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package design.model.holeplay;
import design.model.Club;
public class PlayState implements HoleState {
@Override
public void enter(HolePlayContext ctx) {
/* no-op */ }
@Override
public void handleStart(HolePlayContext ctx) {
throw new IllegalStateException("Hole already started.");
}
@Override
public void handleShot(HolePlayContext ctx, Club club, Integer distanceYds) {
ctx.addSwing(club, distanceYds);
// remain in PlayState
}
@Override
public void handleHoleOut(HolePlayContext ctx) {
ctx.finalizePlayAndPersist();
ctx.setState(new HoleCompleteState());
}
@Override
public String name() {
return "PlayState";
}
}
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