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2022-12-06me when the importsMyles
are unused
2022-12-05Infinite snowballs (unfixed) #2CraivMan
2022-12-05Infinite snowballs (unfixed)CraivMan
2022-12-05add gamemode switching at end of roundMyles
2022-12-05reformatting pt.2Myles
this one *shouldn't* break everything (but that's what they all say)
2022-12-05reformatting (this may break things)Myles
removed some flagged imports and changed some of the regen code might need to revert the commit...
2022-12-04Prevented shovels from losing durability (PT 2)CraivMan
2022-12-04Prevented shovels from losing durabilityCraivMan
2022-12-03Added round logic (PT 2)CraivMan
I did this all (100% without myles)
2022-12-03Added round logic (PT 1)CraivMan
I did this all (100% without Myles)
2022-12-03Added cuboid generator (clear layers)CraivMan
2022-12-03add [tumble] prefixMyles
2022-12-03carver is too good at bug fixingMyles
2022-12-03AAH SPIDERS EVERYWHEREMyles
(bug fixes)
2022-12-03slight change to start messageMyles
2022-12-02slight reformat in StartGame for the Game management refactorsMyles
2022-12-02new Game managementMyles
GameManager.java has been superseded by Game.java this is where the game will be managed from now on; created, scores tracked, ended, etc (this was way harder than it looks to code...) AND IT STILL DOESNT WORK AOIFHJRGRI HRSDO
2022-12-02add PlayerDeathEvent for use in GameMyles
2022-12-02add init messageMyles
2022-12-02I unfourtenatly cannot spellMyles
2022-12-02I WILL MURDER EVER YSINGEL EMISCOLON IN TEH WEORLDMyles
2022-12-02imagine spellingMyles
2022-12-02I CANT DO THISMyles
by that I mean editing without an ide seriously the chromebook is AWFUL :((((
2022-12-02VARIABLE TYPESMyles
2022-12-02begin the game object (eventual replacement for gamemanager)Myles
also added another field in the TumbleManager for getting the game type
2022-12-01return statements exist?Myles
2022-12-01start on methodized gameMyles
2022-11-27add some static testing generation in the GameManagerMyles
2022-11-27add cyl support in generatorMyles
2022-11-27change startgame messageMyles
2022-11-27add a circle generator (ew math)Myles
2022-11-27more refactoring rel. TumbleManagerMyles
2022-11-27reformat StartGame and integrate with GameManagerMyles
2022-11-27create GameManagerMyles
2022-11-27add gameMode to configMyles
2022-11-27methodize StartGameMyles
2022-11-27onDisable() isn't necessary, so it's removed for nowMyles
2022-11-27rename 'setworld' command to 'link'Myles
2022-11-27refactor: the PluginManager was too op, so we had to nerf itMyles
it is now TumbleManager because I just realized bukkit already has something called PluginManager
2022-11-27the PluginManager is too opMyles
2022-11-27reformat if/else to reflect commonalityMyles
2022-11-27is it an honor to freeze the whole server thread?Myles
no. anyways I was referencing the wrong world I also transitioned to a for loop because they're better and added a method to get the players in lobby
2022-11-27add return false because that's what you're supposed to doMyles
2022-11-27slight lang change to warning wording on startupMyles
2022-11-26add comment to StartGameMyles
2022-11-26I stole my own code a little too wellMyles
reformat to make use of lobbyWorld var I like cleaner code (although this is definetly not it)
2022-11-26oops forgot to steal my own codeMyles
to make it better! (players are now teleported from lobby -> game spawn instead of set coords, just to make it more customizable)
2022-11-26add lobby -> game teleportation logic in StartGameMyles
also: check config file for nulls is added
2022-11-26change error feedback in SetWorldConfigMyles
2022-11-26add logic so players cannot rejoin in game worldMyles
EventListener logic