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authorAidan Ross <aross02@fairport.org>2023-05-25 08:19:48 -0400
committerAidan Ross <aross02@fairport.org>2023-05-25 08:19:48 -0400
commitf9748632b8bc33a3b91cad1392aac23c6fe47ac1 (patch)
tree849a6f4820620ff5c3f9df3ba1f81876f9fc88bd
parent9c7aa6cab36884d4dda8b3dbf50791f2e2d810d2 (diff)
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Renamed everything to be better and fixed arches on SongPlayer
-rw-r--r--src/GamePlay/Block.java (renamed from src/fallTest/Block.java)2
-rw-r--r--src/GamePlay/Driver.java (renamed from src/fallTest/Driver.java)2
-rw-r--r--src/GamePlay/Level.java (renamed from src/fallTest/Level.java)2
-rw-r--r--src/GamePlay/NoteField.java (renamed from src/fallTest/NoteField.java)2
-rw-r--r--src/GamePlay/NoteInfo.java (renamed from src/fallTest/NoteInfo.java)2
-rw-r--r--src/GamePlay/Score.java (renamed from src/fallTest/Score.java)2
-rw-r--r--src/GamePlay/SongPlayer.java (renamed from src/fallTest/testSongPlayer.java)557
-rw-r--r--src/GamePlay/TButton.java (renamed from src/fallTest/TButton.java)2
-rw-r--r--src/GamePlay/Timer.java (renamed from src/fallTest/Timer.java)6
-rw-r--r--src/GamePlay/newSongPlayer.java (renamed from src/fallTest/newSongPlayer.java)576
-rw-r--r--src/gui/LevelSurround.java6
11 files changed, 583 insertions, 576 deletions
diff --git a/src/fallTest/Block.java b/src/GamePlay/Block.java
index ab2f902..c8940ec 100644
--- a/src/fallTest/Block.java
+++ b/src/GamePlay/Block.java
@@ -1,6 +1,6 @@
//glowing block of color c (jfx node)
-package fallTest;
+package GamePlay;
import javafx.scene.effect.BlurType;
import javafx.scene.effect.DropShadow;
diff --git a/src/fallTest/Driver.java b/src/GamePlay/Driver.java
index f6d7a2c..8825426 100644
--- a/src/fallTest/Driver.java
+++ b/src/GamePlay/Driver.java
@@ -4,7 +4,7 @@
*Teacher:
*Description:
*/
-package fallTest;
+package GamePlay;
import javafx.application.*;
import javafx.geometry.Side;
diff --git a/src/fallTest/Level.java b/src/GamePlay/Level.java
index 71ee0a8..25be35c 100644
--- a/src/fallTest/Level.java
+++ b/src/GamePlay/Level.java
@@ -1,4 +1,4 @@
-package fallTest;
+package GamePlay;
import javafx.application.Application;
import javafx.event.ActionEvent;
diff --git a/src/fallTest/NoteField.java b/src/GamePlay/NoteField.java
index 956acd2..4713ece 100644
--- a/src/fallTest/NoteField.java
+++ b/src/GamePlay/NoteField.java
@@ -1,7 +1,7 @@
/*Name: Guitar Hero Project
*Description: Contains the information for a single note on the field
*/
-package fallTest;
+package GamePlay;
import javafx.animation.TranslateTransition;
diff --git a/src/fallTest/NoteInfo.java b/src/GamePlay/NoteInfo.java
index 6a9c759..f6b1018 100644
--- a/src/fallTest/NoteInfo.java
+++ b/src/GamePlay/NoteInfo.java
@@ -1,7 +1,7 @@
/*Name: Guitar Hero Project
*Description: Contains the info for when to send a note
*/
-package fallTest;
+package GamePlay;
import javafx.scene.paint.Color;
diff --git a/src/fallTest/Score.java b/src/GamePlay/Score.java
index bf0d698..af3af25 100644
--- a/src/fallTest/Score.java
+++ b/src/GamePlay/Score.java
@@ -1,7 +1,7 @@
/*Name: Guitar Hero Project
*Description: Handles all the scoring for playing songs
*/
-package fallTest;
+package GamePlay;
public class Score
diff --git a/src/fallTest/testSongPlayer.java b/src/GamePlay/SongPlayer.java
index cc98824..8ddde3a 100644
--- a/src/fallTest/testSongPlayer.java
+++ b/src/GamePlay/SongPlayer.java
@@ -1,278 +1,281 @@
-package fallTest;
-
-import java.util.ArrayList;
-import java.util.LinkedList;
-import java.util.Queue;
-
-import javafx.geometry.Pos;
-import javafx.scene.input.KeyCode;
-import javafx.scene.layout.HBox;
-import javafx.scene.layout.Pane;
-import javafx.scene.layout.StackPane;
-import javafx.scene.layout.VBox;
-import javafx.scene.paint.Color;
-import javafx.scene.shape.Rectangle;
-import javafx.animation.*;
-import javafx.util.*;
-import main.Difficulty;
-import main.ScoreController;
-
-public class testSongPlayer extends Pane {
- Timer timer = new Timer();
- final int TIME = 1500; // delay for notes falling down the screen
-
- Score scoreCounter = new Score();
-
- Rectangle goalPerfect = new Rectangle();
- HBox buttonBox = new HBox();
- VBox polish = new VBox();
- VBox place = new VBox();
-
- TButton dButton = new TButton(Color.RED, 50, 50, 5);
- Queue<NoteInfo> dSends = new LinkedList<NoteInfo>(); // Queue that dictates when to send the notes
- ArrayList<Block> dLane = new ArrayList<Block>(); // Array list containing all the notes currently on the field
-
- TButton fButton = new TButton(Color.BLUE, 50, 50, 5);
- Queue<NoteInfo> fSends = new LinkedList<NoteInfo>();
- ArrayList<Block> fLane = new ArrayList<Block>();
-
- TButton sButton = new TButton(Color.GREEN, 50, 50, 5);
- Queue<NoteInfo> spaceSends = new LinkedList<NoteInfo>();
- ArrayList<Block> spaceLane = new ArrayList<Block>();
-
- TButton jButton = new TButton(Color.PURPLE, 50, 50, 5);
- Queue<NoteInfo> jSends = new LinkedList<NoteInfo>();
- ArrayList<Block> jLane = new ArrayList<Block>();
-
- TButton kButton = new TButton(Color.YELLOW, 50, 50, 5);
- Queue<NoteInfo> kSends = new LinkedList<NoteInfo>();
- ArrayList<Block> kLane = new ArrayList<Block>();
-
- /**
- * Establishes what the chart for the song is going to look like
- */
- public void loadSong() {
- dSends.add(new NoteInfo(4000));
- dSends.add(new NoteInfo(4333));
- dSends.add(new NoteInfo(4666));
- fSends.add(new NoteInfo(5000));
- kSends.add(new NoteInfo(5500));
- spaceSends.add(new NoteInfo(6000));
- jSends.add(new NoteInfo(6000));
- jSends.add(new NoteInfo(6250));
- dSends.add(new NoteInfo(6500));
- jSends.add(new NoteInfo(6750));
- spaceSends.add(new NoteInfo(7000));
- fSends.add(new NoteInfo(7500));
- jSends.add(new NoteInfo(7750));
- spaceSends.add(new NoteInfo(8000));
- fSends.add(new NoteInfo(8500));
- jSends.add(new NoteInfo(8500));
- dSends.add(new NoteInfo(9000));
- spaceSends.add(new NoteInfo(9000));
- kSends.add(new NoteInfo(9000));
- spaceSends.add(new NoteInfo(9500));
-
- kSends.add(new NoteInfo(10000));
- dSends.add(new NoteInfo(10000));
- kSends.add(new NoteInfo(10333));
- fSends.add(new NoteInfo(10333));
- kSends.add(new NoteInfo(10666));
- spaceSends.add(new NoteInfo(10666));
- dSends.add(new NoteInfo(11000));
- spaceSends.add(new NoteInfo(11000));
- dSends.add(new NoteInfo(11333));
-
- jSends.add(new NoteInfo(11333));
- dSends.add(new NoteInfo(11666));
- kSends.add(new NoteInfo(11666));
- spaceSends.add(new NoteInfo(12000));
- }
-
- public testSongPlayer(main.Level lvl, Difficulty d, Pane p, ScoreController cntrl) {
- loadSong();
-
- Rectangle field = new Rectangle(50, 50, new Color(0, 0, 0, 0.7));
- field.heightProperty().bind(super.heightProperty());
- field.widthProperty().bind(super.widthProperty());
-
- goalPerfect.heightProperty().bind(super.heightProperty().divide(32));
- goalPerfect.heightProperty().bind(super.widthProperty());
-
- genButton(dButton);
- genButton(fButton);
- genButton(sButton);
- genButton(jButton);
- genButton(kButton);
-
- super.setOnKeyPressed(e -> {
- if (e.getCode() == KeyCode.D) {
- checkNote(dLane, dButton);
- }
- if (e.getCode() == KeyCode.F) {
- checkNote(fLane, fButton);
- }
- if (e.getCode() == KeyCode.SPACE) {
- checkNote(spaceLane, sButton);
- }
- if (e.getCode() == KeyCode.J) {
- checkNote(jLane, jButton);
- }
- if (e.getCode() == KeyCode.K) {
- checkNote(kLane, kButton);
- }
- System.out.println("Score: " + scoreCounter.getScore() + "\nCombo: " + scoreCounter.getCombo() + "\n");
- });
-
- // buttonBox.setStyle("-fx-padding: 0;" + "-fx-border-style: solid inside;"
- // + "-fx-border-width: 0;" + "-fx-border-insets: 20;"
- // + "-fx-background-color: black;" + "-fx-opacity: 0.67;");
- buttonBox.setAlignment(Pos.CENTER);
- buttonBox.getChildren().addAll(dButton, fButton, sButton, jButton, kButton);
- buttonBox.setSpacing(10);
-
- polish.getChildren().addAll(field);
- polish.setAlignment(Pos.BASELINE_CENTER);
-
- place.prefWidthProperty().bind(super.widthProperty());
- place.prefHeightProperty().bind(super.heightProperty());
- place.getChildren().addAll(buttonBox);
- place.setAlignment(Pos.BOTTOM_CENTER);
- place.setSpacing(10);
-
- StackPane root = new StackPane();
- root.getChildren().addAll(polish, place);
-
- goalPerfect.setY(dButton.getY());
- super.getChildren().addAll(root, goalPerfect);
-
- gameLoop.start();
- }
-
- /**
- * Checks if a note should be sent at the current time, and sends the note if it
- * needs to be
- *
- * @param sends the queue to check
- * @param lane the lane to send the note to
- * @param pos the x pos of the note to be sent
- * @param c the color of the sent note
- */
- public void sendNote(Queue<NoteInfo> sends, ArrayList<Block> lane, double pos, Color c) {
- if (sends.peek() != null && timer.time() > sends.peek().getTime()) {
- TranslateTransition anim = new TranslateTransition(Duration.millis(TIME));
-
- lane.add(new Block(c, 50, 50, 5));
- int index = lane.size() - 1;
- sends.remove();
- lane.get(lane.size() - 1).heightProperty().bind(super.widthProperty().divide(8));
- lane.get(lane.size() - 1).widthProperty().bind(super.widthProperty().divide(8));
- lane.get(lane.size() - 1).setX(pos);
- lane.get(index).setY(-lane.get(index).getHeight());
- anim.setByY(super.getHeight() + lane.get(index).getHeight());
- anim.setCycleCount(1);
- anim.setAutoReverse(false);
- anim.setNode(lane.get(lane.size() - 1));
- anim.play();
-
- anim.setOnFinished(e -> {
- if (super.getChildren().removeAll(anim.getNode())){
- scoreCounter.miss();
- }
- });
- super.getChildren().add(lane.get(lane.size() - 1));
- }
- }
-
- /**
- * Sets up the given button
- *
- * @param button
- */
- public void genButton(TButton button) {
- button.heightProperty().bind(super.widthProperty().divide(8));
- button.widthProperty().bind(super.widthProperty().divide(8));
- button.setArcWidth(5);
- button.setArcHeight(5);
- button.setStrokeWidth(3);
- }
-
- /**
- * The background test that is run on every frame of the game
- */
- AnimationTimer gameLoop = new AnimationTimer() {
-
- @Override
- public void handle(long arg0) {
- sendNote(dSends, dLane, dButton.getLayoutX(), Color.RED);
- sendNote(fSends, fLane, fButton.getLayoutX(), Color.BLUE);
- sendNote(spaceSends, spaceLane, sButton.getLayoutX(), Color.GREEN);
- sendNote(jSends, jLane, jButton.getLayoutX(), Color.PURPLE);
- sendNote(kSends, kLane, kButton.getLayoutX(), Color.YELLOW);
- }
- };
-
- /**
- * returns the pos in the lane array of the closest note to the goal
- *
- * @param searchLane
- * @return the position of the note
- */
- private int getClosestNote(ArrayList<Block> searchLane) {
- int pos = 0;
-
- for (int i = 0; i < searchLane.size(); i++) {
- if (distanceToGoal(searchLane.get(i)) < distanceToGoal(searchLane.get(pos))) {
- pos = i;
- }
- }
- return pos;
- }
-
- /**
- * Returns the distance to the goal of the given note
- *
- * @param note
- * @return
- */
- private double distanceToGoal(Block note) {
- return Math.abs((super.getHeight() - note.getTranslateY()) - dButton.getY());
- }
-
- /**
- * When the player hits the key, checks the quality of the hit
- * @param lane the lane checking for a hit
- * @param button the button checking for a hit
- * @return 2 for a perfect hit, 1 for a good hit, 0 for a miss, and -1 if there are no notes to hit
- */
- private int checkNote(ArrayList<Block> lane, TButton button) {
- double distance = distanceToGoal(lane.get(getClosestNote(lane)));
- if (lane.size() > 0 && distance < super.getHeight() / 3) {
-
- FillTransition ft = new FillTransition(Duration.millis(500), button);
- ft.setToValue(button.getColor());
-
- super.getChildren().removeAll(lane.get(getClosestNote(lane)));
- lane.remove(lane.get(getClosestNote(lane)));
- if (distance < super.getHeight() / 16) {
- ft.setFromValue(Color.WHITE);
- ft.play();
- scoreCounter.combo();
- scoreCounter.perfect();
- return 2;
- }
- if (distance < super.getHeight() / 5) {
- ft.setFromValue(Color.CYAN);
- ft.play();
- scoreCounter.combo();
- scoreCounter.good();
- return 1;
- }
- ft.setFromValue(Color.RED);
- ft.play();
- scoreCounter.miss();
- return 0;
- }
- return -1;
- }
+package GamePlay;
+
+import java.util.ArrayList;
+import java.util.LinkedList;
+import java.util.Queue;
+
+import javafx.geometry.Pos;
+import javafx.scene.input.KeyCode;
+import javafx.scene.layout.HBox;
+import javafx.scene.layout.Pane;
+import javafx.scene.layout.StackPane;
+import javafx.scene.layout.VBox;
+import javafx.scene.paint.Color;
+import javafx.scene.shape.Rectangle;
+import javafx.animation.*;
+import javafx.util.*;
+import main.Difficulty;
+import main.ScoreController;
+
+public class SongPlayer extends Pane {
+ Timer timer = new Timer(60);
+ final int TIME = 1500; // delay for notes falling down the screen
+
+ Score scoreCounter = new Score();
+
+ Rectangle goalPerfect = new Rectangle();
+ HBox buttonBox = new HBox();
+ VBox polish = new VBox();
+ VBox place = new VBox();
+
+ TButton dButton = new TButton(Color.RED, 50, 50, 5);
+ Queue<NoteInfo> dSends = new LinkedList<NoteInfo>(); // Queue that dictates when to send the notes
+ ArrayList<Block> dLane = new ArrayList<Block>(); // Array list containing all the notes currently on the field
+
+ TButton fButton = new TButton(Color.BLUE, 50, 50, 5);
+ Queue<NoteInfo> fSends = new LinkedList<NoteInfo>();
+ ArrayList<Block> fLane = new ArrayList<Block>();
+
+ TButton sButton = new TButton(Color.GREEN, 50, 50, 5);
+ Queue<NoteInfo> spaceSends = new LinkedList<NoteInfo>();
+ ArrayList<Block> spaceLane = new ArrayList<Block>();
+
+ TButton jButton = new TButton(Color.PURPLE, 50, 50, 5);
+ Queue<NoteInfo> jSends = new LinkedList<NoteInfo>();
+ ArrayList<Block> jLane = new ArrayList<Block>();
+
+ TButton kButton = new TButton(Color.YELLOW, 50, 50, 5);
+ Queue<NoteInfo> kSends = new LinkedList<NoteInfo>();
+ ArrayList<Block> kLane = new ArrayList<Block>();
+
+ /**
+ * Establishes what the chart for the song is going to look like
+ */
+ public void loadSong() {
+ dSends.add(new NoteInfo(4.000));
+ dSends.add(new NoteInfo(4.333));
+ dSends.add(new NoteInfo(4.666));
+ fSends.add(new NoteInfo(5.000));
+ kSends.add(new NoteInfo(5.500));
+ spaceSends.add(new NoteInfo(6.000));
+ jSends.add(new NoteInfo(6.000));
+ jSends.add(new NoteInfo(6.250));
+ dSends.add(new NoteInfo(6.500));
+ jSends.add(new NoteInfo(6.750));
+ spaceSends.add(new NoteInfo(7.000));
+ fSends.add(new NoteInfo(7.500));
+ jSends.add(new NoteInfo(7.750));
+ spaceSends.add(new NoteInfo(8.000));
+ fSends.add(new NoteInfo(8.500));
+ jSends.add(new NoteInfo(8.500));
+ dSends.add(new NoteInfo(9.000));
+ spaceSends.add(new NoteInfo(9.000));
+ kSends.add(new NoteInfo(9.000));
+ spaceSends.add(new NoteInfo(9.500));
+
+ kSends.add(new NoteInfo(10.000));
+ dSends.add(new NoteInfo(10.000));
+ kSends.add(new NoteInfo(10.333));
+ fSends.add(new NoteInfo(10.333));
+ kSends.add(new NoteInfo(10.666));
+ spaceSends.add(new NoteInfo(10.666));
+ dSends.add(new NoteInfo(11.000));
+ spaceSends.add(new NoteInfo(11.000));
+ dSends.add(new NoteInfo(11.333));
+
+ jSends.add(new NoteInfo(11.333));
+ dSends.add(new NoteInfo(11.666));
+ kSends.add(new NoteInfo(11.666));
+ spaceSends.add(new NoteInfo(12.000));
+ }
+
+ public SongPlayer(main.Level lvl, Difficulty d, Pane p, ScoreController cntrl) {
+ loadSong();
+
+ Rectangle field = new Rectangle(50, 50, new Color(0, 0, 0, 0.7));
+ field.heightProperty().bind(super.heightProperty());
+ field.widthProperty().bind(super.widthProperty());
+
+ goalPerfect.heightProperty().bind(super.heightProperty().divide(32));
+ goalPerfect.heightProperty().bind(super.widthProperty());
+
+ genButton(dButton);
+ genButton(fButton);
+ genButton(sButton);
+ genButton(jButton);
+ genButton(kButton);
+
+ super.requestFocus();
+ super.setOnKeyPressed(e -> {
+ if (e.getCode() == KeyCode.D) {
+ checkNote(dLane, dButton);
+ }
+ if (e.getCode() == KeyCode.F) {
+ checkNote(fLane, fButton);
+ }
+ if (e.getCode() == KeyCode.SPACE) {
+ checkNote(spaceLane, sButton);
+ }
+ if (e.getCode() == KeyCode.J) {
+ checkNote(jLane, jButton);
+ }
+ if (e.getCode() == KeyCode.K) {
+ checkNote(kLane, kButton);
+ }
+ System.out.println("Score: " + scoreCounter.getScore() + "\nCombo: " + scoreCounter.getCombo() + "\n");
+ });
+
+ // buttonBox.setStyle("-fx-padding: 0;" + "-fx-border-style: solid inside;"
+ // + "-fx-border-width: 0;" + "-fx-border-insets: 20;"
+ // + "-fx-background-color: black;" + "-fx-opacity: 0.67;");
+ buttonBox.setAlignment(Pos.CENTER);
+ buttonBox.getChildren().addAll(dButton, fButton, sButton, jButton, kButton);
+ buttonBox.setSpacing(10);
+
+ polish.getChildren().addAll(field);
+ polish.setAlignment(Pos.BASELINE_CENTER);
+
+ place.prefWidthProperty().bind(super.widthProperty());
+ place.prefHeightProperty().bind(super.heightProperty());
+ place.getChildren().addAll(buttonBox);
+ place.setAlignment(Pos.BOTTOM_CENTER);
+ place.setSpacing(10);
+
+ StackPane root = new StackPane();
+ root.getChildren().addAll(place);
+
+ goalPerfect.setY(dButton.getY());
+ super.getChildren().addAll(root, goalPerfect);
+
+ gameLoop.start();
+ }
+
+ /**
+ * Checks if a note should be sent at the current time, and sends the note if it
+ * needs to be
+ *
+ * @param sends the queue to check
+ * @param lane the lane to send the note to
+ * @param pos the x pos of the note to be sent
+ * @param c the color of the sent note
+ */
+ public void sendNote(Queue<NoteInfo> sends, ArrayList<Block> lane, double pos, Color c) {
+ if (sends.peek() != null && timer.time() > sends.peek().getTime()) {
+ TranslateTransition anim = new TranslateTransition(Duration.millis(TIME));
+
+ lane.add(new Block(c, 50, 50, 5));
+ int index = lane.size() - 1;
+ sends.remove();
+ lane.get(index).heightProperty().bind(super.widthProperty().divide(8));
+ lane.get(index).widthProperty().bind(super.widthProperty().divide(8));
+ lane.get(index).arcHeightProperty().bind(super.widthProperty().divide(25));
+ lane.get(index).arcWidthProperty().bind(super.widthProperty().divide(25));
+ lane.get(index).setX(pos);
+ lane.get(index).setY(-lane.get(index).getHeight());
+ anim.setByY(super.getHeight() + lane.get(index).getHeight());
+ anim.setCycleCount(1);
+ anim.setAutoReverse(false);
+ anim.setNode(lane.get(lane.size() - 1));
+ anim.play();
+
+ anim.setOnFinished(e -> {
+ if (super.getChildren().removeAll(anim.getNode())){
+ scoreCounter.miss();
+ }
+ });
+ super.getChildren().add(lane.get(lane.size() - 1));
+ }
+ }
+
+ /**
+ * Sets up the given button
+ *
+ * @param button
+ */
+ public void genButton(TButton button) {
+ button.heightProperty().bind(super.widthProperty().divide(8));
+ button.widthProperty().bind(super.widthProperty().divide(8));
+ button.arcHeightProperty().bind(super.widthProperty().divide(25));
+ button.arcWidthProperty().bind(super.widthProperty().divide(25));
+ button.setStrokeWidth(3);
+ }
+
+ /**
+ * The background test that is run on every frame of the game
+ */
+ AnimationTimer gameLoop = new AnimationTimer() {
+
+ @Override
+ public void handle(long arg0) {
+ sendNote(dSends, dLane, dButton.getLayoutX(), Color.RED);
+ sendNote(fSends, fLane, fButton.getLayoutX(), Color.BLUE);
+ sendNote(spaceSends, spaceLane, sButton.getLayoutX(), Color.GREEN);
+ sendNote(jSends, jLane, jButton.getLayoutX(), Color.PURPLE);
+ sendNote(kSends, kLane, kButton.getLayoutX(), Color.YELLOW);
+ }
+ };
+
+ /**
+ * returns the pos in the lane array of the closest note to the goal
+ *
+ * @param searchLane
+ * @return the position of the note
+ */
+ private int getClosestNote(ArrayList<Block> searchLane) {
+ int pos = 0;
+
+ for (int i = 0; i < searchLane.size(); i++) {
+ if (distanceToGoal(searchLane.get(i)) < distanceToGoal(searchLane.get(pos))) {
+ pos = i;
+ }
+ }
+ return pos;
+ }
+
+ /**
+ * Returns the distance to the goal of the given note
+ *
+ * @param note
+ * @return
+ */
+ private double distanceToGoal(Block note) {
+ return Math.abs((super.getHeight() - note.getTranslateY()) - dButton.getY());
+ }
+
+ /**
+ * When the player hits the key, checks the quality of the hit
+ * @param lane the lane checking for a hit
+ * @param button the button checking for a hit
+ * @return 2 for a perfect hit, 1 for a good hit, 0 for a miss, and -1 if there are no notes to hit
+ */
+ private int checkNote(ArrayList<Block> lane, TButton button) {
+ double distance = distanceToGoal(lane.get(getClosestNote(lane)));
+ if (lane.size() > 0 && distance < super.getHeight() / 3) {
+
+ FillTransition ft = new FillTransition(Duration.millis(500), button);
+ ft.setToValue(button.getColor());
+
+ super.getChildren().removeAll(lane.get(getClosestNote(lane)));
+ lane.remove(lane.get(getClosestNote(lane)));
+ if (distance < super.getHeight() / 16) {
+ ft.setFromValue(Color.WHITE);
+ ft.play();
+ scoreCounter.combo();
+ scoreCounter.perfect();
+ return 2;
+ }
+ if (distance < super.getHeight() / 5) {
+ ft.setFromValue(Color.CYAN);
+ ft.play();
+ scoreCounter.combo();
+ scoreCounter.good();
+ return 1;
+ }
+ ft.setFromValue(Color.RED);
+ ft.play();
+ scoreCounter.miss();
+ return 0;
+ }
+ return -1;
+ }
} \ No newline at end of file
diff --git a/src/fallTest/TButton.java b/src/GamePlay/TButton.java
index 89478ab..a8ae338 100644
--- a/src/fallTest/TButton.java
+++ b/src/GamePlay/TButton.java
@@ -1,6 +1,6 @@
//glowing block of color c (jfx node)
-package fallTest;
+package GamePlay;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
diff --git a/src/fallTest/Timer.java b/src/GamePlay/Timer.java
index d8fd2e3..5d1ddae 100644
--- a/src/fallTest/Timer.java
+++ b/src/GamePlay/Timer.java
@@ -2,7 +2,7 @@
*Description: Contains the method used to determine how long the user has been playing,
* used to determine when to send notes
*/
-package fallTest;
+package GamePlay;
public class Timer
@@ -14,6 +14,10 @@ public class Timer
bpm = newBpm;
}
+ public Timer() {
+ bpm = 60000;
+ }
+
public double time() {
return ((double)(System.currentTimeMillis()-timeStart))*(bpm/60000.0);
}
diff --git a/src/fallTest/newSongPlayer.java b/src/GamePlay/newSongPlayer.java
index 9f00219..6460dcf 100644
--- a/src/fallTest/newSongPlayer.java
+++ b/src/GamePlay/newSongPlayer.java
@@ -1,289 +1,289 @@
-package fallTest;
-
-import java.util.ArrayList;
-import java.util.LinkedList;
-import java.util.Queue;
-
-import javafx.geometry.Pos;
-import javafx.scene.input.KeyCode;
-import javafx.scene.layout.HBox;
-import javafx.scene.layout.Pane;
-import javafx.scene.layout.StackPane;
-import javafx.scene.layout.VBox;
-import javafx.scene.paint.Color;
-import javafx.scene.shape.Rectangle;
-import javafx.animation.*;
-import javafx.util.*;
-import main.Difficulty;
-import main.ScoreController;
-
-public class newSongPlayer extends Pane {
- final int BPM = 80; //TEMPORARY BPM, this will be eventually read in from the metadata of the song
-
- Timer timer = new Timer(BPM);
- final int TIME = 1500; // delay for notes falling down the screen
-
- Score scoreCounter = new Score();
-
- Rectangle goalPerfect = new Rectangle();
- HBox buttonBox = new HBox();
- VBox polish = new VBox();
- VBox place = new VBox();
-
- TButton dButton = new TButton(Color.RED, 50, 50, 5);
- Queue<NoteInfo> dSends = new LinkedList<NoteInfo>(); // Queue that dictates when to send the notes
- ArrayList<Block> dLane = new ArrayList<Block>(); // Array list containing all the notes currently on the field
-
- TButton fButton = new TButton(Color.BLUE, 50, 50, 5);
- Queue<NoteInfo> fSends = new LinkedList<NoteInfo>();
- ArrayList<Block> fLane = new ArrayList<Block>();
-
- TButton sButton = new TButton(Color.GREEN, 50, 50, 5);
- Queue<NoteInfo> spaceSends = new LinkedList<NoteInfo>();
- ArrayList<Block> spaceLane = new ArrayList<Block>();
-
- TButton jButton = new TButton(Color.PURPLE, 50, 50, 5);
- Queue<NoteInfo> jSends = new LinkedList<NoteInfo>();
- ArrayList<Block> jLane = new ArrayList<Block>();
-
- TButton kButton = new TButton(Color.YELLOW, 50, 50, 5);
- Queue<NoteInfo> kSends = new LinkedList<NoteInfo>();
- ArrayList<Block> kLane = new ArrayList<Block>();
-
- /**
- * Establishes what the chart for the song is going to look like
- */
- public void loadSong() {
- dSends.add(new NoteInfo(4.000));
- dSends.add(new NoteInfo(4.333));
- dSends.add(new NoteInfo(4.666));
- fSends.add(new NoteInfo(5.000));
- kSends.add(new NoteInfo(5.500));
- spaceSends.add(new NoteInfo(6.000));
- jSends.add(new NoteInfo(6.000));
- jSends.add(new NoteInfo(6.250));
- dSends.add(new NoteInfo(6.500));
- jSends.add(new NoteInfo(6.750));
- spaceSends.add(new NoteInfo(7.000));
- fSends.add(new NoteInfo(7.500));
- jSends.add(new NoteInfo(7.750));
- spaceSends.add(new NoteInfo(8.000));
- fSends.add(new NoteInfo(8.500));
- jSends.add(new NoteInfo(8.500));
- dSends.add(new NoteInfo(9.000));
- spaceSends.add(new NoteInfo(9.000));
- kSends.add(new NoteInfo(9.000));
- spaceSends.add(new NoteInfo(9.500));
-
- kSends.add(new NoteInfo(10.000));
- dSends.add(new NoteInfo(10.000));
- kSends.add(new NoteInfo(10.333));
- fSends.add(new NoteInfo(10.333));
- kSends.add(new NoteInfo(10.666));
- spaceSends.add(new NoteInfo(10.666));
- dSends.add(new NoteInfo(11.000));
- spaceSends.add(new NoteInfo(11.000));
- dSends.add(new NoteInfo(11.333));
-
- jSends.add(new NoteInfo(11.333));
- dSends.add(new NoteInfo(11.666));
- kSends.add(new NoteInfo(11.666));
- spaceSends.add(new NoteInfo(12.000));
- }
-
- public newSongPlayer(main.Level lvl, Difficulty d, Pane p, ScoreController cntrl) {
- }
-
- public newSongPlayer() {
- }
-
- public void init() {
- loadSong();
-
- Rectangle field = new Rectangle(50, 50, new Color(0, 0, 0, 0.7));
- field.heightProperty().bind(this.getScene().getWindow().heightProperty());
- field.widthProperty().bind(this.getScene().getWindow().widthProperty().divide(2.7).add(50));
-
- goalPerfect.heightProperty().bind(this.getScene().getWindow().heightProperty().divide(32));
- goalPerfect.heightProperty().bind(this.getScene().getWindow().widthProperty());
-
- genButton(dButton);
- genButton(fButton);
- genButton(sButton);
- genButton(jButton);
- genButton(kButton);
-
- this.getScene().setOnKeyPressed(e -> {
- if (e.getCode() == KeyCode.D) {
- checkNote(dLane, dButton);
- }
- if (e.getCode() == KeyCode.F) {
- checkNote(fLane, fButton);
- }
- if (e.getCode() == KeyCode.SPACE) {
- checkNote(spaceLane, sButton);
- }
- if (e.getCode() == KeyCode.J) {
- checkNote(jLane, jButton);
- }
- if (e.getCode() == KeyCode.K) {
- checkNote(kLane, kButton);
- }
- System.out.println("Score: " + scoreCounter.getScore() + "\nCombo: " + scoreCounter.getCombo() + "\n");
- });
-
- buttonBox.setStyle("-fx-padding: 0;" + "-fx-border-style: solid inside;"
- + "-fx-border-width: 0;" + "-fx-border-insets: 20;"
- + "-fx-background-color: black;" + "-fx-opacity: 0.67;");
- buttonBox.setAlignment(Pos.CENTER);
- buttonBox.getChildren().addAll(dButton, fButton, sButton, jButton, kButton);
- buttonBox.setSpacing(10);
-
- polish.getChildren().addAll(field);
- polish.setAlignment(Pos.BASELINE_CENTER);
-
- place.prefWidthProperty().bind(this.getScene().widthProperty());
- place.prefHeightProperty().bind(this.getScene().heightProperty());
- place.getChildren().addAll(buttonBox);
- place.setAlignment(Pos.BOTTOM_CENTER);
- place.setSpacing(10);
-
- StackPane root = new StackPane();
- root.getChildren().addAll(polish, place);
-
- goalPerfect.setY(dButton.getY());
- super.getChildren().addAll(root, goalPerfect);
-
- gameLoop.start();
- }
-
- /**
- * Checks if a note should be sent at the current time, and sends the note if it
- * needs to be
- *
- * @param sends the queue to check
- * @param lane the lane to send the note to
- * @param pos the x pos of the note to be sent
- * @param c the color of the sent note
- */
- public void sendNote(Queue<NoteInfo> sends, ArrayList<Block> lane, double pos, Color c) {
- if (sends.peek() != null && timer.time() > sends.peek().getTime()) {
- TranslateTransition anim = new TranslateTransition(Duration.millis(TIME));
-
- lane.add(new Block(c, 50, 50, 5));
- int index = lane.size() - 1;
- sends.remove();
- lane.get(lane.size() - 1).heightProperty().bind(this.getScene().getWindow().widthProperty().divide(16));
- lane.get(lane.size() - 1).widthProperty().bind(this.getScene().getWindow().widthProperty().divide(16));
- lane.get(lane.size() - 1).arcHeightProperty().bind(this.getScene().getWindow().widthProperty().divide(50));
- lane.get(lane.size() - 1).arcWidthProperty().bind(this.getScene().getWindow().widthProperty().divide(50));
- lane.get(lane.size() - 1).setX(pos);
- lane.get(index).setY(-lane.get(index).getHeight());
- anim.setByY(this.getScene().getHeight() + lane.get(index).getHeight());
- anim.setCycleCount(1);
- anim.setAutoReverse(false);
- anim.setNode(lane.get(lane.size() - 1));
- anim.play();
-
- anim.setOnFinished(e -> {
- if (super.getChildren().removeAll(anim.getNode())){
- scoreCounter.miss();
- System.out.println();
- }
- });
- super.getChildren().add(lane.get(lane.size() - 1));
- }
- }
-
- /**
- * Sets up the given button
- *
- * @param button
- */
- public void genButton(TButton button) {
- button.heightProperty().bind(this.getScene().getWindow().widthProperty().divide(16));
- button.widthProperty().bind(this.getScene().getWindow().widthProperty().divide(16));
- button.arcHeightProperty().bind(this.getScene().getWindow().widthProperty().divide(50));
- button.arcWidthProperty().bind(this.getScene().getWindow().widthProperty().divide(50));
- button.strokeWidthProperty().bind(this.getScene().getWindow().widthProperty().divide(210));
- }
-
- /**
- * The background test that is run on every frame of the game
- */
- AnimationTimer gameLoop = new AnimationTimer() {
-
- @Override
- public void handle(long arg0) {
- sendNote(dSends, dLane, dButton.getLayoutX(), Color.RED);
- sendNote(fSends, fLane, fButton.getLayoutX(), Color.BLUE);
- sendNote(spaceSends, spaceLane, sButton.getLayoutX(), Color.GREEN);
- sendNote(jSends, jLane, jButton.getLayoutX(), Color.PURPLE);
- sendNote(kSends, kLane, kButton.getLayoutX(), Color.YELLOW);
- }
- };
-
- /**
- * returns the pos in the lane array of the closest note to the goal
- *
- * @param searchLane
- * @return the position of the note
- */
- private int getClosestNote(ArrayList<Block> searchLane) {
- int pos = 0;
-
- for (int i = 0; i < searchLane.size(); i++) {
- if (distanceToGoal(searchLane.get(i)) < distanceToGoal(searchLane.get(pos))) {
- pos = i;
- }
- }
- return pos;
- }
-
- /**
- * Returns the distance to the goal of the given note
- *
- * @param note
- * @return
- */
- private double distanceToGoal(Block note) {
- return Math.abs((this.getScene().getHeight() - note.getTranslateY()) - dButton.getY());
- }
-
- /**
- * When the player hits the key, checks the quality of the hit
- * @param lane the lane checking for a hit
- * @param button the button checking for a hit
- * @return 2 for a perfect hit, 1 for a good hit, 0 for a miss, and -1 if there are no notes to hit
- */
- private int checkNote(ArrayList<Block> lane, TButton button) {
- double distance = distanceToGoal(lane.get(getClosestNote(lane)));
- if (lane.size() > 0 && distance < this.getScene().getHeight() / 3) {
-
- FillTransition ft = new FillTransition(Duration.millis(500), button);
- ft.setToValue(button.getColor());
-
- super.getChildren().removeAll(lane.get(getClosestNote(lane)));
- lane.remove(lane.get(getClosestNote(lane)));
- if (distance < this.getScene().getHeight() / 18) {
- ft.setFromValue(Color.WHITE);
- ft.play();
- scoreCounter.combo();
- scoreCounter.perfect();
- return 2;
- }
- if (distance < this.getScene().getHeight() / 6) {
- ft.setFromValue(Color.CYAN);
- ft.play();
- scoreCounter.combo();
- scoreCounter.good();
- return 1;
- }
- ft.setFromValue(Color.RED);
- ft.play();
- scoreCounter.miss();
- return 0;
- }
- return -1;
- }
+package GamePlay;
+
+import java.util.ArrayList;
+import java.util.LinkedList;
+import java.util.Queue;
+
+import javafx.geometry.Pos;
+import javafx.scene.input.KeyCode;
+import javafx.scene.layout.HBox;
+import javafx.scene.layout.Pane;
+import javafx.scene.layout.StackPane;
+import javafx.scene.layout.VBox;
+import javafx.scene.paint.Color;
+import javafx.scene.shape.Rectangle;
+import javafx.animation.*;
+import javafx.util.*;
+import main.Difficulty;
+import main.ScoreController;
+
+public class newSongPlayer extends Pane {
+ final int BPM = 80; //TEMPORARY BPM, this will be eventually read in from the metadata of the song
+
+ Timer timer = new Timer(BPM);
+ final int TIME = 1500; // delay for notes falling down the screen
+
+ Score scoreCounter = new Score();
+
+ Rectangle goalPerfect = new Rectangle();
+ HBox buttonBox = new HBox();
+ VBox polish = new VBox();
+ VBox place = new VBox();
+
+ TButton dButton = new TButton(Color.RED, 50, 50, 5);
+ Queue<NoteInfo> dSends = new LinkedList<NoteInfo>(); // Queue that dictates when to send the notes
+ ArrayList<Block> dLane = new ArrayList<Block>(); // Array list containing all the notes currently on the field
+
+ TButton fButton = new TButton(Color.BLUE, 50, 50, 5);
+ Queue<NoteInfo> fSends = new LinkedList<NoteInfo>();
+ ArrayList<Block> fLane = new ArrayList<Block>();
+
+ TButton sButton = new TButton(Color.GREEN, 50, 50, 5);
+ Queue<NoteInfo> spaceSends = new LinkedList<NoteInfo>();
+ ArrayList<Block> spaceLane = new ArrayList<Block>();
+
+ TButton jButton = new TButton(Color.PURPLE, 50, 50, 5);
+ Queue<NoteInfo> jSends = new LinkedList<NoteInfo>();
+ ArrayList<Block> jLane = new ArrayList<Block>();
+
+ TButton kButton = new TButton(Color.YELLOW, 50, 50, 5);
+ Queue<NoteInfo> kSends = new LinkedList<NoteInfo>();
+ ArrayList<Block> kLane = new ArrayList<Block>();
+
+ /**
+ * Establishes what the chart for the song is going to look like
+ */
+ public void loadSong() {
+ dSends.add(new NoteInfo(4.000));
+ dSends.add(new NoteInfo(4.333));
+ dSends.add(new NoteInfo(4.666));
+ fSends.add(new NoteInfo(5.000));
+ kSends.add(new NoteInfo(5.500));
+ spaceSends.add(new NoteInfo(6.000));
+ jSends.add(new NoteInfo(6.000));
+ jSends.add(new NoteInfo(6.250));
+ dSends.add(new NoteInfo(6.500));
+ jSends.add(new NoteInfo(6.750));
+ spaceSends.add(new NoteInfo(7.000));
+ fSends.add(new NoteInfo(7.500));
+ jSends.add(new NoteInfo(7.750));
+ spaceSends.add(new NoteInfo(8.000));
+ fSends.add(new NoteInfo(8.500));
+ jSends.add(new NoteInfo(8.500));
+ dSends.add(new NoteInfo(9.000));
+ spaceSends.add(new NoteInfo(9.000));
+ kSends.add(new NoteInfo(9.000));
+ spaceSends.add(new NoteInfo(9.500));
+
+ kSends.add(new NoteInfo(10.000));
+ dSends.add(new NoteInfo(10.000));
+ kSends.add(new NoteInfo(10.333));
+ fSends.add(new NoteInfo(10.333));
+ kSends.add(new NoteInfo(10.666));
+ spaceSends.add(new NoteInfo(10.666));
+ dSends.add(new NoteInfo(11.000));
+ spaceSends.add(new NoteInfo(11.000));
+ dSends.add(new NoteInfo(11.333));
+
+ jSends.add(new NoteInfo(11.333));
+ dSends.add(new NoteInfo(11.666));
+ kSends.add(new NoteInfo(11.666));
+ spaceSends.add(new NoteInfo(12.000));
+ }
+
+ public newSongPlayer(main.Level lvl, Difficulty d, Pane p, ScoreController cntrl) {
+ }
+
+ public newSongPlayer() {
+ }
+
+ public void init() {
+ loadSong();
+
+ Rectangle field = new Rectangle(50, 50, new Color(0, 0, 0, 0.7));
+ field.heightProperty().bind(this.getScene().getWindow().heightProperty());
+ field.widthProperty().bind(this.getScene().getWindow().widthProperty().divide(2.7).add(50));
+
+ goalPerfect.heightProperty().bind(this.getScene().getWindow().heightProperty().divide(32));
+ goalPerfect.heightProperty().bind(this.getScene().getWindow().widthProperty());
+
+ genButton(dButton);
+ genButton(fButton);
+ genButton(sButton);
+ genButton(jButton);
+ genButton(kButton);
+
+ this.getScene().setOnKeyPressed(e -> {
+ if (e.getCode() == KeyCode.D) {
+ checkNote(dLane, dButton);
+ }
+ if (e.getCode() == KeyCode.F) {
+ checkNote(fLane, fButton);
+ }
+ if (e.getCode() == KeyCode.SPACE) {
+ checkNote(spaceLane, sButton);
+ }
+ if (e.getCode() == KeyCode.J) {
+ checkNote(jLane, jButton);
+ }
+ if (e.getCode() == KeyCode.K) {
+ checkNote(kLane, kButton);
+ }
+ System.out.println("Score: " + scoreCounter.getScore() + "\nCombo: " + scoreCounter.getCombo() + "\n");
+ });
+
+ buttonBox.setStyle("-fx-padding: 0;" + "-fx-border-style: solid inside;"
+ + "-fx-border-width: 0;" + "-fx-border-insets: 20;"
+ + "-fx-background-color: black;" + "-fx-opacity: 0.67;");
+ buttonBox.setAlignment(Pos.CENTER);
+ buttonBox.getChildren().addAll(dButton, fButton, sButton, jButton, kButton);
+ buttonBox.setSpacing(10);
+
+ polish.getChildren().addAll(field);
+ polish.setAlignment(Pos.BASELINE_CENTER);
+
+ place.prefWidthProperty().bind(this.getScene().widthProperty());
+ place.prefHeightProperty().bind(this.getScene().heightProperty());
+ place.getChildren().addAll(buttonBox);
+ place.setAlignment(Pos.BOTTOM_CENTER);
+ place.setSpacing(10);
+
+ StackPane root = new StackPane();
+ root.getChildren().addAll(polish, place);
+
+ goalPerfect.setY(dButton.getY());
+ super.getChildren().addAll(root, goalPerfect);
+
+ gameLoop.start();
+ }
+
+ /**
+ * Checks if a note should be sent at the current time, and sends the note if it
+ * needs to be
+ *
+ * @param sends the queue to check
+ * @param lane the lane to send the note to
+ * @param pos the x pos of the note to be sent
+ * @param c the color of the sent note
+ */
+ public void sendNote(Queue<NoteInfo> sends, ArrayList<Block> lane, double pos, Color c) {
+ if (sends.peek() != null && timer.time() > sends.peek().getTime()) {
+ TranslateTransition anim = new TranslateTransition(Duration.millis(TIME));
+
+ lane.add(new Block(c, 50, 50, 5));
+ int index = lane.size() - 1;
+ sends.remove();
+ lane.get(lane.size() - 1).heightProperty().bind(this.getScene().getWindow().widthProperty().divide(16));
+ lane.get(lane.size() - 1).widthProperty().bind(this.getScene().getWindow().widthProperty().divide(16));
+ lane.get(lane.size() - 1).arcHeightProperty().bind(this.getScene().getWindow().widthProperty().divide(50));
+ lane.get(lane.size() - 1).arcWidthProperty().bind(this.getScene().getWindow().widthProperty().divide(50));
+ lane.get(lane.size() - 1).setX(pos);
+ lane.get(index).setY(-lane.get(index).getHeight());
+ anim.setByY(this.getScene().getHeight() + lane.get(index).getHeight());
+ anim.setCycleCount(1);
+ anim.setAutoReverse(false);
+ anim.setNode(lane.get(lane.size() - 1));
+ anim.play();
+
+ anim.setOnFinished(e -> {
+ if (super.getChildren().removeAll(anim.getNode())){
+ scoreCounter.miss();
+ System.out.println();
+ }
+ });
+ super.getChildren().add(lane.get(lane.size() - 1));
+ }
+ }
+
+ /**
+ * Sets up the given button
+ *
+ * @param button
+ */
+ public void genButton(TButton button) {
+ button.heightProperty().bind(this.getScene().getWindow().widthProperty().divide(16));
+ button.widthProperty().bind(this.getScene().getWindow().widthProperty().divide(16));
+ button.arcHeightProperty().bind(this.getScene().getWindow().widthProperty().divide(50));
+ button.arcWidthProperty().bind(this.getScene().getWindow().widthProperty().divide(50));
+ button.strokeWidthProperty().bind(this.getScene().getWindow().widthProperty().divide(210));
+ }
+
+ /**
+ * The background test that is run on every frame of the game
+ */
+ AnimationTimer gameLoop = new AnimationTimer() {
+
+ @Override
+ public void handle(long arg0) {
+ sendNote(dSends, dLane, dButton.getLayoutX(), Color.RED);
+ sendNote(fSends, fLane, fButton.getLayoutX(), Color.BLUE);
+ sendNote(spaceSends, spaceLane, sButton.getLayoutX(), Color.GREEN);
+ sendNote(jSends, jLane, jButton.getLayoutX(), Color.PURPLE);
+ sendNote(kSends, kLane, kButton.getLayoutX(), Color.YELLOW);
+ }
+ };
+
+ /**
+ * returns the pos in the lane array of the closest note to the goal
+ *
+ * @param searchLane
+ * @return the position of the note
+ */
+ private int getClosestNote(ArrayList<Block> searchLane) {
+ int pos = 0;
+
+ for (int i = 0; i < searchLane.size(); i++) {
+ if (distanceToGoal(searchLane.get(i)) < distanceToGoal(searchLane.get(pos))) {
+ pos = i;
+ }
+ }
+ return pos;
+ }
+
+ /**
+ * Returns the distance to the goal of the given note
+ *
+ * @param note
+ * @return
+ */
+ private double distanceToGoal(Block note) {
+ return Math.abs((this.getScene().getHeight() - note.getTranslateY()) - dButton.getY());
+ }
+
+ /**
+ * When the player hits the key, checks the quality of the hit
+ * @param lane the lane checking for a hit
+ * @param button the button checking for a hit
+ * @return 2 for a perfect hit, 1 for a good hit, 0 for a miss, and -1 if there are no notes to hit
+ */
+ private int checkNote(ArrayList<Block> lane, TButton button) {
+ double distance = distanceToGoal(lane.get(getClosestNote(lane)));
+ if (lane.size() > 0 && distance < this.getScene().getHeight() / 3) {
+
+ FillTransition ft = new FillTransition(Duration.millis(500), button);
+ ft.setToValue(button.getColor());
+
+ super.getChildren().removeAll(lane.get(getClosestNote(lane)));
+ lane.remove(lane.get(getClosestNote(lane)));
+ if (distance < this.getScene().getHeight() / 18) {
+ ft.setFromValue(Color.WHITE);
+ ft.play();
+ scoreCounter.combo();
+ scoreCounter.perfect();
+ return 2;
+ }
+ if (distance < this.getScene().getHeight() / 6) {
+ ft.setFromValue(Color.CYAN);
+ ft.play();
+ scoreCounter.combo();
+ scoreCounter.good();
+ return 1;
+ }
+ ft.setFromValue(Color.RED);
+ ft.play();
+ scoreCounter.miss();
+ return 0;
+ }
+ return -1;
+ }
} \ No newline at end of file
diff --git a/src/gui/LevelSurround.java b/src/gui/LevelSurround.java
index 512a088..14ac9a2 100644
--- a/src/gui/LevelSurround.java
+++ b/src/gui/LevelSurround.java
@@ -1,7 +1,7 @@
package gui;
-import fallTest.newSongPlayer;
-import fallTest.testSongPlayer;
+import GamePlay.newSongPlayer;
+import GamePlay.SongPlayer;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.control.Button;
@@ -83,7 +83,7 @@ public class LevelSurround extends Pane
comboTextBox.getChildren().addAll(comboLabel,comboDisplay);
comboTextBox.setPadding(new Insets(10));
- testSongPlayer game = new testSongPlayer(level, difficulty, prev, sc);
+ SongPlayer game = new SongPlayer(level, difficulty, prev, sc);
game.minWidthProperty().bind(super.prefHeightProperty().multiply(0.66));
game.minHeightProperty().bind(super.prefHeightProperty());
game.getStyleClass().add("box");