diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/main/java/com/MylesAndMore/tumble/Game.java | 6 | 
1 files changed, 3 insertions, 3 deletions
diff --git a/src/main/java/com/MylesAndMore/tumble/Game.java b/src/main/java/com/MylesAndMore/tumble/Game.java index dcc3a78..6135cfd 100644 --- a/src/main/java/com/MylesAndMore/tumble/Game.java +++ b/src/main/java/com/MylesAndMore/tumble/Game.java @@ -50,9 +50,9 @@ public final class Game {          // Define the game world's spawnpoint as a new Location          Location gameSpawn = new Location(gameWorld.getSpawnLocation());          // Get the X, Y, and Z coords of that location -        Location x = gameSpawn.getX(); -        Location y = gameSpawn.getY(); -        Location z = gameSpawn.getZ(); +        int x = gameSpawn.getX(); +        int y = gameSpawn.getY(); +        int z = gameSpawn.getZ();          // Create Locations to scatter players around the first layer          // These are just edited off the original spawn location;          // they assume that the first layer has a radius of 17 blocks (it always will w/ the current generator code)  | 
