From e558abe7b1e5fd3136796831a431e4e25757852f Mon Sep 17 00:00:00 2001 From: Myles Date: Sat, 26 Nov 2022 23:01:43 -0600 Subject: oops forgot to steal my own code to make it better! (players are now teleported from lobby -> game spawn instead of set coords, just to make it more customizable) --- src/main/java/com/MylesAndMore/tumble/commands/StartGame.java | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/main/java/com/MylesAndMore/tumble/commands/StartGame.java b/src/main/java/com/MylesAndMore/tumble/commands/StartGame.java index 6a417f8..a814556 100644 --- a/src/main/java/com/MylesAndMore/tumble/commands/StartGame.java +++ b/src/main/java/com/MylesAndMore/tumble/commands/StartGame.java @@ -3,7 +3,6 @@ package com.MylesAndMore.tumble.commands; import com.MylesAndMore.tumble.PluginManager; import org.bukkit.Bukkit; import org.bukkit.ChatColor; -import org.bukkit.Location; import org.bukkit.command.Command; import org.bukkit.command.CommandExecutor; import org.bukkit.command.CommandSender; @@ -41,8 +40,8 @@ public class StartGame implements CommandExecutor { while (playersInLobby.size() > 0) { // Get a singular player from the player list Player aPlayer = playersInLobby.get(0); - // Teleport that player to the coordinates 0, 80, 0 in the gameWorld - aPlayer.teleport(new Location(Bukkit.getWorld(gameWorld), 0, 60, 0)); + // Teleport that player to the spawn of the gameWorld + aPlayer.teleport(Bukkit.getWorld(PluginManager.getPlugin().getConfig().getString("gameWorld")).getSpawnLocation()); // Update the list of players still in the lobby playersInLobby = Bukkit.getServer().getWorld(lobbyWorld).getPlayers(); } -- cgit v1.2.3