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* roundEnd maybe works now wheeeeMyles2022-12-06
| | | | also more reformatting because I will never be satisfied with my code
* more modularity and reformatting and performance!!Myles2022-12-06
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* we do a little reformattingMyles2022-12-06
| | | | | of the ItemDamage event to keep it all in one location sorry Carver, it's just easier to read :)
* new tp method and more commentsMyles2022-12-06
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* me when the importsMyles2022-12-06
| | | | are unused
* Infinite snowballs (unfixed) #2CraivMan2022-12-05
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* Merge remote-tracking branch 'origin/alphatest' into alphatestCraivMan2022-12-05
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| * add gamemode switching at end of roundMyles2022-12-05
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| * reformatting pt.2Myles2022-12-05
| | | | | | | | this one *shouldn't* break everything (but that's what they all say)
| * reformatting (this may break things)Myles2022-12-05
| | | | | | | | | | | | removed some flagged imports and changed some of the regen code might need to revert the commit...
* | Infinite snowballs (unfixed)CraivMan2022-12-05
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* Prevented shovels from losing durability (PT 2)CraivMan2022-12-04
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* Prevented shovels from losing durabilityCraivMan2022-12-04
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* Added round logic (PT 2)CraivMan2022-12-03
| | | | I did this all (100% without myles)
* Added round logic (PT 1)CraivMan2022-12-03
| | | | I did this all (100% without Myles)
* Merge remote-tracking branch 'origin/alphatest' into alphatestCraivMan2022-12-03
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| * add [tumble] prefixMyles2022-12-03
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* | Added cuboid generator (clear layers)CraivMan2022-12-03
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* carver is too good at bug fixingMyles2022-12-03
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* AAH SPIDERS EVERYWHEREMyles2022-12-03
| | | | (bug fixes)
* slight change to start messageMyles2022-12-03
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* slight reformat in StartGame for the Game management refactorsMyles2022-12-02
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* new Game managementMyles2022-12-02
| | | | | | | | | GameManager.java has been superseded by Game.java this is where the game will be managed from now on; created, scores tracked, ended, etc (this was way harder than it looks to code...) AND IT STILL DOESNT WORK AOIFHJRGRI HRSDO
* add PlayerDeathEvent for use in GameMyles2022-12-02
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* add init messageMyles2022-12-02
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* I unfourtenatly cannot spellMyles2022-12-02
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* I WILL MURDER EVER YSINGEL EMISCOLON IN TEH WEORLDMyles2022-12-02
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* imagine spellingMyles2022-12-02
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* I CANT DO THISMyles2022-12-02
| | | | | by that I mean editing without an ide seriously the chromebook is AWFUL :((((
* VARIABLE TYPESMyles2022-12-02
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* begin the game object (eventual replacement for gamemanager)Myles2022-12-02
| | | also added another field in the TumbleManager for getting the game type
* return statements exist?Myles2022-12-01
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* start on methodized gameMyles2022-12-01
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* add some static testing generation in the GameManagerMyles2022-11-27
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* add cyl support in generatorMyles2022-11-27
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* change startgame messageMyles2022-11-27
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* add a circle generator (ew math)Myles2022-11-27
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* more refactoring rel. TumbleManagerMyles2022-11-27
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* reformat StartGame and integrate with GameManagerMyles2022-11-27
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* create GameManagerMyles2022-11-27
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* add gameMode to configMyles2022-11-27
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* methodize StartGameMyles2022-11-27
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* onDisable() isn't necessary, so it's removed for nowMyles2022-11-27
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* rename 'setworld' command to 'link'Myles2022-11-27
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* refactor: the PluginManager was too op, so we had to nerf itMyles2022-11-27
| | | | it is now TumbleManager because I just realized bukkit already has something called PluginManager
* the PluginManager is too opMyles2022-11-27
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* reformat if/else to reflect commonalityMyles2022-11-27
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* is it an honor to freeze the whole server thread?Myles2022-11-27
| | | | | | | no. anyways I was referencing the wrong world I also transitioned to a for loop because they're better and added a method to get the players in lobby
* add return false because that's what you're supposed to doMyles2022-11-27
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* slight lang change to warning wording on startupMyles2022-11-27
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