Commit message (Collapse) | Author | ||
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2022-12-06 | finish the gameEnd method | Myles | |
2022-12-06 | roundEnd maybe works now wheeee | Myles | |
also more reformatting because I will never be satisfied with my code | |||
2022-12-06 | more modularity and reformatting and performance!! | Myles | |
2022-12-06 | we do a little reformatting | Myles | |
of the ItemDamage event to keep it all in one location sorry Carver, it's just easier to read :) | |||
2022-12-06 | new tp method and more comments | Myles | |
2022-12-06 | me when the imports | Myles | |
are unused | |||
2022-12-05 | Infinite snowballs (unfixed) #2 | CraivMan | |
2022-12-05 | Infinite snowballs (unfixed) | CraivMan | |
2022-12-05 | add gamemode switching at end of round | Myles | |
2022-12-05 | reformatting pt.2 | Myles | |
this one *shouldn't* break everything (but that's what they all say) | |||
2022-12-05 | reformatting (this may break things) | Myles | |
removed some flagged imports and changed some of the regen code might need to revert the commit... | |||
2022-12-04 | Prevented shovels from losing durability (PT 2) | CraivMan | |
2022-12-04 | Prevented shovels from losing durability | CraivMan | |
2022-12-03 | Added round logic (PT 2) | CraivMan | |
I did this all (100% without myles) | |||
2022-12-03 | Added round logic (PT 1) | CraivMan | |
I did this all (100% without Myles) | |||
2022-12-03 | Added cuboid generator (clear layers) | CraivMan | |
2022-12-03 | add [tumble] prefix | Myles | |
2022-12-03 | carver is too good at bug fixing | Myles | |
2022-12-03 | AAH SPIDERS EVERYWHERE | Myles | |
(bug fixes) | |||
2022-12-03 | slight change to start message | Myles | |
2022-12-02 | slight reformat in StartGame for the Game management refactors | Myles | |
2022-12-02 | new Game management | Myles | |
GameManager.java has been superseded by Game.java this is where the game will be managed from now on; created, scores tracked, ended, etc (this was way harder than it looks to code...) AND IT STILL DOESNT WORK AOIFHJRGRI HRSDO | |||
2022-12-02 | add PlayerDeathEvent for use in Game | Myles | |
2022-12-02 | add init message | Myles | |
2022-12-02 | I unfourtenatly cannot spell | Myles | |
2022-12-02 | I WILL MURDER EVER YSINGEL EMISCOLON IN TEH WEORLD | Myles | |
2022-12-02 | imagine spelling | Myles | |
2022-12-02 | I CANT DO THIS | Myles | |
by that I mean editing without an ide seriously the chromebook is AWFUL :(((( | |||
2022-12-02 | VARIABLE TYPES | Myles | |
2022-12-02 | begin the game object (eventual replacement for gamemanager) | Myles | |
also added another field in the TumbleManager for getting the game type | |||
2022-12-01 | return statements exist? | Myles | |
2022-12-01 | start on methodized game | Myles | |
2022-11-27 | add some static testing generation in the GameManager | Myles | |
2022-11-27 | add cyl support in generator | Myles | |
2022-11-27 | change startgame message | Myles | |
2022-11-27 | add a circle generator (ew math) | Myles | |
2022-11-27 | more refactoring rel. TumbleManager | Myles | |
2022-11-27 | reformat StartGame and integrate with GameManager | Myles | |
2022-11-27 | create GameManager | Myles | |
2022-11-27 | add gameMode to config | Myles | |
2022-11-27 | methodize StartGame | Myles | |
2022-11-27 | onDisable() isn't necessary, so it's removed for now | Myles | |
2022-11-27 | rename 'setworld' command to 'link' | Myles | |
2022-11-27 | refactor: the PluginManager was too op, so we had to nerf it | Myles | |
it is now TumbleManager because I just realized bukkit already has something called PluginManager | |||
2022-11-27 | the PluginManager is too op | Myles | |
2022-11-27 | reformat if/else to reflect commonality | Myles | |
2022-11-27 | is it an honor to freeze the whole server thread? | Myles | |
no. anyways I was referencing the wrong world I also transitioned to a for loop because they're better and added a method to get the players in lobby | |||
2022-11-27 | add return false because that's what you're supposed to do | Myles | |
2022-11-27 | slight lang change to warning wording on startup | Myles | |
2022-11-26 | add comment to StartGame | Myles | |