/*Name: Guitar Hero Project *Description: Contains the main game loop for gameplay */ package fallTest; import java.awt.*; import java.awt.event.*; import javax.swing.*; import java.util.*; //test public class SongPlayer { Timer time = new Timer(); public static final int HEIGHT = 650; public static final int LENGTH = 400; private final int BLENGTH = LENGTH/7; private final int BHEIGHT = HEIGHT/20; JFrame frame = new JFrame("Guitar Hero"); //creates the frame JButton d = new JButton("D"); //button declarations JButton f = new JButton("F"); JButton space= new JButton("SPC"); JButton j = new JButton("J"); JButton k = new JButton("K"); Queue dSends = new LinkedList(); //Queue that dictates when to send the notes ArrayList dLane = new ArrayList(); //Array list containing all the notes currently on the field ArrayList dVis = new ArrayList(); //Array list containing the visual representations of the notes in lanes Queue fSends = new LinkedList(); ArrayList fLane = new ArrayList(); ArrayList fVis = new ArrayList(); Queue spaceSends = new LinkedList(); ArrayList spaceLane = new ArrayList(); ArrayList spaceVis = new ArrayList(); Queue jSends = new LinkedList(); ArrayList jLane = new ArrayList(); ArrayList jVis = new ArrayList(); Queue kSends = new LinkedList(); ArrayList kLane = new ArrayList(); ArrayList kVis = new ArrayList(); Score score = new Score(); /** * Establishes what the chart for the song is going to look like */ public void loadSong() { dSends.add(new NoteInfo(4000)); dSends.add(new NoteInfo(4333)); dSends.add(new NoteInfo(4666)); fSends.add(new NoteInfo(5000)); kSends.add(new NoteInfo(5500)); spaceSends.add(new NoteInfo(6000)); jSends.add(new NoteInfo(6000)); jSends.add(new NoteInfo(6250)); dSends.add(new NoteInfo(6500)); jSends.add(new NoteInfo(6750)); spaceSends.add(new NoteInfo(7000)); fSends.add(new NoteInfo(7500)); jSends.add(new NoteInfo(7750)); spaceSends.add(new NoteInfo(8000)); fSends.add(new NoteInfo(8500)); jSends.add(new NoteInfo(8500)); dSends.add(new NoteInfo(9000)); spaceSends.add(new NoteInfo(9000)); kSends.add(new NoteInfo(9000)); spaceSends.add(new NoteInfo(9500)); kSends.add(new NoteInfo(10000)); dSends.add(new NoteInfo(10000)); kSends.add(new NoteInfo(10333)); fSends.add(new NoteInfo(10333)); kSends.add(new NoteInfo(10666)); spaceSends.add(new NoteInfo(10666)); dSends.add(new NoteInfo(11000)); spaceSends.add(new NoteInfo(11000)); dSends.add(new NoteInfo(11333)); jSends.add(new NoteInfo(11333)); dSends.add(new NoteInfo(11666)); kSends.add(new NoteInfo(11666)); spaceSends.add(new NoteInfo(12000)); } /** * Creates the GUI used to play the game */ public void createAndShowGui() { d.setBounds(1*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); //makes the button bounds for each button f.setBounds(2*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); space.setBounds(3*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); j.setBounds(4*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); k.setBounds(5*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); d.setFocusable(false); //makes it so you can't focus on the button f.setFocusable(false); space.setFocusable(false); j.setFocusable(false); k.setFocusable(false); frame.add(d); //adds the buttons to the frame frame.add(f); frame.add(space); frame.add(j); frame.add(k); frame.setSize(LENGTH, HEIGHT); //sets the size of the frame frame.setLayout(null); frame.setVisible(true); //makes the frame visible while (true) { //TRY TO FIND A BETTER SOLUTION FOR THIS?? maybe something like sends.size() > 0 || lanes.size() > 0 update(d, dSends, dLane, dVis, 'd', "dPress", 1); //updates the provided lane update(f, fSends, fLane, fVis, 'f', "fPress", 2); update(space, spaceSends, spaceLane, spaceVis, ' ', "spacePress", 3); update(j, jSends, jLane, jVis, 'j', "jPress", 4); update(k, kSends, kLane, kVis, 'k', "kPress", 5); frame.repaint(); //updates the visuals every frame try { Thread.sleep(10); //THIS IS PROBABLY NOT THE BEST WAY TO DO THIS } catch (InterruptedException e) { e.printStackTrace(); } } } /** * Updates a lane. An update involves: * Checking to see if a note needs to be sent down a lane * Checking to see if the user hit the button * Checking to see if any notes have moved past the lane * @param sends The sending queue for the given lane * @param lane The place where note information is stored for notes currently in that lane * @param vis The place where the visual representation for a note is stored in that lane * @param key The button on the keyboard corresponding to the button for the lane being updated * @param id The id for the action map * @param k The lane number */ private void update(JButton button, Queue sends, ArrayList lane, ArrayList vis, char key, String id, int k) { if (!sends.isEmpty() && sends.peek().getTime()-time.time()<3) { //checks if any notes in the queue need to be sent at this time lane.add(new NoteField()); //adds that note's information to the lane list vis.add(new JButton()); //creates a visual representation of that note in the visualizer list frame.add(vis.get(vis.size()-1)); sends.remove(); //removes the note just sent from the sending queue } if (lane.size() > 0) { //if there are any notes in the lanes, tests for a button press button.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW).put(KeyStroke.getKeyStroke(key), id); //Input map and Action map setting button.getActionMap().put(id, new AbstractAction() { //Defines what happens when the proper button is pressed public void actionPerformed(ActionEvent e) { if (lane.size() > 0) { int i = getClosestNote(lane); int dist = (int)Math.abs(lane.get(i).goalDistance()); lane.remove(i); //removes the notes and visual representation from the playing field when the button is pressed frame.remove(vis.get(i)); vis.remove(i); if (dist > 2*BHEIGHT) { //Determines what to add to the score depending on the proximity of the note score.miss(); } else if (dist > BHEIGHT) { score.combo(); score.close(); } else { score.combo(); score.perfect(); } System.out.println("Score: " + score.getScore() + " Combo: " + score.getCombo()); } } }); } for (int i=0; i 0 && lane.get(i).getFailed()) { //if the note has passed into the fail boundary, removes the note from the field score.miss(); System.out.println(score.getScore() + " Combo: " + score.getCombo()); lane.remove(i); frame.remove(vis.get(i)); vis.remove(i); i--; } } } /** * Finds the note closest to the goal * @return the location in the array list of the closest note */ private int getClosestNote(ArrayList searchLane) { int pos = 0; for (int i=0; i