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-rw-r--r--src/fallTest/Driver.java2
-rw-r--r--src/fallTest/Score.java10
-rw-r--r--src/fallTest/SongPlayer.java221
3 files changed, 158 insertions, 75 deletions
diff --git a/src/fallTest/Driver.java b/src/fallTest/Driver.java
index 14b433b..0ad60f0 100644
--- a/src/fallTest/Driver.java
+++ b/src/fallTest/Driver.java
@@ -14,7 +14,7 @@ public class Driver
{
// TODO Auto-generated method stub
SongPlayer g = new SongPlayer();
- g.queueTest();
+ g.loadSong();
g.createAndShowGui();
}
diff --git a/src/fallTest/Score.java b/src/fallTest/Score.java
index f2840a3..7965261 100644
--- a/src/fallTest/Score.java
+++ b/src/fallTest/Score.java
@@ -11,19 +11,19 @@ public class Score
private int score=0;
public void perfect() {
- score += 5*comboMultiplier;
- System.out.println("perfect");
+ score += 300*comboMultiplier;
+ System.out.println("Perfect!");
}
public void close() {
- score += comboMultiplier;
- System.out.println("close");
+ score += 100*comboMultiplier;
+ System.out.println("Good");
}
public void miss() {
combo = 0;
comboMultiplier = 1;
- System.out.println("miss");
+ System.out.println("Miss");
}
public void combo() {
combo++;
diff --git a/src/fallTest/SongPlayer.java b/src/fallTest/SongPlayer.java
index ad3e4e2..62d3464 100644
--- a/src/fallTest/SongPlayer.java
+++ b/src/fallTest/SongPlayer.java
@@ -15,39 +15,102 @@ public class SongPlayer
public static final int HEIGHT = 650;
public static final int LENGTH = 400;
- private final int BLENGTH = LENGTH/6;
+ private final int BLENGTH = LENGTH/7;
private final int BHEIGHT = HEIGHT/20;
- JFrame frame = new JFrame("Guitar Hero"); //creates the frame
- JButton d = new JButton("D"); //creates the four button lanes
+ JFrame frame = new JFrame("Guitar Hero"); //creates the frame
- Queue<NoteInfo> sends = new LinkedList<NoteInfo>(); //Queue that dictates when to send the notes
- ArrayList<NoteField> lanes = new ArrayList<NoteField>(); //Array list containing all the notes currently on the field
- ArrayList<JButton> vis = new ArrayList<JButton>(); //Array list containing the visual representations of the notes in lanes
+ JButton d = new JButton("D"); //button declarations
+ JButton f = new JButton("F");
+ JButton space= new JButton("SPC");
+ JButton j = new JButton("J");
+ JButton k = new JButton("K");
+
+ Queue<NoteInfo> dSends = new LinkedList<NoteInfo>(); //Queue that dictates when to send the notes
+ ArrayList<NoteField> dLane = new ArrayList<NoteField>(); //Array list containing all the notes currently on the field
+ ArrayList<JButton> dVis = new ArrayList<JButton>(); //Array list containing the visual representations of the notes in lanes
+ Queue<NoteInfo> fSends = new LinkedList<NoteInfo>();
+ ArrayList<NoteField> fLane = new ArrayList<NoteField>();
+ ArrayList<JButton> fVis = new ArrayList<JButton>();
+
+ Queue<NoteInfo> spaceSends = new LinkedList<NoteInfo>();
+ ArrayList<NoteField> spaceLane = new ArrayList<NoteField>();
+ ArrayList<JButton> spaceVis = new ArrayList<JButton>();
+
+ Queue<NoteInfo> jSends = new LinkedList<NoteInfo>();
+ ArrayList<NoteField> jLane = new ArrayList<NoteField>();
+ ArrayList<JButton> jVis = new ArrayList<JButton>();
+
+ Queue<NoteInfo> kSends = new LinkedList<NoteInfo>();
+ ArrayList<NoteField> kLane = new ArrayList<NoteField>();
+ ArrayList<JButton> kVis = new ArrayList<JButton>();
+
Score score = new Score();
- public void queueTest() {
- sends.add(new NoteInfo(1000));
- sends.add(new NoteInfo(2000));
- sends.add(new NoteInfo(3000));
- sends.add(new NoteInfo(4000));
- sends.add(new NoteInfo(5000));
- sends.add(new NoteInfo(6000));
- sends.add(new NoteInfo(7000));
- sends.add(new NoteInfo(8000));
- sends.add(new NoteInfo(9000));
+ /**
+ * Establishes what the chart for the song is going to look like
+ */
+ public void loadSong() {
+ dSends.add(new NoteInfo(4000));
+ dSends.add(new NoteInfo(4333));
+ dSends.add(new NoteInfo(4666));
+ fSends.add(new NoteInfo(5000));
+ kSends.add(new NoteInfo(5500));
+ spaceSends.add(new NoteInfo(6000));
+ jSends.add(new NoteInfo(6000));
+ jSends.add(new NoteInfo(6250));
+ dSends.add(new NoteInfo(6500));
+ jSends.add(new NoteInfo(6750));
+ spaceSends.add(new NoteInfo(7000));
+ fSends.add(new NoteInfo(7500));
+ jSends.add(new NoteInfo(7750));
+ spaceSends.add(new NoteInfo(8000));
+ fSends.add(new NoteInfo(8500));
+ jSends.add(new NoteInfo(8500));
+ dSends.add(new NoteInfo(9000));
+ spaceSends.add(new NoteInfo(9000));
+ kSends.add(new NoteInfo(9000));
+ spaceSends.add(new NoteInfo(9500));
+
+ kSends.add(new NoteInfo(10000));
+ dSends.add(new NoteInfo(10000));
+ kSends.add(new NoteInfo(10333));
+ fSends.add(new NoteInfo(10333));
+ kSends.add(new NoteInfo(10666));
+ spaceSends.add(new NoteInfo(10666));
+ dSends.add(new NoteInfo(11000));
+ spaceSends.add(new NoteInfo(11000));
+ dSends.add(new NoteInfo(11333));
+ jSends.add(new NoteInfo(11333));
+ dSends.add(new NoteInfo(11666));
+ kSends.add(new NoteInfo(11666));
+ spaceSends.add(new NoteInfo(12000));
}
/**
- * Creates the Gui used to play the game
+ * Creates the GUI used to play the game
*/
public void createAndShowGui() {
d.setBounds(1*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); //makes the button bounds for each button
-
+ f.setBounds(2*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT);
+ space.setBounds(3*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT);
+ j.setBounds(4*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT);
+ k.setBounds(5*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT);
+ d.setFocusable(false); //makes it so you can't focus on the button
+ f.setFocusable(false);
+ space.setFocusable(false);
+ j.setFocusable(false);
+ k.setFocusable(false);
+
+
frame.add(d); //adds the buttons to the frame
+ frame.add(f);
+ frame.add(space);
+ frame.add(j);
+ frame.add(k);
frame.setSize(LENGTH, HEIGHT); //sets the size of the frame
frame.setLayout(null);
@@ -56,27 +119,58 @@ public class SongPlayer
while (true) { //TRY TO FIND A BETTER SOLUTION FOR THIS?? maybe something like sends.size() > 0 || lanes.size() > 0
- if (!sends.isEmpty() && sends.peek().getTime()-time.time()<3) { //checks if any notes in the queue need to be sent at this time
- lanes.add(new NoteField()); //adds that note's information to the lane list
-
- vis.add(new JButton()); //creates a visual representation of that note in the visualizer list
- frame.add(vis.get(vis.size()-1));
-
- sends.remove(); //removes the note just sent from the sending queue
- }
+ update(d, dSends, dLane, dVis, 'd', "dPress", 1); //updates the provided lane
+ update(f, fSends, fLane, fVis, 'f', "fPress", 2);
+ update(space, spaceSends, spaceLane, spaceVis, ' ', "spacePress", 3);
+ update(j, jSends, jLane, jVis, 'j', "jPress", 4);
+ update(k, kSends, kLane, kVis, 'k', "kPress", 5);
+
+ frame.repaint(); //updates the visuals every frame
+
+ try {
+ Thread.sleep(10); //THIS IS PROBABLY NOT THE BEST WAY TO DO THIS
+ } catch (InterruptedException e)
+ {
+ e.printStackTrace();
+ }
+ }
+ }
+
+ /**
+ * Updates a lane. An update involves:
+ * Checking to see if a note needs to be sent down a lane
+ * Checking to see if the user hit the button
+ * Checking to see if any notes have moved past the lane
+ * @param sends The sending queue for the given lane
+ * @param lane The place where note information is stored for notes currently in that lane
+ * @param vis The place where the visual representation for a note is stored in that lane
+ * @param key The button on the keyboard corresponding to the button for the lane being updated
+ * @param id The id for the action map
+ * @param k The lane number
+ */
+ private void update(JButton button, Queue<NoteInfo> sends, ArrayList<NoteField> lane, ArrayList<JButton> vis, char key, String id, int k) {
+ if (!sends.isEmpty() && sends.peek().getTime()-time.time()<3) { //checks if any notes in the queue need to be sent at this time
+ lane.add(new NoteField()); //adds that note's information to the lane list
- if (lanes.size() > 0) { //if there are any notes in the lanes, tests for a button press
- d.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW).put(KeyStroke.getKeyStroke('d'), "dPress"); //Input map and Action map setting
- d.getActionMap().put("dPress", new AbstractAction() { //Defines what happens when the proper button is pressed
- public void actionPerformed(ActionEvent e)
- {
- int i = getClosestNote();
- int dist = (int)Math.abs(lanes.get(i).goalDistance());
-
- lanes.remove(i); //removes the notes and visual representation from the playing field when the button is pressed
+ vis.add(new JButton()); //creates a visual representation of that note in the visualizer list
+ frame.add(vis.get(vis.size()-1));
+
+ sends.remove(); //removes the note just sent from the sending queue
+ }
+
+ if (lane.size() > 0) { //if there are any notes in the lanes, tests for a button press
+ button.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW).put(KeyStroke.getKeyStroke(key), id); //Input map and Action map setting
+ button.getActionMap().put(id, new AbstractAction() { //Defines what happens when the proper button is pressed
+ public void actionPerformed(ActionEvent e)
+ {
+ if (lane.size() > 0) {
+ int i = getClosestNote(lane);
+ int dist = (int)Math.abs(lane.get(i).goalDistance());
+
+ lane.remove(i); //removes the notes and visual representation from the playing field when the button is pressed
frame.remove(vis.get(i));
vis.remove(i);
-
+
if (dist > 2*BHEIGHT) { //Determines what to add to the score depending on the proximity of the note
score.miss();
}
@@ -88,51 +182,40 @@ public class SongPlayer
score.combo();
score.perfect();
}
-
- System.out.println(score.getScore() + " Combo: " + score.getCombo());
- }
- });
- d.setFocusable(false); //makes it so you can't focus on the button
- }
-
- for (int i=0; i<lanes.size(); i++) { //goes through every note on the field
- lanes.get(i).gameTick(); //moves every note down
- vis.get(i).setBounds(BLENGTH, HEIGHT-lanes.get(i).getY(), BLENGTH, BHEIGHT);
-
- if (lanes.size() > 0 && lanes.get(i).getFailed()) { //if the note has passed into the fail boundary, removes the note from the field
- score.miss();
- System.out.println(score.getScore() + " Combo: " + score.getCombo());
-
-
- lanes.remove(i);
- frame.remove(vis.get(i));
- vis.remove(i);
- i--;
+ System.out.println("Score: " + score.getScore() + " Combo: " + score.getCombo());
+ }
}
- }
-
- frame.repaint(); //updates the visuals every frame
+ });
+ }
+
+ for (int i=0; i<lane.size(); i++) { //goes through every note on the field
+ lane.get(i).gameTick(); //moves every note down
+ vis.get(i).setBounds(k*BLENGTH, HEIGHT-lane.get(i).getY(), BLENGTH, BHEIGHT);
- try {
- Thread.sleep(10);
- } catch (InterruptedException e)
- {
- // TODO Auto-generated catch block
- e.printStackTrace();
+ if (lane.size() > 0 && lane.get(i).getFailed()) { //if the note has passed into the fail boundary, removes the note from the field
+ score.miss();
+ System.out.println(score.getScore() + " Combo: " + score.getCombo());
+
+
+ lane.remove(i);
+ frame.remove(vis.get(i));
+ vis.remove(i);
+
+ i--;
}
- }
+ }
}
/**
* Finds the note closest to the goal
* @return the location in the array list of the closest note
*/
- private int getClosestNote() {
+ private int getClosestNote(ArrayList<NoteField> searchLane) {
int pos = 0;
- for (int i=0; i<lanes.size(); i++) {
- if (Math.abs(lanes.get(i).goalDistance()) < Math.abs(lanes.get(pos).goalDistance())) {
+ for (int i=0; i<searchLane.size(); i++) {
+ if (Math.abs(searchLane.get(i).goalDistance()) < Math.abs(searchLane.get(pos).goalDistance())) {
pos = i;
}
}