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-rw-r--r--src/main/java/design/model/holeplay/HolePlayContext.java84
1 files changed, 84 insertions, 0 deletions
diff --git a/src/main/java/design/model/holeplay/HolePlayContext.java b/src/main/java/design/model/holeplay/HolePlayContext.java
index e69de29..7445073 100644
--- a/src/main/java/design/model/holeplay/HolePlayContext.java
+++ b/src/main/java/design/model/holeplay/HolePlayContext.java
@@ -0,0 +1,84 @@
+package design.model.holeplay;
+
+import design.model.*;
+import design.persistence.PersonalDatabase;
+
+public class HolePlayContext {
+ private final Golfer golfer;
+ private final Round round;
+ private final PersonalDatabase pdb;
+
+ private HoleState state;
+ private Play currentPlay;
+ private int strokes;
+ private int distanceRemainingYds;
+
+ public HolePlayContext(Golfer golfer, Round round, PersonalDatabase pdb) {
+ this.golfer = golfer;
+ this.round = round;
+ this.pdb = pdb;
+ setState(new SetupState());
+ }
+
+ public void setState(HoleState next) {
+ this.state = next;
+ next.enter(this);
+ }
+
+ // API the PTUI/Commands will call:
+ public void startHole() {
+ state.handleStart(this);
+ }
+
+ public void recordShot(Club club, Integer distanceYds) {
+ state.handleShot(this, club, distanceYds);
+ }
+
+ public void holeOut() {
+ state.handleHoleOut(this);
+ }
+
+ // package-private helpers the states use:
+ void beginNewPlay(int holeNumber, int par) {
+ /* create Play, reset counters */ }
+
+ void addSwing(Club club, Integer distanceYds) {
+ /* add Swing to currentPlay; strokes++; distanceRemainingYds -= distanceYds */ }
+
+ void finalizePlayAndPersist() {
+ /* round.addPlay(currentPlay); currentPlay=null; pdb.updateGolfer(golfer); */ }
+
+ // getters you’ll want:
+ public Golfer getGolfer() {
+ return golfer;
+ }
+
+ public Round getRound() {
+ return round;
+ }
+
+ public Play getCurrentPlay() {
+ return currentPlay;
+ }
+
+ public int getStrokes() {
+ return strokes;
+ }
+
+ public int getDistanceRemainingYds() {
+ return distanceRemainingYds;
+ }
+
+ // setters used internally
+ void setCurrentPlay(Play p) {
+ this.currentPlay = p;
+ }
+
+ void setStrokes(int s) {
+ this.strokes = s;
+ }
+
+ void setDistanceRemainingYds(int d) {
+ this.distanceRemainingYds = d;
+ }
+} \ No newline at end of file