From 143d998a9d6df2ce69594e90e88cc9e9be8c48a1 Mon Sep 17 00:00:00 2001 From: Myles Date: Sun, 11 Dec 2022 16:32:32 -0600 Subject: add new layer types and gen types --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index 8add728..185e2b9 100644 --- a/README.md +++ b/README.md @@ -8,9 +8,9 @@ once this list is complete and all bugs are fixed, we *should* be ready for rele - [x] layers should be able to generate w/ "clumps" of blocks; instead of only one material as a whole - [x] the clump size should be customizable (for later); be able to set a min/max val and it will choose randomly per each clump (not in config file yet, just internally) - *Note: this is done through the amount of times each Material shows up in the List--there's no config for it.* -- [ ] make shovels generation actually work properly +- [x] make shovels generation actually work properly - make different types of platforms (square, circle, multi-tiered, etc.); still should be pseudo-random -- [ ] make snowballs generation actually work properly (shocker) +- [x] make snowballs generation actually work properly (shocker) - make three layers generate (same layer types as shovels, just multiple of them) ## game realism -- cgit v1.2.3