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package net.sowgro.npehero.gameplay;
import java.util.ArrayList;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.scene.input.KeyEvent;
import javafx.scene.media.Media;
import javafx.scene.shape.Line;
import javafx.scene.shape.Rectangle;
import net.sowgro.npehero.Driver;
import net.sowgro.npehero.levelapi.Difficulty;
import net.sowgro.npehero.levelapi.Level;
import net.sowgro.npehero.levelapi.Note;
import net.sowgro.npehero.levelapi.Notes;
import net.sowgro.npehero.main.*;
import net.sowgro.npehero.gui.GameOver;
import javafx.geometry.Pos;
import javafx.scene.CacheHint;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Pane;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.animation.*;
import javafx.util.*;
public class SongPlayer extends HBox {
/**
* The delay in seconds before anything starts to happen after the user presses play.
* after this delay the notes will start to fall, then once one this delay + FALL_TIME has passed the song will start
*/
private final double START_DELAY = 1;
/**
* The time in seconds it will take the notes to fall from 1 noteheight above the top of the screen the target
*/
private final double FALL_TIME = 1.105;
/**
* An extra delay before the notes start to fall after START_DELAY.
* This does not affect when the song starts (allowing for syncing to be adjusted)
*/
private final double NOTE_DELAY = 0.2;
static class Lane {
Target target; //Initializes the button, each parameter is a placeholder that is changed later
ArrayList<Block> blocks = new ArrayList<>(); //Array list containing all the notes currently on the field for that lane
Pane pane = new Pane();
}
private final Level level;
private final Media song;
private final ScoreController scoreCounter;
private final EventHandler<KeyEvent> eventHandler;
private final Timeline timeline;
private boolean done = false;
private final Lane[] lanes = new Lane[5];
public SongPlayer(Difficulty diff, Page prev, ScoreController scoreController) {
this.level = diff.level;
this.song = diff.level.song;
this.scoreCounter = scoreController; // Uses the song's designated scoreCounter
double songLength = diff.endTime != 0 ? diff.endTime : diff.level.song.getDuration().toSeconds();
Notes notes = diff.notes;
Sound.stopSong();
if (level.background != null) {
Driver.setBackground(level.background);
}
// create targets
for (int i = 0; i < lanes.length; i++) {
lanes[i] = new Lane();
var tmp = new Target(level.colors[i], Control.lanes[i].targetString());
bindTarget(tmp);
lanes[i].target = tmp;
}
// create timeline
timeline = new Timeline();
for (Note note : notes.list) {
// schedule each note to send at its time
KeyFrame kf = new KeyFrame(Duration.seconds(START_DELAY + NOTE_DELAY + note.getTime()), _ -> sendNote(note));
timeline.getKeyFrames().add(kf);
}
// schedule the song to start after the delay
timeline.getKeyFrames().add(new KeyFrame(Duration.seconds(START_DELAY + FALL_TIME), _ -> {
if (!done) {
Sound.playSong(song);
}
}));
// schedule the game over screen to show at the end
timeline.getKeyFrames().add(new KeyFrame(Duration.seconds(START_DELAY + FALL_TIME + NOTE_DELAY + songLength), _ -> {
Driver.setMenu(new GameOver(level, diff, prev, scoreCounter));
cancel();
}));
// handle keyboard input
eventHandler = e -> {
for (int i = 0; i < lanes.length; i++) {
if (e.getCode() == Control.lanes[i].getKey()) {
checkNote(lanes[i]);
e.consume();
}
}
if (e.getCode() == Control.LEGACY_PRINT.getKey()) {
System.out.println("" + timeline.getCurrentTime());
e.consume();
}
};
Driver.primaryStage.addEventFilter(KeyEvent.KEY_PRESSED, eventHandler);
// layout
HBox buttonBox = new HBox();
buttonBox.setAlignment(Pos.BOTTOM_CENTER); //puts the buttons in the center of the screen
for (Lane lane : lanes) { //places the buttons in the correct row order
Line line = new Line();
line.setStroke(lane.target.getFillColor());
line.setStrokeWidth(2);
line.setStartY(0);
line.endYProperty().bind(lane.target.layoutYProperty().subtract(2));
VBox back = new VBox(line, lane.target);
back.setAlignment(Pos.BOTTOM_CENTER);
StackPane stackPane = new StackPane(back, lane.pane);
buttonBox.getChildren().add(stackPane);
}
buttonBox.spacingProperty().bind(super.heightProperty().multiply(20/1080.0));
super.getChildren().add(buttonBox);
super.setPadding(new Insets(0, 20, 10, 20));
super.setAlignment(Pos.BOTTOM_CENTER);
}
/**
* Checks if a note should be sent at the current time, and sends the note if it
* needs to be
*/
public void sendNote(Note note) {
Lane lane = lanes[note.lane];
Block block = new Block(lane.target.getColor(), note);
block.setCache(true);
block.setCacheHint(CacheHint.SPEED);
block.xProperty().bind(lane.pane.widthProperty().subtract(block.widthProperty()).divide(2));
block.yProperty().bind(block.heightProperty().negate());
bindBlock(block);
lane.blocks.add(block);
TranslateTransition anim = new TranslateTransition(Duration.seconds(FALL_TIME/* + 0.105*/));
anim.setInterpolator(Interpolator.LINEAR);
anim.byYProperty().bind(lane.pane.heightProperty().add(block.getHeight()).add(75));
anim.setNode(block);
anim.play();
anim.setOnFinished(_ -> {
if (lane.pane.getChildren().remove(block) && !done) {
scoreCounter.miss();
Sound.playSfx(Sound.MISS);
FillTransition ft = new FillTransition(Duration.millis(500), lane.target.rect);
ft.setFromValue(Color.RED);
ft.setToValue(lane.target.getFillColor());
ft.play();
}
});
lane.pane.getChildren().add(block);
}
/**
* Binds properties of the target to the screen
* @param target The target to bind
*/
private void bindTarget(Target target) {
bindBlock(target.rect);
target.rect.strokeWidthProperty().bind(super.heightProperty().multiply(4/1080.0));
}
private void bindBlock(Rectangle block) {
var sizeBind = super.heightProperty().multiply(87/1080.0);
block.heightProperty().bind(sizeBind);
block.widthProperty().bind(sizeBind);
var arcBind = super.heightProperty().multiply(20/1080.0);
block.arcHeightProperty().bind(arcBind);
block.arcWidthProperty().bind(arcBind);
}
/**
* starts the gameLoop, a periodic background task runner that runs the methods within it 60 times every second
*/
public void start() {
timeline.play();
}
/**
* Stops the gameLoop
*/
public void cancel() {
Driver.primaryStage.removeEventFilter(KeyEvent.KEY_PRESSED, eventHandler);
done = true;
Sound.stopSong();
Sound.playSong(Sound.MENU_SONG);
Driver.setMenuBackground();
timeline.stop();
timeline.getKeyFrames().clear(); // for some reason other instances of Timeline will have these keyframes if I don't clear.
}
/**
* returns the pos in the lane array of the closest note to the goal
* @param searchLane The list of blocks to search in
* @return the position of the note
*/
private int getClosestNote(ArrayList<Block> searchLane) {
int pos = 0;
for (int i = 0; i < searchLane.size(); i++) {
if (distanceToTarget(searchLane.get(i)) < distanceToTarget(searchLane.get(pos))) {
pos = i;
}
}
return pos;
}
/**
* Returns the distance to the goal of the given note
* @param note Note to check the distance of
* @return The distance between the note and the target in pixels
*/
private double distanceToTarget(Block note) {
return Math.abs((super.getHeight() - note.getTranslateY() + note.getHeight()/2) - lanes[0].target.rect.getLayoutY());
}
/**
* When the player hits the key, checks the quality of the hit
* @param lane the lane checking for a hit
* @return 2 for a perfect hit, 1 for a good hit, 0 for a miss, and -1 if there are no notes to hit
*/
private int checkNote(Lane lane) {
ArrayList<Block> blocks = lane.blocks;
if (blocks.isEmpty() || done) {
return -1;
}
double distance = distanceToTarget(blocks.get(getClosestNote(blocks)));
if (distance < super.getHeight() / 3) {
FillTransition ft = new FillTransition(Duration.millis(500), lane.target.rect);
ft.setToValue(lane.target.getFillColor());
lane.pane.getChildren().removeAll(blocks.get(getClosestNote(blocks)));
blocks.remove(blocks.get(getClosestNote(blocks)));
if (distance < super.getHeight() / 12) {
ft.setFromValue(Color.WHITE);
ft.play();
scoreCounter.perfect();
Sound.playSfx(Sound.HIT);
return 2;
}
if (distance < super.getHeight() / 4) {
ft.setFromValue(Color.CYAN);
ft.play();
scoreCounter.good();
Sound.playSfx(Sound.HIT);
return 1;
}
ft.setFromValue(Color.RED);
ft.play();
scoreCounter.miss();
Sound.playSfx(Sound.MISS);
return 0;
}
return -1;
}
}
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