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authorMyles <43725835+MylesAndMore@users.noreply.github.com>2022-12-07 20:00:23 +0000
committerMyles <43725835+MylesAndMore@users.noreply.github.com>2022-12-07 20:00:23 +0000
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parent728cce24b86b2a90bc159bd650eb73e902071505 (diff)
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prevent players from moving before game begins
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@@ -12,12 +12,12 @@ once this list is complete and all bugs are fixed, we *should* be ready for rele
## game realism
- [x] make the shovel in shovels mode not lose any durabilty
-- [ ] make it so that you can't move until the game begins
+- [x] make it so that you can't move until the game begins
- [ ] make the game blocks breakable very fast, but **not instantly--very important for balancing!!**
- [ ] add infinite snowballs in the gamemanager for tumble mode
-- [ ] make it so that you can't remove any of the game items from your inventory
+- [x] make it so that you can't remove any of the game items from your inventory
- [ ] make snowballs actually break blocks (duh)
-- [ ] make the randomized mode logic
+- [x] make the randomized mode logic
- [ ] set some limits on the spectator mode in-game; make it so they can't fly outside of the map
## game logic (fyi: very object-oriented)
@@ -25,8 +25,8 @@ once this list is complete and all bugs are fixed, we *should* be ready for rele
- [x] make a Game class and object that we can initialize a new instance of with a gameType
- [ ] within this game object, while games are running:
- [ ] prevent players from joining/autojoining during
- - [ ] keep track of when someone wins; start a new round when this happens
- - [ ] keep track of how many wins each player has; end the game when a player reaches 3
+ - [x] keep track of when someone wins; start a new round when this happens
+ - [x] keep track of how many wins each player has; end the game when a player reaches 3
- [ ] add a section in the config for a place to tp the winning player
- [ ] add logic to do this