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* prevent players from moving before game beginsMyles2022-12-07
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* parity and other gameplay changesMyles2022-12-07
| | | | | | now uses titles (mostly) instead of broadcast text when broadcast text is used, it is only sent to the game's players a few sounds have been added
* Merge branch 'alphatest' of https://github.com/MylesAndMore/tumble into ↵Myles2022-12-07
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| * look we have fancy titles now!Myles2022-12-06
| | | | | | | | | | and just a *quick* side note, everything actually works now basically: bug fixes, title, more user feedback, the usual
| * add delay in gameEndMyles2022-12-06
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| * GIVING ITEMS IS SO ANNOYING!CraivMan2022-12-06
| | | | | | | | (And prevented item dropping)
| * Dedication is when you:Myles2022-12-06
| | | | | | | | | | Forget about ONE PART of the method so then you get on your phone in the GitHub web ui and change it (much harder than it seems!!) Added change game modes to game end
* | add immediate respawn to the gameWorld on linkMyles2022-12-07
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* finish the gameEnd methodMyles2022-12-06
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* roundEnd maybe works now wheeeeMyles2022-12-06
| | | | also more reformatting because I will never be satisfied with my code
* more modularity and reformatting and performance!!Myles2022-12-06
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* we do a little reformattingMyles2022-12-06
| | | | | of the ItemDamage event to keep it all in one location sorry Carver, it's just easier to read :)
* new tp method and more commentsMyles2022-12-06
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* me when the importsMyles2022-12-06
| | | | are unused
* Infinite snowballs (unfixed) #2CraivMan2022-12-05
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* Merge remote-tracking branch 'origin/alphatest' into alphatestCraivMan2022-12-05
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| * add gamemode switching at end of roundMyles2022-12-05
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| * reformatting pt.2Myles2022-12-05
| | | | | | | | this one *shouldn't* break everything (but that's what they all say)
| * reformatting (this may break things)Myles2022-12-05
| | | | | | | | | | | | removed some flagged imports and changed some of the regen code might need to revert the commit...
* | Infinite snowballs (unfixed)CraivMan2022-12-05
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* Prevented shovels from losing durability (PT 2)CraivMan2022-12-04
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* Prevented shovels from losing durabilityCraivMan2022-12-04
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* Added round logic (PT 2)CraivMan2022-12-03
| | | | I did this all (100% without myles)
* Added round logic (PT 1)CraivMan2022-12-03
| | | | I did this all (100% without Myles)
* Merge remote-tracking branch 'origin/alphatest' into alphatestCraivMan2022-12-03
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| * add [tumble] prefixMyles2022-12-03
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* | Added cuboid generator (clear layers)CraivMan2022-12-03
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* carver is too good at bug fixingMyles2022-12-03
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* AAH SPIDERS EVERYWHEREMyles2022-12-03
| | | | (bug fixes)
* slight change to start messageMyles2022-12-03
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* slight reformat in StartGame for the Game management refactorsMyles2022-12-02
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* new Game managementMyles2022-12-02
| | | | | | | | | GameManager.java has been superseded by Game.java this is where the game will be managed from now on; created, scores tracked, ended, etc (this was way harder than it looks to code...) AND IT STILL DOESNT WORK AOIFHJRGRI HRSDO
* add PlayerDeathEvent for use in GameMyles2022-12-02
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* add init messageMyles2022-12-02
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* I unfourtenatly cannot spellMyles2022-12-02
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* I WILL MURDER EVER YSINGEL EMISCOLON IN TEH WEORLDMyles2022-12-02
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* imagine spellingMyles2022-12-02
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* I CANT DO THISMyles2022-12-02
| | | | | by that I mean editing without an ide seriously the chromebook is AWFUL :((((
* VARIABLE TYPESMyles2022-12-02
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* begin the game object (eventual replacement for gamemanager)Myles2022-12-02
| | | also added another field in the TumbleManager for getting the game type
* return statements exist?Myles2022-12-01
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* start on methodized gameMyles2022-12-01
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* add some static testing generation in the GameManagerMyles2022-11-27
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* add cyl support in generatorMyles2022-11-27
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* change startgame messageMyles2022-11-27
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* add a circle generator (ew math)Myles2022-11-27
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* more refactoring rel. TumbleManagerMyles2022-11-27
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* reformat StartGame and integrate with GameManagerMyles2022-11-27
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* create GameManagerMyles2022-11-27
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* add gameMode to configMyles2022-11-27
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