aboutsummaryrefslogtreecommitdiff
path: root/src/main/java/com/MylesAndMore/tumble/commands (follow)
Commit message (Collapse)AuthorAge
* merge alpha changes #1Myles2022-12-27
|
* fix bugsMyles2022-12-11
|
* lang changesMyles2022-12-10
|
* 1AM COMMIT LETS GOOOOMyles2022-12-10
| | | | | | | | - fixed about 20 bugs, glitches, exploits, you name it--Jacob can break anything (not even joking, did my first *real* playtest; it was...valuable...we'll leave it at that) - added some sort of block balancing (want to improve on it later maybe?) - change the prefix back to lowercase because we're emo or something (COMMONALITY SHUT UP) - game env is now more controlled (thanks Jacob) - can I go to bed now
* start on the clump generationMyles2022-12-09
|
* fix (most of) the bugsMyles2022-12-08
|
* add autostart config and commandMyles2022-12-08
|
* allow players to specify args for winLocMyles2022-12-08
|
* Myles is a bugpipeMyles2022-12-08
|
* remove deprecated startGame method in commandMyles2022-12-08
|
* rewrite basically an entire method (rip my sanity)Myles2022-12-07
| | | | | | | | | you can now specify what type of game in the cmd and not just the config file (although the config file still works) but now testing should be easier! and also flexibility is cool I wonder how many bugs this will cause in the future...
* add feature: seperate winning player tpMyles2022-12-07
|
* I broke things (as usual)Myles2022-12-07
|
* bug fixes and duplicate game glitch fixedMyles2022-12-07
|
* add immediate respawn to the gameWorld on linkMyles2022-12-07
|
* reformatting (this may break things)Myles2022-12-05
| | | | | | removed some flagged imports and changed some of the regen code might need to revert the commit...
* carver is too good at bug fixingMyles2022-12-03
|
* slight change to start messageMyles2022-12-03
|
* slight reformat in StartGame for the Game management refactorsMyles2022-12-02
|
* change startgame messageMyles2022-11-27
|
* add a circle generator (ew math)Myles2022-11-27
|
* more refactoring rel. TumbleManagerMyles2022-11-27
|
* reformat StartGame and integrate with GameManagerMyles2022-11-27
|
* methodize StartGameMyles2022-11-27
|
* rename 'setworld' command to 'link'Myles2022-11-27
|
* refactor: the PluginManager was too op, so we had to nerf itMyles2022-11-27
| | | | it is now TumbleManager because I just realized bukkit already has something called PluginManager
* the PluginManager is too opMyles2022-11-27
|
* reformat if/else to reflect commonalityMyles2022-11-27
|
* is it an honor to freeze the whole server thread?Myles2022-11-27
| | | | | | | no. anyways I was referencing the wrong world I also transitioned to a for loop because they're better and added a method to get the players in lobby
* add return false because that's what you're supposed to doMyles2022-11-27
|
* add comment to StartGameMyles2022-11-26
|
* I stole my own code a little too wellMyles2022-11-26
| | | | | reformat to make use of lobbyWorld var I like cleaner code (although this is definetly not it)
* oops forgot to steal my own codeMyles2022-11-26
| | | | | to make it better! (players are now teleported from lobby -> game spawn instead of set coords, just to make it more customizable)
* add lobby -> game teleportation logic in StartGameMyles2022-11-26
| | | | also: check config file for nulls is added
* change error feedback in SetWorldConfigMyles2022-11-26
|
* complete reformat of logic in StartGameMyles2022-11-26
|
* add duplicate world protection in SetWorldConfigMyles2022-11-26
| | | | also changed the msgs slightly
* add PluginManagerMyles2022-11-26
|
* begin the StartGame commandMyles2022-11-26
|
* oopsies forgot to add permsMyles2022-11-26
|
* add world config commandMyles2022-11-26
| | | | PLEASE I JUST WANT TO GO TO BED
* add var for pluginMyles2022-11-26
|
* add comments for my idiot future self 🙄Myles2022-11-25
|
* make permission message configurableMyles2022-11-25
|
* add ReloadCommand to...reload..yeahMyles2022-11-25