diff options
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 10 |
1 files changed, 5 insertions, 5 deletions
@@ -12,12 +12,12 @@ once this list is complete and all bugs are fixed, we *should* be ready for rele ## game realism - [x] make the shovel in shovels mode not lose any durabilty -- [ ] make it so that you can't move until the game begins +- [x] make it so that you can't move until the game begins - [ ] make the game blocks breakable very fast, but **not instantly--very important for balancing!!** - [ ] add infinite snowballs in the gamemanager for tumble mode -- [ ] make it so that you can't remove any of the game items from your inventory +- [x] make it so that you can't remove any of the game items from your inventory - [ ] make snowballs actually break blocks (duh) -- [ ] make the randomized mode logic +- [x] make the randomized mode logic - [ ] set some limits on the spectator mode in-game; make it so they can't fly outside of the map ## game logic (fyi: very object-oriented) @@ -25,8 +25,8 @@ once this list is complete and all bugs are fixed, we *should* be ready for rele - [x] make a Game class and object that we can initialize a new instance of with a gameType - [ ] within this game object, while games are running: - [ ] prevent players from joining/autojoining during - - [ ] keep track of when someone wins; start a new round when this happens - - [ ] keep track of how many wins each player has; end the game when a player reaches 3 + - [x] keep track of when someone wins; start a new round when this happens + - [x] keep track of how many wins each player has; end the game when a player reaches 3 - [ ] add a section in the config for a place to tp the winning player - [ ] add logic to do this |