diff options
Diffstat (limited to '')
-rw-r--r-- | README.md | 10 | ||||
-rw-r--r-- | src/main/java/com/MylesAndMore/tumble/Game.java | 2 |
2 files changed, 9 insertions, 3 deletions
@@ -7,7 +7,10 @@ once this list is complete and all bugs are fixed, we *should* be ready for rele - [ ] layers should be able to generate w/ "clumps" of blocks; instead of only one material as a whole - [ ] the clump size should be customizable (for later); be able to set a min/max val and it will choose randomly per each clump (not in config file yet, just internally) - - PLEASE make a new class for this and make use of the generator if you can! +- [ ] make shovels generation actually work properly + - make different types of platforms (square, circle, multi-tiered, etc.); still should be pseudo-random +- [ ] make snowballs generation actually work properly (shocker) + - make three layers generate (same layer types as shovels, just multiple of them) ## game realism @@ -20,8 +23,11 @@ once this list is complete and all bugs are fixed, we *should* be ready for rele - [x] make snowballs actually break blocks (duh) - [x] make the randomized mode logic - [ ] set some limits on the spectator mode in-game; make it so they can't fly outside of the map +- [ ] make it so rounds end in a draw after 5m +- [ ] make it so that players get snowballs instead of shovels in shovels rounds after 2m 30s +- [ ] remove snowball knockback -## game logic +## game logic - [x] make a Game class and object that we can initialize a new instance of with a gameType - [x] prevent players from joining/autojoining during a game diff --git a/src/main/java/com/MylesAndMore/tumble/Game.java b/src/main/java/com/MylesAndMore/tumble/Game.java index 2106e9a..836f31a 100644 --- a/src/main/java/com/MylesAndMore/tumble/Game.java +++ b/src/main/java/com/MylesAndMore/tumble/Game.java @@ -192,7 +192,7 @@ public class Game { Generator.generateLayer(layer, 4, 1, Material.PODZOL); layer.setY(layer.getY() + 2); Generator.generateLayer(layer, 4, 2, Material.TALL_GRASS); - giveItems(lobbyPlayers, new ItemStack(Material.DIAMOND_SHOVEL)); + giveItems(lobbyPlayers, new ItemStack(Material.IRON_SHOVEL)); } else if (Objects.equals(type, "snowballs")) { layer.setY(layer.getY() - 1); |