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author | Myles <43725835+MylesAndMore@users.noreply.github.com> | 2022-12-08 17:18:24 +0000 |
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committer | Myles <43725835+MylesAndMore@users.noreply.github.com> | 2022-12-08 17:18:24 +0000 |
commit | f53fff2ac0b4dcff796a8b2e318c1725fd298a73 (patch) | |
tree | cbe8c56a4a8cf37cdd40514cdb16637a07e638ad /README.md | |
parent | 7c669404f8d7cdfc68ead2dd9c8128f627fadd4f (diff) | |
download | Tumble-f53fff2ac0b4dcff796a8b2e318c1725fd298a73.tar.gz Tumble-f53fff2ac0b4dcff796a8b2e318c1725fd298a73.tar.bz2 Tumble-f53fff2ac0b4dcff796a8b2e318c1725fd298a73.zip |
add even *more* things to do (yay!!)
Diffstat (limited to '')
-rw-r--r-- | README.md | 10 |
1 files changed, 8 insertions, 2 deletions
@@ -7,7 +7,10 @@ once this list is complete and all bugs are fixed, we *should* be ready for rele - [ ] layers should be able to generate w/ "clumps" of blocks; instead of only one material as a whole - [ ] the clump size should be customizable (for later); be able to set a min/max val and it will choose randomly per each clump (not in config file yet, just internally) - - PLEASE make a new class for this and make use of the generator if you can! +- [ ] make shovels generation actually work properly + - make different types of platforms (square, circle, multi-tiered, etc.); still should be pseudo-random +- [ ] make snowballs generation actually work properly (shocker) + - make three layers generate (same layer types as shovels, just multiple of them) ## game realism @@ -20,8 +23,11 @@ once this list is complete and all bugs are fixed, we *should* be ready for rele - [x] make snowballs actually break blocks (duh) - [x] make the randomized mode logic - [ ] set some limits on the spectator mode in-game; make it so they can't fly outside of the map +- [ ] make it so rounds end in a draw after 5m +- [ ] make it so that players get snowballs instead of shovels in shovels rounds after 2m 30s +- [ ] remove snowball knockback -## game logic +## game logic - [x] make a Game class and object that we can initialize a new instance of with a gameType - [x] prevent players from joining/autojoining during a game |