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'use strict';
const Action = require('./Action');
const Events = require('../../util/Events');
class GuildDeleteAction extends Action {
handle(data) {
const client = this.client;
let guild = client.guilds.cache.get(data.id);
if (guild) {
if (data.unavailable) {
// Guild is unavailable
guild.available = false;
/**
* Emitted whenever a guild becomes unavailable, likely due to a server outage.
* @event Client#guildUnavailable
* @param {Guild} guild The guild that has become unavailable
*/
client.emit(Events.GuildUnavailable, guild);
// Stops the GuildDelete packet thinking a guild was actually deleted,
// handles emitting of event itself
return;
}
for (const channel of guild.channels.cache.values()) this.client.channels._remove(channel.id);
client.voice.adapters.get(data.id)?.destroy();
// Delete guild
client.guilds.cache.delete(guild.id);
/**
* Emitted whenever a guild kicks the client or the guild is deleted/left.
* @event Client#guildDelete
* @param {Guild} guild The guild that was deleted
*/
client.emit(Events.GuildDelete, guild);
}
}
}
module.exports = GuildDeleteAction;
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