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| author | CraivMan <gamemaster370.carver@gmail.com> | 2022-12-03 23:11:17 -0600 | 
|---|---|---|
| committer | CraivMan <gamemaster370.carver@gmail.com> | 2022-12-03 23:11:17 -0600 | 
| commit | 3f407f0be20c1239c6f8e6ff75a06fbd2416bd02 (patch) | |
| tree | a25741f2ac41993f8f2301d11dd6a715e8c82d3a /src | |
| parent | ed5ad3cf5b1d795e76eb19bf3f1991053d17206d (diff) | |
| download | Tumble-3f407f0be20c1239c6f8e6ff75a06fbd2416bd02.tar.gz Tumble-3f407f0be20c1239c6f8e6ff75a06fbd2416bd02.tar.bz2 Tumble-3f407f0be20c1239c6f8e6ff75a06fbd2416bd02.zip  | |
Added round logic (PT 1)
I did this all (100% without Myles)
Diffstat (limited to '')
| -rw-r--r-- | src/main/java/com/MylesAndMore/tumble/Game.java | 6 | 
1 files changed, 3 insertions, 3 deletions
diff --git a/src/main/java/com/MylesAndMore/tumble/Game.java b/src/main/java/com/MylesAndMore/tumble/Game.java index ccbbc55..67eedca 100644 --- a/src/main/java/com/MylesAndMore/tumble/Game.java +++ b/src/main/java/com/MylesAndMore/tumble/Game.java @@ -165,9 +165,9 @@ public class Game {      public void playerDeath(@NotNull Player player) {          player.setGameMode(GameMode.SPECTATOR);          // If there are more than 2 players in the game, -        if (gamePlayers.size() > 2) { -            // remove that player (who just died) from the gamePlayersArray, effectively eliminating them, -            gamePlayers.remove(player); +        if (roundPlayers.size() > 2) { +            // remove that player (who just died) from the roundPlayersArray, effectively eliminating them, +            roundPlayers.remove(player);          }          // otherwise, the game must have two people left (and one just died), meaning it is over          // This logic is so that it will not remove the last player standing from the list, so we know who the winner is.  | 
