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package design.model.holeplay;

import design.model.*;
import design.persistence.PersonalDatabase;

public class HolePlayContext {
    private final Golfer golfer;
    private final Round round;
    private final PersonalDatabase pdb;

    private HoleState state;
    private Play currentPlay;
    private int strokes;
    private int distanceRemainingYds;

    public HolePlayContext(Golfer golfer, Round round, PersonalDatabase pdb) {
        this.golfer = golfer;
        this.round = round;
        this.pdb = pdb;
        setState(new SetupState());
    }

    public void setState(HoleState next) {
        this.state = next;
        next.enter(this);
    }

    // API the PTUI/Commands will call:
    public void startHole() {
        state.handleStart(this);
    }

    public void recordShot(Club club, Integer distanceYds) {
        state.handleShot(this, club, distanceYds);
    }

    public void holeOut() {
        state.handleHoleOut(this);
    }

    // package-private helpers the states use:
    void beginNewPlay(int holeNumber, int par) {
        /* create Play, reset counters */ }

    void addSwing(Club club, Integer distanceYds) {
        /* add Swing to currentPlay; strokes++; distanceRemainingYds -= distanceYds */ }

    void finalizePlayAndPersist() {
        /* round.addPlay(currentPlay); currentPlay=null; pdb.updateGolfer(golfer); */ }

    // getters you’ll want:
    public Golfer getGolfer() {
        return golfer;
    }

    public Round getRound() {
        return round;
    }

    public Play getCurrentPlay() {
        return currentPlay;
    }

    public int getStrokes() {
        return strokes;
    }

    public int getDistanceRemainingYds() {
        return distanceRemainingYds;
    }

    // setters used internally
    void setCurrentPlay(Play p) {
        this.currentPlay = p;
    }

    void setStrokes(int s) {
        this.strokes = s;
    }

    void setDistanceRemainingYds(int d) {
        this.distanceRemainingYds = d;
    }
}