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| author | Myles <mylesandmore9@gmail.com> | 2022-12-07 19:54:54 -0600 | 
|---|---|---|
| committer | Myles <mylesandmore9@gmail.com> | 2022-12-07 19:54:54 -0600 | 
| commit | eec44e9903e3cb15449d9c1df41425e8063ee7f6 (patch) | |
| tree | 76f03683c6f1e076a2fb09b7656edb166e3664b4 /src/main/java | |
| parent | e8e547d0f559f330157eda2d44596c13932400cf (diff) | |
| download | Tumble-eec44e9903e3cb15449d9c1df41425e8063ee7f6.tar.gz Tumble-eec44e9903e3cb15449d9c1df41425e8063ee7f6.tar.bz2 Tumble-eec44e9903e3cb15449d9c1df41425e8063ee7f6.zip  | |
THE COUNTDOWN IS THE BEST THING I'VE ADDED
Diffstat (limited to '')
| -rw-r--r-- | src/main/java/com/MylesAndMore/tumble/Game.java | 48 | 
1 files changed, 33 insertions, 15 deletions
diff --git a/src/main/java/com/MylesAndMore/tumble/Game.java b/src/main/java/com/MylesAndMore/tumble/Game.java index 117faff..cb49443 100644 --- a/src/main/java/com/MylesAndMore/tumble/Game.java +++ b/src/main/java/com/MylesAndMore/tumble/Game.java @@ -124,12 +124,23 @@ public class Game {              gameWins.addAll(List.of(0,0,0,0,0,0,0,0));              // Wait 5s (100t) for the clients to load in              Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> { -                // Display the "go!" title -                displayTitles(gamePlayers, ChatColor.GREEN + "Go!", null, 1, 5, 1); -                playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 1, 2); -                // Set gamemodes to survival -                setGamemode(gamePlayers, GameMode.SURVIVAL); -                gameState = "running"; +                // Begin the countdown sequence +                playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 1, 1); +                displayTitles(gamePlayers, ChatColor.DARK_GREEN + "3", null, 3, 10, 7); +                Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> { +                    playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 1, 1); +                    displayTitles(gamePlayers, ChatColor.YELLOW + "2", null, 3, 10, 7); +                    Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> { +                        playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 1, 1); +                        displayTitles(gamePlayers, ChatColor.DARK_RED + "1", null, 3, 10, 7); +                        Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> { +                            playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 1, 2); +                            displayTitles(gamePlayers, ChatColor.GREEN + "Go!", null, 1, 5, 1); +                            setGamemode(gamePlayers, GameMode.SURVIVAL); +                            gameState = "running"; +                        }, 20); +                    }, 20); +                }, 20);              }, 100);             }          return true; @@ -328,20 +339,27 @@ public class Game {              displayTitles(gamePlayers, ChatColor.RED + "Round over!", ChatColor.GOLD + winner.getName() + " has won the round!", 5, 60, 5);              // Re-generate layers              generateLayers(gameType); -            displayMessage(gamePlayers, ChatColor.BLUE + "A new round will begin in ten seconds!");              // Wait 5s (100t) for tp method              Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {                  // Re-scatter players                  gameState = "starting";                  scatterPlayers(gamePlayers); -                // Wait another 5s for game start +                playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 1, 1); +                displayTitles(gamePlayers, ChatColor.DARK_GREEN + "3", null, 3, 10, 7);                  Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> { -                    displayTitles(gamePlayers, ChatColor.GREEN + "Go!", null, 1, 5, 1); -                    playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 1, 2); -                    // Set their gamemodes to survival -                    setGamemode(gamePlayers, GameMode.SURVIVAL); -                    gameState = "running"; -                }, 100); +                    playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 1, 1); +                    displayTitles(gamePlayers, ChatColor.YELLOW + "2", null, 3, 10, 7); +                    Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> { +                        playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 1, 1); +                        displayTitles(gamePlayers, ChatColor.DARK_RED + "1", null, 3, 10, 7); +                        Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> { +                            playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 1, 2); +                            displayTitles(gamePlayers, ChatColor.GREEN + "Go!", null, 1, 5, 1); +                            setGamemode(gamePlayers, GameMode.SURVIVAL); +                            gameState = "running"; +                        }, 20); +                    }, 20); +                }, 20);              }, 100);          }      } @@ -349,7 +367,7 @@ public class Game {      private void gameEnd(Player winner) {          // Announce win          displayTitles(gamePlayers, ChatColor.RED + "Game over!", ChatColor.GOLD + winner.getName() + " has won the game!", 5, 60, 5); -        displayMessage(gamePlayers, ChatColor.BLUE + "Teleporting back in ten seconds..."); +        displayMessage(gamePlayers, ChatColor.BLUE + "Returning to lobby in ten seconds...");          // Wait 10s (200t), then          Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {              // Set their gamemodes to survival  | 
