aboutsummaryrefslogtreecommitdiff
path: root/src/main/java/com/MylesAndMore/tumble/Game.java
diff options
context:
space:
mode:
Diffstat (limited to 'src/main/java/com/MylesAndMore/tumble/Game.java')
-rw-r--r--src/main/java/com/MylesAndMore/tumble/Game.java9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/main/java/com/MylesAndMore/tumble/Game.java b/src/main/java/com/MylesAndMore/tumble/Game.java
index d3234a1..1b8227e 100644
--- a/src/main/java/com/MylesAndMore/tumble/Game.java
+++ b/src/main/java/com/MylesAndMore/tumble/Game.java
@@ -114,7 +114,7 @@ public class Game {
// Create a list that will later keep track of each player's wins
gameWins = new ArrayList<>();
gameWins.addAll(List.of(0,0,0,0,0,0,0,0));
- // Wait 5s (50t) for the clients to load in
+ // Wait 5s (100t) for the clients to load in
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
// Display the "go!" title
displayTitles(gamePlayers, ChatColor.GREEN + "Go!", null, 1, 5, 1);
@@ -122,7 +122,7 @@ public class Game {
// Set gamemodes to survival
setGamemode(gamePlayers, GameMode.SURVIVAL);
gameState = "running";
- }, 50);
+ }, 100);
return true;
}
@@ -336,7 +336,7 @@ public class Game {
// Announce win
displayTitles(gamePlayers, ChatColor.RED + "Game over!", ChatColor.GOLD + winner.getName() + " has won the game!", 4, 40, 2);
displayMessage(gamePlayers, ChatColor.BLUE + "Teleporting back in five seconds...");
- // Wait 5s (100t), then
+ // Wait 10s (200t), then
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
// Set their gamemodes to survival
setGamemode(gamePlayers, GameMode.SURVIVAL);
@@ -344,8 +344,7 @@ public class Game {
for (Player aPlayer : gamePlayers) {
aPlayer.teleport(Bukkit.getWorld(TumbleManager.getLobbyWorld()).getSpawnLocation());
}
- }, 100);
+ }, 200);
gameState = "complete";
}
-
}