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authorMyles <43725835+MylesAndMore@users.noreply.github.com>2022-12-13 18:55:52 -0600
committerGitHub <noreply@github.com>2022-12-13 18:55:52 -0600
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update guide pt. 2
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@@ -18,7 +18,7 @@ A huge thanks to *Catmanjoe* for porting these worlds! This game would not be th
5. Now you can link each world! Do this with ```/tumble:link <your-lobby-world> lobby``` and ```/tumble:link <your-game-world> game``` respectively.
6. Teleport to your new lobby world by using ```/mvtp <your-lobby-world>```.
7. Set the correct spawn location in this world using ```/setworldspawn```. For me, the correct coordinates were ```/setworldspawn -341.5 58 -340.5```, but your results may vary.
-8. Set the location that the winner will be teleported using ```tumble:winloc```. Again, the correct coordinates were ```tumble:winloc -362.5 76 -340.5``` in my case.
+8. Set the location that the winner will be teleported using ```/tumble:winloc```. Again, the correct coordinates were ```/tumble:winloc -362.5 76 -340.5``` in my case.
9. Now, teleport to the game world. Use ```/mvtp <your-game world>```.
10. Set the correct spawn point of this world. This is also where the game will generate its blocks. My preferred position is ```/setworldspawn 0 60 0```, but you may place the spawn whereever you like.