From 1ea593b070c09110d7238c8610a2e0fe2288b2f8 Mon Sep 17 00:00:00 2001 From: Myles Date: Sun, 27 Nov 2022 20:51:12 -0600 Subject: add some static testing generation in the GameManager --- src/main/java/com/MylesAndMore/tumble/GameManager.java | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) (limited to 'src/main/java/com/MylesAndMore/tumble/GameManager.java') diff --git a/src/main/java/com/MylesAndMore/tumble/GameManager.java b/src/main/java/com/MylesAndMore/tumble/GameManager.java index 2171527..a778c7d 100644 --- a/src/main/java/com/MylesAndMore/tumble/GameManager.java +++ b/src/main/java/com/MylesAndMore/tumble/GameManager.java @@ -13,10 +13,17 @@ import java.util.Objects; public class GameManager { public static boolean createGame(String gameType) { if (Objects.equals(gameType, "shovels")) { - // Generate a single layer + // Generate layers Location layer = Bukkit.getWorld(TumbleManager.getGameWorld()).getSpawnLocation(); layer.setY(layer.getY() - 1); - Generator.generateLayer(layer, 20, Material.DIRT); + Generator.generateLayer(layer, 17, 1, Material.SNOW_BLOCK); + Generator.generateLayer(layer, 13, 1, Material.AIR); + layer.setY(layer.getY() - 1); + Generator.generateLayer(layer, 13, 1, Material.GRASS_BLOCK); + layer.setY(layer.getY() - 1); + Generator.generateLayer(layer, 4, 1, Material.PODZOL); + layer.setY(layer.getY() + 1); + Generator.generateLayer(layer, 4, 2, Material.GRASS); // Give players diamond shovels giveItems(new ItemStack(Material.DIAMOND_SHOVEL)); // Pass on the game type -- cgit v1.2.3