From f49a73c6af7445bb4ae92fcab87e13abba527048 Mon Sep 17 00:00:00 2001 From: sowgro Date: Sun, 21 May 2023 00:45:19 -0400 Subject: add ui scrollbars, game over menu, new font --- src/test/SongPlayer2.java | 232 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 232 insertions(+) create mode 100644 src/test/SongPlayer2.java (limited to 'src/test/SongPlayer2.java') diff --git a/src/test/SongPlayer2.java b/src/test/SongPlayer2.java new file mode 100644 index 0000000..ed6476d --- /dev/null +++ b/src/test/SongPlayer2.java @@ -0,0 +1,232 @@ +/*Name: Guitar Hero Project + *Description: Contains the main game loop for gameplay + */ +package gui; + +import javafx.scene.control.Button; +import javafx.scene.layout.HBox; +import javafx.scene.layout.Pane; + +import java.util.*; + +import fallTest.NoteField; +import fallTest.NoteInfo; +import fallTest.Score; +import fallTest.Timer; +//test +public class SongPlayer2 extends Pane +{ + Timer time = new Timer(); + + public static final int HEIGHT = 650; + public static final int LENGTH = 400; + + private final int BLENGTH = LENGTH/7; + private final int BHEIGHT = HEIGHT/20; + + Button d = new Button("D"); + Button f = new Button("F"); + Button space= new Button("..."); + Button j = new Button("J"); + Button k = new Button("K"); + + Queue dSends = new LinkedList(); //Queue that dictates when to send the notes + ArrayList dLane = new ArrayList(); //Array list containing all the notes currently on the field + ArrayList dVis = new ArrayList(); //Array list containing the visual representations of the notes in lanes + + Queue fSends = new LinkedList(); + ArrayList fLane = new ArrayList(); + ArrayList fVis = new ArrayList(); + + Queue spaceSends = new LinkedList(); + ArrayList spaceLane = new ArrayList(); + ArrayList spaceVis = new ArrayList(); + + Queue jSends = new LinkedList(); + ArrayList jLane = new ArrayList(); + ArrayList jVis = new ArrayList(); + + Queue kSends = new LinkedList(); + ArrayList kLane = new ArrayList(); + ArrayList kVis = new ArrayList(); + + Score score = new Score(); + + /** + * Establishes what the chart for the song is going to look like + */ + public void loadSong() { + dSends.add(new NoteInfo(4000)); + dSends.add(new NoteInfo(4333)); + dSends.add(new NoteInfo(4666)); + fSends.add(new NoteInfo(5000)); + kSends.add(new NoteInfo(5500)); + spaceSends.add(new NoteInfo(6000)); + jSends.add(new NoteInfo(6000)); + jSends.add(new NoteInfo(6250)); + dSends.add(new NoteInfo(6500)); + jSends.add(new NoteInfo(6750)); + spaceSends.add(new NoteInfo(7000)); + fSends.add(new NoteInfo(7500)); + jSends.add(new NoteInfo(7750)); + spaceSends.add(new NoteInfo(8000)); + fSends.add(new NoteInfo(8500)); + jSends.add(new NoteInfo(8500)); + dSends.add(new NoteInfo(9000)); + spaceSends.add(new NoteInfo(9000)); + kSends.add(new NoteInfo(9000)); + spaceSends.add(new NoteInfo(9500)); + + kSends.add(new NoteInfo(10000)); + dSends.add(new NoteInfo(10000)); + kSends.add(new NoteInfo(10333)); + fSends.add(new NoteInfo(10333)); + kSends.add(new NoteInfo(10666)); + spaceSends.add(new NoteInfo(10666)); + dSends.add(new NoteInfo(11000)); + spaceSends.add(new NoteInfo(11000)); + dSends.add(new NoteInfo(11333)); + jSends.add(new NoteInfo(11333)); + dSends.add(new NoteInfo(11666)); + kSends.add(new NoteInfo(11666)); + spaceSends.add(new NoteInfo(12000)); + } + + + /** + * Creates the GUI used to play the game + */ + public SongPlayer2() { + + // d.setBounds(1*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); //makes the button bounds for each button + // f.setBounds(2*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); + // space.setBounds(3*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); + // j.setBounds(4*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); + // k.setBounds(5*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); + // d.setFocusable(false); //makes it so you can't focus on the button + // f.setFocusable(false); + // space.setFocusable(false); + // j.setFocusable(false); + // k.setFocusable(false); + + + HBox bottom = new HBox(); + bottom.getChildren().add(d); //adds the buttons to the frame + bottom.getChildren().add(f); + bottom.getChildren().add(space); + bottom.getChildren().add(j); + bottom.getChildren().add(k); + super.getChildren().add(bottom); + //frame.setSize(LENGTH, HEIGHT); //sets the size of the frame + //frame.setLayout(null); + //frame.setVisible(true); //makes the frame visible + + + //while (true) { //TRY TO FIND A BETTER SOLUTION FOR THIS?? maybe something like sends.size() > 0 || lanes.size() > 0 + + // update(d, dSends, dLane, dVis, 'd', "dPress", 1); //updates the provided lane + // update(f, fSends, fLane, fVis, 'f', "fPress", 2); + // update(space, spaceSends, spaceLane, spaceVis, ' ', "spacePress", 3); + // update(j, jSends, jLane, jVis, 'j', "jPress", 4); + // update(k, kSends, kLane, kVis, 'k', "kPress", 5); + + // frame.repaint(); //updates the visuals every frame + + // try { + // Thread.sleep(10); //THIS IS PROBABLY NOT THE BEST WAY TO DO THIS + // } catch (InterruptedException e) + // { + // e.printStackTrace(); + // } + //} + } + + /** + * Updates a lane. An update involves: + * Checking to see if a note needs to be sent down a lane + * Checking to see if the user hit the button + * Checking to see if any notes have moved past the lane + * @param sends The sending queue for the given lane + * @param lane The place where note information is stored for notes currently in that lane + * @param vis The place where the visual representation for a note is stored in that lane + * @param key The button on the keyboard corresponding to the button for the lane being updated + * @param id The id for the action map + * @param k The lane number + */ + /* + private void update(JButton button, Queue sends, ArrayList lane, ArrayList vis, char key, String id, int k) { + if (!sends.isEmpty() && sends.peek().getTime()-time.time()<3) { //checks if any notes in the queue need to be sent at this time + lane.add(new NoteField()); //adds that note's information to the lane list + + vis.add(new JButton()); //creates a visual representation of that note in the visualizer list + frame.add(vis.get(vis.size()-1)); + + sends.remove(); //removes the note just sent from the sending queue + } + + if (lane.size() > 0) { //if there are any notes in the lanes, tests for a button press + button.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW).put(KeyStroke.getKeyStroke(key), id); //Input map and Action map setting + button.getActionMap().put(id, new AbstractAction() { //Defines what happens when the proper button is pressed + public void actionPerformed(ActionEvent e) + { + if (lane.size() > 0) { + int i = getClosestNote(lane); + int dist = (int)Math.abs(lane.get(i).goalDistance()); + + lane.remove(i); //removes the notes and visual representation from the playing field when the button is pressed + frame.remove(vis.get(i)); + vis.remove(i); + + if (dist > 2*BHEIGHT) { //Determines what to add to the score depending on the proximity of the note + score.miss(); + } + else if (dist > BHEIGHT) { + score.combo(); + score.close(); + } + else { + score.combo(); + score.perfect(); + } + + System.out.println("Score: " + score.getScore() + " Combo: " + score.getCombo()); + } + } + }); + } + + for (int i=0; i 0 && lane.get(i).getFailed()) { //if the note has passed into the fail boundary, removes the note from the field + score.miss(); + System.out.println(score.getScore() + " Combo: " + score.getCombo()); + + + lane.remove(i); + frame.remove(vis.get(i)); + vis.remove(i); + + i--; + } + } + } + + /** + * Finds the note closest to the goal + * @return the location in the array list of the closest note + + private int getClosestNote(ArrayList searchLane) { + int pos = 0; + + for (int i=0; i