Commit message (Collapse) | Author | Age | |
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* | add autostart config and command | Myles | 2022-12-08 |
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* | allow players to specify args for winLoc | Myles | 2022-12-08 |
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* | Myles is a bugpipe | Myles | 2022-12-08 |
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* | remove deprecated startGame method in command | Myles | 2022-12-08 |
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* | rewrite basically an entire method (rip my sanity) | Myles | 2022-12-07 |
| | | | | | | | | | you can now specify what type of game in the cmd and not just the config file (although the config file still works) but now testing should be easier! and also flexibility is cool I wonder how many bugs this will cause in the future... | ||
* | add feature: seperate winning player tp | Myles | 2022-12-07 |
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* | I broke things (as usual) | Myles | 2022-12-07 |
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* | bug fixes and duplicate game glitch fixed | Myles | 2022-12-07 |
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* | add immediate respawn to the gameWorld on link | Myles | 2022-12-07 |
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* | reformatting (this may break things) | Myles | 2022-12-05 |
| | | | | | | removed some flagged imports and changed some of the regen code might need to revert the commit... | ||
* | carver is too good at bug fixing | Myles | 2022-12-03 |
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* | slight change to start message | Myles | 2022-12-03 |
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* | slight reformat in StartGame for the Game management refactors | Myles | 2022-12-02 |
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* | change startgame message | Myles | 2022-11-27 |
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* | add a circle generator (ew math) | Myles | 2022-11-27 |
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* | more refactoring rel. TumbleManager | Myles | 2022-11-27 |
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* | reformat StartGame and integrate with GameManager | Myles | 2022-11-27 |
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* | methodize StartGame | Myles | 2022-11-27 |
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* | rename 'setworld' command to 'link' | Myles | 2022-11-27 |
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* | refactor: the PluginManager was too op, so we had to nerf it | Myles | 2022-11-27 |
| | | | | it is now TumbleManager because I just realized bukkit already has something called PluginManager | ||
* | the PluginManager is too op | Myles | 2022-11-27 |
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* | reformat if/else to reflect commonality | Myles | 2022-11-27 |
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* | is it an honor to freeze the whole server thread? | Myles | 2022-11-27 |
| | | | | | | | no. anyways I was referencing the wrong world I also transitioned to a for loop because they're better and added a method to get the players in lobby | ||
* | add return false because that's what you're supposed to do | Myles | 2022-11-27 |
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* | add comment to StartGame | Myles | 2022-11-26 |
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* | I stole my own code a little too well | Myles | 2022-11-26 |
| | | | | | reformat to make use of lobbyWorld var I like cleaner code (although this is definetly not it) | ||
* | oops forgot to steal my own code | Myles | 2022-11-26 |
| | | | | | to make it better! (players are now teleported from lobby -> game spawn instead of set coords, just to make it more customizable) | ||
* | add lobby -> game teleportation logic in StartGame | Myles | 2022-11-26 |
| | | | | also: check config file for nulls is added | ||
* | change error feedback in SetWorldConfig | Myles | 2022-11-26 |
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* | complete reformat of logic in StartGame | Myles | 2022-11-26 |
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* | add duplicate world protection in SetWorldConfig | Myles | 2022-11-26 |
| | | | | also changed the msgs slightly | ||
* | add PluginManager | Myles | 2022-11-26 |
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* | begin the StartGame command | Myles | 2022-11-26 |
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* | oopsies forgot to add perms | Myles | 2022-11-26 |
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* | add world config command | Myles | 2022-11-26 |
| | | | | PLEASE I JUST WANT TO GO TO BED | ||
* | add var for plugin | Myles | 2022-11-26 |
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* | add comments for my idiot future self 🙄 | Myles | 2022-11-25 |
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* | make permission message configurable | Myles | 2022-11-25 |
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* | add ReloadCommand to...reload..yeah | Myles | 2022-11-25 |