aboutsummaryrefslogtreecommitdiff
path: root/README.md
diff options
context:
space:
mode:
authorMyles <43725835+MylesAndMore@users.noreply.github.com>2022-12-08 17:18:24 +0000
committerMyles <43725835+MylesAndMore@users.noreply.github.com>2022-12-08 17:18:24 +0000
commitf53fff2ac0b4dcff796a8b2e318c1725fd298a73 (patch)
treecbe8c56a4a8cf37cdd40514cdb16637a07e638ad /README.md
parent7c669404f8d7cdfc68ead2dd9c8128f627fadd4f (diff)
downloadTumble-f53fff2ac0b4dcff796a8b2e318c1725fd298a73.tar.gz
Tumble-f53fff2ac0b4dcff796a8b2e318c1725fd298a73.tar.bz2
Tumble-f53fff2ac0b4dcff796a8b2e318c1725fd298a73.zip
add even *more* things to do (yay!!)
Diffstat (limited to '')
-rw-r--r--README.md10
1 files changed, 8 insertions, 2 deletions
diff --git a/README.md b/README.md
index 1a8306a..7ac10e1 100644
--- a/README.md
+++ b/README.md
@@ -7,7 +7,10 @@ once this list is complete and all bugs are fixed, we *should* be ready for rele
- [ ] layers should be able to generate w/ "clumps" of blocks; instead of only one material as a whole
- [ ] the clump size should be customizable (for later); be able to set a min/max val and it will choose randomly per each clump (not in config file yet, just internally)
- - PLEASE make a new class for this and make use of the generator if you can!
+- [ ] make shovels generation actually work properly
+ - make different types of platforms (square, circle, multi-tiered, etc.); still should be pseudo-random
+- [ ] make snowballs generation actually work properly (shocker)
+ - make three layers generate (same layer types as shovels, just multiple of them)
## game realism
@@ -20,8 +23,11 @@ once this list is complete and all bugs are fixed, we *should* be ready for rele
- [x] make snowballs actually break blocks (duh)
- [x] make the randomized mode logic
- [ ] set some limits on the spectator mode in-game; make it so they can't fly outside of the map
+- [ ] make it so rounds end in a draw after 5m
+- [ ] make it so that players get snowballs instead of shovels in shovels rounds after 2m 30s
+- [ ] remove snowball knockback
-## game logic
+## game logic
- [x] make a Game class and object that we can initialize a new instance of with a gameType
- [x] prevent players from joining/autojoining during a game