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authorTyler Ferrari <tpoke.ferrari@gmail.com>2023-05-09 12:30:00 +0000
committerTyler Ferrari <tpoke.ferrari@gmail.com>2023-05-09 12:30:00 +0000
commit4c67291aee90d1e42c51400d544882bcda8e1a18 (patch)
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parent107ef4c16d8007559a4de7c68f590df92f8f415f (diff)
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diff --git a/src/fallTest/SongPlayer.java b/src/fallTest/SongPlayer.java
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+/*Name: Guitar Hero Project
+ *Description: Contains the main game loop for gameplay
+ */
+package fallTest;
+
+import java.awt.*;
+import java.awt.event.*;
+import javax.swing.*;
+import java.util.*;
+
+public class SongPlayer
+{
+ Timer time = new Timer();
+
+ public static final int HEIGHT = 650;
+ public static final int LENGTH = 400;
+
+ private final int BLENGTH = LENGTH/6;
+ private final int BHEIGHT = HEIGHT/20;
+
+ JFrame frame = new JFrame("Guitar Hero"); //creates the frame
+ JButton d = new JButton("D"); //creates the four button lanes
+
+ Queue<NoteInfo> sends = new LinkedList<NoteInfo>(); //Queue that dictates when to send the notes
+ ArrayList<NoteField> lanes = new ArrayList<NoteField>(); //Array list containing all the notes currently on the field
+ ArrayList<JButton> vis = new ArrayList<JButton>(); //Array list containing the visual representations of the notes in lanes
+
+ Score score = new Score();
+
+ public void queueTest() {
+ sends.add(new NoteInfo(1000));
+ sends.add(new NoteInfo(2000));
+ sends.add(new NoteInfo(3000));
+ sends.add(new NoteInfo(4000));
+ sends.add(new NoteInfo(5000));
+ sends.add(new NoteInfo(6000));
+ sends.add(new NoteInfo(7000));
+ sends.add(new NoteInfo(8000));
+ sends.add(new NoteInfo(9000));
+ }
+
+
+ /**
+ * Creates the Gui used to play the game
+ */
+ public void createAndShowGui() {
+
+ d.setBounds(1*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); //makes the button bounds for each button
+
+ frame.add(d); //adds the buttons to the frame
+
+ frame.setSize(LENGTH, HEIGHT); //sets the size of the frame
+ frame.setLayout(null);
+ frame.setVisible(true); //makes the frame visible
+
+
+ while (true) { //TRY TO FIND A BETTER SOLUTION FOR THIS?? maybe something like sends.size() > 0 || lanes.size() > 0
+
+ if (!sends.isEmpty() && sends.peek().getTime()-time.time()<3) { //checks if any notes in the queue need to be sent at this time
+ lanes.add(new NoteField()); //adds that note's information to the lane list
+
+ vis.add(new JButton()); //creates a visual representation of that note in the visualizer list
+ frame.add(vis.get(vis.size()-1));
+
+ sends.remove(); //removes the note just sent from the sending queue
+ }
+
+ if (lanes.size() > 0) { //if there are any notes in the lanes, tests for a button press
+ d.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW).put(KeyStroke.getKeyStroke('d'), "dPress"); //Input map and Action map setting
+ d.getActionMap().put("dPress", new AbstractAction() { //Defines what happens when the proper button is pressed
+ public void actionPerformed(ActionEvent e)
+ {
+ int i = getClosestNote();
+ int dist = (int)Math.abs(lanes.get(i).goalDistance());
+
+ lanes.remove(i); //removes the notes and visual representation from the playing field when the button is pressed
+ frame.remove(vis.get(i));
+ vis.remove(i);
+
+ if (dist > 2*BHEIGHT) { //Determines what to add to the score depending on the proximity of the note
+ score.miss();
+ }
+ else if (dist > BHEIGHT) {
+ score.combo();
+ score.close();
+ }
+ else {
+ score.combo();
+ score.perfect();
+ }
+
+ System.out.println(score.getScore() + " Combo: " + score.getCombo());
+ }
+ });
+ d.setFocusable(false); //makes it so you can't focus on the button
+ }
+
+ for (int i=0; i<lanes.size(); i++) { //goes through every note on the field
+ lanes.get(i).gameTick(); //moves every note down
+ vis.get(i).setBounds(BLENGTH, HEIGHT-lanes.get(i).getY(), BLENGTH, BHEIGHT);
+
+ if (lanes.size() > 0 && lanes.get(i).getFailed()) { //if the note has passed into the fail boundary, removes the note from the field
+ score.miss();
+ System.out.println(score.getScore() + " Combo: " + score.getCombo());
+
+
+ lanes.remove(i);
+ frame.remove(vis.get(i));
+ vis.remove(i);
+
+ i--;
+ }
+ }
+
+ frame.repaint(); //updates the visuals every frame
+
+ try {
+ Thread.sleep(10);
+ } catch (InterruptedException e)
+ {
+ // TODO Auto-generated catch block
+ e.printStackTrace();
+ }
+ }
+ }
+
+ /**
+ * Finds the note closest to the goal
+ * @return the location in the array list of the closest note
+ */
+ private int getClosestNote() {
+ int pos = 0;
+
+ for (int i=0; i<lanes.size(); i++) {
+ if (Math.abs(lanes.get(i).goalDistance()) < Math.abs(lanes.get(pos).goalDistance())) {
+ pos = i;
+ }
+ }
+
+ return pos;
+ }
+}