aboutsummaryrefslogtreecommitdiff
path: root/src/main/java/com/MylesAndMore/tumble/commands (unfollow)
Commit message (Collapse)Author
2023-06-17refactoring!MylesAndMore
it's been a while, I thought I would clean up the code a bit and test to make sure everything works on 1.20 :)
2022-12-27merge alpha changes #1Myles
2022-12-11fix bugsMyles
2022-12-10lang changesMyles
2022-12-101AM COMMIT LETS GOOOOMyles
- fixed about 20 bugs, glitches, exploits, you name it--Jacob can break anything (not even joking, did my first *real* playtest; it was...valuable...we'll leave it at that) - added some sort of block balancing (want to improve on it later maybe?) - change the prefix back to lowercase because we're emo or something (COMMONALITY SHUT UP) - game env is now more controlled (thanks Jacob) - can I go to bed now
2022-12-09start on the clump generationMyles
2022-12-08fix (most of) the bugsMyles
2022-12-08add autostart config and commandMyles
2022-12-08allow players to specify args for winLocMyles
2022-12-08Myles is a bugpipeMyles
2022-12-08remove deprecated startGame method in commandMyles
2022-12-07rewrite basically an entire method (rip my sanity)Myles
you can now specify what type of game in the cmd and not just the config file (although the config file still works) but now testing should be easier! and also flexibility is cool I wonder how many bugs this will cause in the future...
2022-12-07add feature: seperate winning player tpMyles
2022-12-07I broke things (as usual)Myles
2022-12-07bug fixes and duplicate game glitch fixedMyles
2022-12-07add immediate respawn to the gameWorld on linkMyles
2022-12-05reformatting (this may break things)Myles
removed some flagged imports and changed some of the regen code might need to revert the commit...
2022-12-03carver is too good at bug fixingMyles
2022-12-03slight change to start messageMyles
2022-12-02slight reformat in StartGame for the Game management refactorsMyles
2022-11-27change startgame messageMyles
2022-11-27add a circle generator (ew math)Myles
2022-11-27more refactoring rel. TumbleManagerMyles
2022-11-27reformat StartGame and integrate with GameManagerMyles
2022-11-27methodize StartGameMyles
2022-11-27rename 'setworld' command to 'link'Myles
2022-11-27refactor: the PluginManager was too op, so we had to nerf itMyles
it is now TumbleManager because I just realized bukkit already has something called PluginManager
2022-11-27the PluginManager is too opMyles
2022-11-27reformat if/else to reflect commonalityMyles
2022-11-27is it an honor to freeze the whole server thread?Myles
no. anyways I was referencing the wrong world I also transitioned to a for loop because they're better and added a method to get the players in lobby
2022-11-27add return false because that's what you're supposed to doMyles
2022-11-26add comment to StartGameMyles
2022-11-26I stole my own code a little too wellMyles
reformat to make use of lobbyWorld var I like cleaner code (although this is definetly not it)
2022-11-26oops forgot to steal my own codeMyles
to make it better! (players are now teleported from lobby -> game spawn instead of set coords, just to make it more customizable)
2022-11-26add lobby -> game teleportation logic in StartGameMyles
also: check config file for nulls is added
2022-11-26change error feedback in SetWorldConfigMyles
2022-11-26complete reformat of logic in StartGameMyles
2022-11-26add duplicate world protection in SetWorldConfigMyles
also changed the msgs slightly
2022-11-26add PluginManagerMyles
2022-11-26begin the StartGame commandMyles
2022-11-26oopsies forgot to add permsMyles
2022-11-26add world config commandMyles
PLEASE I JUST WANT TO GO TO BED
2022-11-26add var for pluginMyles
2022-11-25add comments for my idiot future self 🙄Myles
2022-11-25make permission message configurableMyles
2022-11-25add ReloadCommand to...reload..yeahMyles