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author | Myles <43725835+MylesAndMore@users.noreply.github.com> | 2022-12-12 19:21:09 +0000 |
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committer | Myles <43725835+MylesAndMore@users.noreply.github.com> | 2022-12-12 19:21:09 +0000 |
commit | 23429bbd3fe7e35ab9877e536f9ff9a2e71a9afc (patch) | |
tree | e5481fb9c388f1ae8015f3fab3df4f45748d0408 /README.md | |
parent | 3a53bbe9f0b29bc5d8130cdc570f7bd40316378a (diff) | |
download | Tumble-23429bbd3fe7e35ab9877e536f9ff9a2e71a9afc.tar.gz Tumble-23429bbd3fe7e35ab9877e536f9ff9a2e71a9afc.tar.bz2 Tumble-23429bbd3fe7e35ab9877e536f9ff9a2e71a9afc.zip |
refactoring to prep for release!!
- refactor a bit of code
- add a bit more documentations
- remove music code--we can't redistribute the music in a pack :(
- remove old readme--writing the new docs tonight or tmrw
we got this!
Diffstat (limited to '')
-rw-r--r-- | README.md | 51 |
1 files changed, 3 insertions, 48 deletions
@@ -1,50 +1,5 @@ -# tumble-alphatest (@MylesAndMore @CraivMan) +# tumble -please let me know if there is anything more you think we should add @CraivMan! -once this list is complete and all bugs are fixed, we *should* be ready for release... +## Overview -## generation - -- [x] layers should be able to generate w/ "clumps" of blocks; instead of only one material as a whole - - [x] the clump size should be customizable (for later); be able to set a min/max val and it will choose randomly per each clump (not in config file yet, just internally) - - *Note: this is done through the amount of times each Material shows up in the List--there's no config for it.* -- [x] make shovels generation actually work properly - - make different types of platforms (square, circle, multi-tiered, etc.); still should be pseudo-random -- [x] make snowballs generation actually work properly (shocker) - - make three layers generate (same layer types as shovels, just multiple of them) - -## game realism - -- [x] make the shovel in shovels mode not lose any durabilty -- [x] make it so that you can't move until the game begins -- [x] make the game blocks breakable very fast, but **not instantly--very important for balancing!!** - - Basically, just set a "cooldown" on both snowballs and shovels--not a long one--but one at that -- [x] add infinite snowballs in the gamemanager for tumble mode -- [x] make it so that you can't remove any of the game items from your inventory -- [x] make snowballs actually break blocks (duh) -- [x] make the randomized mode logic -- [x] make it so rounds end in a draw after 5m -- [x] make it so that players get snowballs instead of shovels in shovels rounds after 2m 30s -- [x] remove snowball knockback - -## game logic - -- [x] make a Game class and object that we can initialize a new instance of with a gameType -- [x] prevent players from joining/autojoining during a game -- [x] keep track of when someone wins; start a new round when this happens -- [x] keep track of how many wins each player has; end the game when a player reaches 3 - - [x] add a section in the config for a place to tp the winning player - - [x] add logic to do this - -## configuration/customization - -- [x] add two configs where you can: - - [x] set if you want the game to auto-start - - [x] set the amt of players you want the game to auto-start at - - [x] program the auto-start (just add an if statement on the PlayerJoin listener to run the StartGame method on a certain amt of players in the config) - -## etc - -- [x] refactor EventListener null checker code - - if (TumbleManager.getGameWorld() == null && TumbleManager.getLobbyWorld() == null) { return; } -- [x] add game music? but probably only for us; I feel like the og music must be copyrighted +Cringe |