diff options
Diffstat (limited to 'src/main/java/design/model/holeplay/HolePlayContext.java')
| -rw-r--r-- | src/main/java/design/model/holeplay/HolePlayContext.java | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/src/main/java/design/model/holeplay/HolePlayContext.java b/src/main/java/design/model/holeplay/HolePlayContext.java index e69de29..7445073 100644 --- a/src/main/java/design/model/holeplay/HolePlayContext.java +++ b/src/main/java/design/model/holeplay/HolePlayContext.java @@ -0,0 +1,84 @@ +package design.model.holeplay; + +import design.model.*; +import design.persistence.PersonalDatabase; + +public class HolePlayContext { + private final Golfer golfer; + private final Round round; + private final PersonalDatabase pdb; + + private HoleState state; + private Play currentPlay; + private int strokes; + private int distanceRemainingYds; + + public HolePlayContext(Golfer golfer, Round round, PersonalDatabase pdb) { + this.golfer = golfer; + this.round = round; + this.pdb = pdb; + setState(new SetupState()); + } + + public void setState(HoleState next) { + this.state = next; + next.enter(this); + } + + // API the PTUI/Commands will call: + public void startHole() { + state.handleStart(this); + } + + public void recordShot(Club club, Integer distanceYds) { + state.handleShot(this, club, distanceYds); + } + + public void holeOut() { + state.handleHoleOut(this); + } + + // package-private helpers the states use: + void beginNewPlay(int holeNumber, int par) { + /* create Play, reset counters */ } + + void addSwing(Club club, Integer distanceYds) { + /* add Swing to currentPlay; strokes++; distanceRemainingYds -= distanceYds */ } + + void finalizePlayAndPersist() { + /* round.addPlay(currentPlay); currentPlay=null; pdb.updateGolfer(golfer); */ } + + // getters you’ll want: + public Golfer getGolfer() { + return golfer; + } + + public Round getRound() { + return round; + } + + public Play getCurrentPlay() { + return currentPlay; + } + + public int getStrokes() { + return strokes; + } + + public int getDistanceRemainingYds() { + return distanceRemainingYds; + } + + // setters used internally + void setCurrentPlay(Play p) { + this.currentPlay = p; + } + + void setStrokes(int s) { + this.strokes = s; + } + + void setDistanceRemainingYds(int d) { + this.distanceRemainingYds = d; + } +}
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