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| * Fixed Anticheat Kick by removing some blocksCraivMan2022-12-13
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* | refactoring to prep for release!!Myles2022-12-12
|/ | | | | | | | | - refactor a bit of code - add a bit more documentations - remove music code--we can't redistribute the music in a pack :( - remove old readme--writing the new docs tonight or tmrw we got this!
* fix (hopefully the last!) bugsMyles2022-12-11
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* add new layer types and gen typesMyles2022-12-11
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* make rounds timedMyles2022-12-11
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* add new layer typesMyles2022-12-11
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* fix bugsMyles2022-12-11
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* remove snowball limiter because it was too problematicMyles2022-12-11
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* musikMyles2022-12-10
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* THE CLUMPS WORKMyles2022-12-10
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* lang changesMyles2022-12-10
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* this is what you get for not testing thingsMyles2022-12-10
| | | | (fix a bug, it might have been game-breaking ._.)
* 1AM COMMIT LETS GOOOOMyles2022-12-10
| | | | | | | | - fixed about 20 bugs, glitches, exploits, you name it--Jacob can break anything (not even joking, did my first *real* playtest; it was...valuable...we'll leave it at that) - added some sort of block balancing (want to improve on it later maybe?) - change the prefix back to lowercase because we're emo or something (COMMONALITY SHUT UP) - game env is now more controlled (thanks Jacob) - can I go to bed now
* start on the clump generationMyles2022-12-09
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* remove snowball knockback in gameMyles2022-12-09
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* code is now insult-proofMyles2022-12-09
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* LITERAL WEIRDEST BUG I HAVE EVER EXPERIENCEDMyles2022-12-08
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* fix (most of) the bugsMyles2022-12-08
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* program autostart logicMyles2022-12-08
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* add autostart config and commandMyles2022-12-08
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* allow players to specify args for winLocMyles2022-12-08
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* Myles is a bugpipeMyles2022-12-08
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* convert chat message to actionbarMyles2022-12-08
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* add even *more* things to do (yay!!)Myles2022-12-08
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* remove deprecated startGame method in commandMyles2022-12-08
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* rewrite basically an entire method (rip my sanity)Myles2022-12-07
| | | | | | | | | you can now specify what type of game in the cmd and not just the config file (although the config file still works) but now testing should be easier! and also flexibility is cool I wonder how many bugs this will cause in the future...
* fix this random stacktrace I gotMyles2022-12-07
| | | | | | | | | | | | | | | | | | | | | | | | | | | | I think it happens if the snowball despawns before hitting something? here's the stacktrace for future reference: [21:46:02 ERROR]: Could not pass event ProjectileHitEvent to tumble v0.0.1-SNAPSHOT java.lang.NullPointerException: Cannot invoke "org.bukkit.block.Block.getWorld()" because the return value of "org.bukkit.event.entity.ProjectileHitEvent.getHitBlock()" is null at com.MylesAndMore.tumble.EventListener.ProjectileHitEvent(EventListener.java:97) ~[tumble-0.0.1-SNAPSHOT.jar:?] at com.destroystokyo.paper.event.executor.asm.generated.GeneratedEventExecutor22.execute(Unknown Source) ~[?:?] at org.bukkit.plugin.EventExecutor.lambda$create$1(EventExecutor.java:75) ~[paper-api-1.19.2-R0.1-SNAPSHOT.jar:?] at co.aikar.timings.TimedEventExecutor.execute(TimedEventExecutor.java:80) ~[paper-api-1.19.2-R0.1-SNAPSHOT.jar:git-Paper-235] at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:70) ~[paper-api-1.19.2-R0.1-SNAPSHOT.jar:?] at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:670) ~[paper-api-1.19.2-R0.1-SNAPSHOT.jar:?] at org.bukkit.craftbukkit.v1_19_R1.event.CraftEventFactory.callProjectileHitEvent(CraftEventFactory.java:1423) ~[paper-1.19.2.jar:git-Paper-235] at net.minecraft.world.entity.projectile.Projectile.preOnHit(Projectile.java:169) ~[?:?] at net.minecraft.world.entity.projectile.ThrowableProjectile.tick(ThrowableProjectile.java:79) ~[?:?] at net.minecraft.server.level.ServerLevel.tickNonPassenger(ServerLevel.java:1192) ~[?:?] at net.minecraft.world.level.Level.guardEntityTick(Level.java:897) ~[?:?] at net.minecraft.server.level.ServerLevel.lambda$tick$6(ServerLevel.java:730) ~[?:?] at net.minecraft.world.level.entity.EntityTickList.forEach(EntityTickList.java:42) ~[paper-1.19.2.jar:git-Paper-235] at net.minecraft.server.level.ServerLevel.tick(ServerLevel.java:710) ~[?:?] at net.minecraft.server.MinecraftServer.tickChildren(MinecraftServer.java:1535) ~[paper-1.19.2.jar:git-Paper-235] at net.minecraft.server.dedicated.DedicatedServer.tickChildren(DedicatedServer.java:446) ~[paper-1.19.2.jar:git-Paper-235] at net.minecraft.server.MinecraftServer.tickServer(MinecraftServer.java:1397) ~[paper-1.19.2.jar:git-Paper-235] at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:1173) ~[paper-1.19.2.jar:git-Paper-235] at net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:305) ~[paper-1.19.2.jar:git-Paper-235] at java.lang.Thread.run(Thread.java:833) ~[?:?]
* add feature: seperate winning player tpMyles2022-12-07
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* I broke things (as usual)Myles2022-12-07
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* THE COUNTDOWN IS THE BEST THING I'VE ADDEDMyles2022-12-07
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* wow I finally added a *core game mechanic*!11!!Myles2022-12-07
| | | | (blocks break when a snowball impacts them in the gameWorld)
* bug fixes and duplicate game glitch fixedMyles2022-12-07
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* prevent players from joining during a gameMyles2022-12-07
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* prevent players from moving before game beginsMyles2022-12-07
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* parity and other gameplay changesMyles2022-12-07
| | | | | | now uses titles (mostly) instead of broadcast text when broadcast text is used, it is only sent to the game's players a few sounds have been added
* Merge branch 'alphatest' of https://github.com/MylesAndMore/tumble into ↵Myles2022-12-07
|\ | | | | | | alphatest
| * look we have fancy titles now!Myles2022-12-06
| | | | | | | | | | and just a *quick* side note, everything actually works now basically: bug fixes, title, more user feedback, the usual
| * add delay in gameEndMyles2022-12-06
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| * GIVING ITEMS IS SO ANNOYING!CraivMan2022-12-06
| | | | | | | | (And prevented item dropping)
| * Dedication is when you:Myles2022-12-06
| | | | | | | | | | Forget about ONE PART of the method so then you get on your phone in the GitHub web ui and change it (much harder than it seems!!) Added change game modes to game end
* | add immediate respawn to the gameWorld on linkMyles2022-12-07
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* finish the gameEnd methodMyles2022-12-06
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* roundEnd maybe works now wheeeeMyles2022-12-06
| | | | also more reformatting because I will never be satisfied with my code
* more modularity and reformatting and performance!!Myles2022-12-06
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* we do a little reformattingMyles2022-12-06
| | | | | of the ItemDamage event to keep it all in one location sorry Carver, it's just easier to read :)
* new tp method and more commentsMyles2022-12-06
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* me when the importsMyles2022-12-06
| | | | are unused
* Infinite snowballs (unfixed) #2CraivMan2022-12-05
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* Merge remote-tracking branch 'origin/alphatest' into alphatestCraivMan2022-12-05
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| * add gamemode switching at end of roundMyles2022-12-05
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