From fc6d55c3fcdc23c841d0e61f1e9f46b04a815c95 Mon Sep 17 00:00:00 2001 From: Myles <43725835+MylesAndMore@users.noreply.github.com> Date: Fri, 2 Dec 2022 14:48:56 -0600 Subject: VARIABLE TYPES --- src/main/java/com/MylesAndMore/tumble/Game.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/main/java/com/MylesAndMore/tumble/Game.java') diff --git a/src/main/java/com/MylesAndMore/tumble/Game.java b/src/main/java/com/MylesAndMore/tumble/Game.java index dcc3a78..6135cfd 100644 --- a/src/main/java/com/MylesAndMore/tumble/Game.java +++ b/src/main/java/com/MylesAndMore/tumble/Game.java @@ -50,9 +50,9 @@ public final class Game { // Define the game world's spawnpoint as a new Location Location gameSpawn = new Location(gameWorld.getSpawnLocation()); // Get the X, Y, and Z coords of that location - Location x = gameSpawn.getX(); - Location y = gameSpawn.getY(); - Location z = gameSpawn.getZ(); + int x = gameSpawn.getX(); + int y = gameSpawn.getY(); + int z = gameSpawn.getZ(); // Create Locations to scatter players around the first layer // These are just edited off the original spawn location; // they assume that the first layer has a radius of 17 blocks (it always will w/ the current generator code) -- cgit v1.2.3