //while (true) {                          //TRY TO FIND A BETTER SOLUTION FOR THIS?? maybe something like sends.size() > 0 || lanes.size() > 0 +             +            // update(d, dSends, dLane, dVis, 'd', "dPress", 1);               //updates the provided lane +            // update(f, fSends, fLane, fVis, 'f', "fPress", 2); +            // update(space, spaceSends, spaceLane, spaceVis, ' ', "spacePress", 3); +            // update(j, jSends, jLane, jVis, 'j', "jPress", 4); +            // update(k, kSends, kLane, kVis, 'k', "kPress", 5); +             +            // frame.repaint();    //updates the visuals every frame +             +            // try { +            //     Thread.sleep(10);               //THIS IS PROBABLY NOT THE BEST WAY TO DO THIS +            // } catch (InterruptedException e) +            // { +            //     e.printStackTrace(); +            // } +        //}         +    } +     +    /** +     * Updates a lane. An update involves: +     * Checking to see if a note needs to be sent down a lane +     * Checking to see if the user hit the button +     * Checking to see if any notes have moved past the lane +     * @param sends     The sending queue for the given lane +     * @param lane      The place where note information is stored for notes currently in that lane +     * @param vis       The place where the visual representation for a note is stored in that lane +     * @param key       The button on the keyboard corresponding to the button for the lane being updated +     * @param id        The id for the action map +     * @param k         The lane number +     */ +    /* +    private void update(JButton button, Queue<NoteInfo> sends, ArrayList<NoteField> lane, ArrayList<JButton> vis, char key, String id, int k) { +        if (!sends.isEmpty() && sends.peek().getTime()-time.time()<3) {    //checks if any notes in the queue need to be sent at this time +            lane.add(new NoteField());                                    //adds that note's information to the lane list +             +            vis.add(new JButton());                                        //creates a visual representation of that note in the visualizer list +            frame.add(vis.get(vis.size()-1)); + +            sends.remove();                                                //removes the note just sent from the sending queue +        }    +         +        if (lane.size() > 0) {                                                                             //if there are any notes in the lanes, tests for a button press +            button.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW).put(KeyStroke.getKeyStroke(key), id);    //Input map and Action map setting +            button.getActionMap().put(id, new AbstractAction() {                                           //Defines what happens when the proper button is pressed +                public void actionPerformed(ActionEvent e) +                { +                    if (lane.size() > 0) { +                        int i = getClosestNote(lane); +                        int dist = (int)Math.abs(lane.get(i).goalDistance()); +                     +                        lane.remove(i);                        //removes the notes and visual representation from the playing field when the button is pressed +                        frame.remove(vis.get(i)); +                        vis.remove(i); +                     +                        if (dist > 2*BHEIGHT) {                 //Determines what to add to the score depending on the proximity of the note +                            score.miss(); +                        } +                        else if (dist > BHEIGHT) { +                            score.combo(); +                            score.close(); +                        } +                        else { +                            score.combo(); +                            score.perfect(); +                        } +                     +                        System.out.println("Score: " + score.getScore() + " Combo: " + score.getCombo()); +                    } +                } +            });     +        } +         +        for (int i=0; i<lane.size(); i++) {    //goes through every note on the field +            lane.get(i).gameTick();            //moves every note down +            vis.get(i).setBounds(k*BLENGTH, HEIGHT-lane.get(i).getY(), BLENGTH, BHEIGHT); +             +            if (lane.size() > 0 && lane.get(i).getFailed()) {     //if the note has passed into the fail boundary, removes the note from the field +                score.miss(); +                System.out.println(score.getScore() + " Combo: " + score.getCombo()); + +                 +                lane.remove(i); +                frame.remove(vis.get(i)); +                vis.remove(i); +                 +                i--; +            } +        } +    } +     +    /** +     * Finds the note closest to the goal +     * @return the location in the array list of the closest note +      +    private int getClosestNote(ArrayList<NoteField> searchLane) { +        int pos = 0; +         +        for (int i=0; i<searchLane.size(); i++) { +            if (Math.abs(searchLane.get(i).goalDistance()) < Math.abs(searchLane.get(pos).goalDistance())) { +                pos = i; +            } +        } +         +        return pos; +    } +    */ +}  | 
