diff options
author | Aidan Ross <aross02@fairport.org> | 2023-05-25 10:27:55 -0400 |
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committer | Aidan Ross <aross02@fairport.org> | 2023-05-25 10:27:55 -0400 |
commit | 414d5128c379916a50a015210e6d7caced1825f5 (patch) | |
tree | ec0db6e4c2dfa9067ea330b4bdbfeafda94f0851 /src/gameplay | |
parent | 389520ddc5064c21dcb0e9317366078ce1c88b65 (diff) | |
parent | 1d0890cf11f88e274beddf9fbc132fb80c2f054c (diff) | |
download | NPEhero-414d5128c379916a50a015210e6d7caced1825f5.tar.gz NPEhero-414d5128c379916a50a015210e6d7caced1825f5.tar.bz2 NPEhero-414d5128c379916a50a015210e6d7caced1825f5.zip |
Merge branch 'main' of https://gitlab.sowgro.net/guitarheros/guitarhero
Diffstat (limited to 'src/gameplay')
-rw-r--r-- | src/gameplay/Block.java | 27 | ||||
-rw-r--r-- | src/gameplay/Driver.java | 54 | ||||
-rw-r--r-- | src/gameplay/Level.java | 106 | ||||
-rw-r--r-- | src/gameplay/NoteField.java | 25 | ||||
-rw-r--r-- | src/gameplay/NoteInfo.java | 28 | ||||
-rw-r--r-- | src/gameplay/Score.java | 51 | ||||
-rw-r--r-- | src/gameplay/SongPlayer.java | 280 | ||||
-rw-r--r-- | src/gameplay/TButton.java | 28 | ||||
-rw-r--r-- | src/gameplay/Timer.java | 24 | ||||
-rw-r--r-- | src/gameplay/newSongPlayer.java | 289 |
10 files changed, 912 insertions, 0 deletions
diff --git a/src/gameplay/Block.java b/src/gameplay/Block.java new file mode 100644 index 0000000..68e52b6 --- /dev/null +++ b/src/gameplay/Block.java @@ -0,0 +1,27 @@ +//glowing block of color c (jfx node) + +package gameplay; + +import javafx.scene.effect.BlurType; +import javafx.scene.effect.DropShadow; +import javafx.scene.paint.Color; +import javafx.scene.shape.Rectangle; + +public class Block extends Rectangle +{ + public Block(Color c, double a, double b, int r) + { + super(); + DropShadow dropShadow = new DropShadow(); + dropShadow.setRadius(200.0); + dropShadow.setColor(c); + dropShadow.setBlurType(BlurType.GAUSSIAN); + + super.setFill(c); + super.setWidth(a); + super.setHeight(b); + super.setArcHeight(r); + super.setArcWidth(r); + super.setEffect(dropShadow); + } +}
\ No newline at end of file diff --git a/src/gameplay/Driver.java b/src/gameplay/Driver.java new file mode 100644 index 0000000..df11c31 --- /dev/null +++ b/src/gameplay/Driver.java @@ -0,0 +1,54 @@ +/*Name: + *Date: + *Period: + *Teacher: + *Description: + */ +package gameplay; + +import javafx.application.*; +import javafx.geometry.Side; +import javafx.scene.Scene; +import javafx.scene.image.Image; +import javafx.scene.layout.Background; +import javafx.scene.layout.BackgroundImage; +import javafx.scene.layout.BackgroundPosition; +import javafx.scene.layout.BackgroundRepeat; +import javafx.scene.layout.BackgroundSize; +import javafx.scene.layout.Pane; +import javafx.stage.Stage; + +public class Driver extends Application +{ + + static Pane primaryPane = new Pane(); + + public static void main(String[] args) + { + launch(args); + + } + @Override + public void start(Stage primaryStage) throws Exception { + Scene primaryScene = new Scene(primaryPane, 800, 600); + primaryScene.getStylesheets().add("gui/style.css"); + primaryStage.setScene(primaryScene); + newSongPlayer player = new newSongPlayer(); + primaryStage.setTitle("TEST"); + primaryPane.getChildren().add(player); + setBackground("assets/water.png"); + primaryStage.show(); + player.init(); + } + + public static void setBackground(String url) + { + primaryPane.setBackground(new Background( + new BackgroundImage( + new Image(url), + BackgroundRepeat.REPEAT, BackgroundRepeat.NO_REPEAT, + new BackgroundPosition(Side.LEFT, 0, true, Side.BOTTOM, 0, true), + new BackgroundSize(BackgroundSize.AUTO, BackgroundSize.AUTO, true, true, false, true) + ))); + } +} diff --git a/src/gameplay/Level.java b/src/gameplay/Level.java new file mode 100644 index 0000000..1d5ff1b --- /dev/null +++ b/src/gameplay/Level.java @@ -0,0 +1,106 @@ +package gameplay; + +import javafx.application.Application; +import javafx.event.ActionEvent; +import javafx.event.EventHandler; +import javafx.geometry.Insets; +import javafx.scene.Scene; +import javafx.scene.control.Button; +import javafx.scene.effect.BlurType; +import javafx.scene.effect.DropShadow; +import javafx.scene.layout.AnchorPane; +import javafx.scene.layout.Background; +import javafx.scene.layout.BackgroundFill; +import javafx.scene.layout.BorderPane; +import javafx.scene.layout.CornerRadii; +import javafx.scene.layout.GridPane; +import javafx.scene.layout.Pane; +import javafx.scene.layout.StackPane; +import javafx.scene.paint.Color; +import javafx.scene.shape.Rectangle; +import javafx.scene.text.Font; +import javafx.scene.text.FontWeight; +import javafx.scene.text.Text; +import javafx.stage.Stage; + +// will eventually extend pane +public class Level extends Pane { + + + public Level() { + + BorderPane background = new BorderPane(); + Scene game = new Scene(background, 800, 600); + GridPane blockGrid = new GridPane(); + blockGrid.setBackground(new Background(new BackgroundFill(Color.BLACK, CornerRadii.EMPTY, Insets.EMPTY))); + background.setCenter(blockGrid); + + blockGrid.maxWidthProperty().bind(game.heightProperty().multiply(0.53)); + blockGrid.maxHeightProperty().bind(game.heightProperty()); + System.out.println(game.heightProperty()); + + //blockGrid.setMaxHeight(700); + //blockGrid.setMaxWidth(500); + //blockGrid.setScaleX(1); + //blockGrid.setScaleY(1); + //blockGrid.scaleXProperty().bind(game.heightProperty().divide(1000)); + //blockGrid.scaleYProperty().bind(game.heightProperty().divide(1000)); + //blockGrid.hgapProperty().bind(blockGrid.heightProperty().divide(11)); + //blockGrid.vgapProperty().bind(blockGrid.widthProperty().divide(21)); + blockGrid.setVgap(10); + blockGrid.setHgap(25); + + int blocksize = 50; + //AnchorPane b11 = new AnchorPane(); + //b11.getChildren().add(new Block(Color.ORANGE, b11, 10)); + Block b1 = new Block(Color.RED, blocksize, blocksize, 10); + //b1.heightProperty().bind(blockGrid.heightProperty().divide((blockGrid.getColumnCount()*2)+1)); + //b1.widthProperty().bind(blockGrid.widthProperty().divide((blockGrid.getRowCount()*2)+1)); + + Block b2 = new Block(Color.BLUE, blocksize, blocksize, 10); + //b2.heightProperty().bind(blockGrid.heightProperty().divide(21)); + //b2.widthProperty().bind(blockGrid.widthProperty().divide(11)); + + Block b3 = new Block(Color.GREEN, blocksize, blocksize, 10); + //b3.heightProperty().bind(blockGrid.heightProperty().divide(21)); + //b3.widthProperty().bind(blockGrid.widthProperty().divide(11)); + + Block b4 = new Block(Color.YELLOW, blocksize, blocksize, 10); + //b4.heightProperty().bind(blockGrid.heightProperty().divide(21)); + //b4.widthProperty().bind(blockGrid.widthProperty().divide(11)); + + Pane test = new Pane(); + + Block b5 = new Block(Color.ORANGE, blocksize, blocksize, 10); + DropShadow dropShadow = new DropShadow(); + dropShadow.setRadius(200.0); + dropShadow.setColor(Color.ORANGE); + dropShadow.setBlurType(BlurType.GAUSSIAN); + test.getChildren().add(b5); + test.setEffect(dropShadow); + + + + blockGrid.add(b1, 0, 0); + blockGrid.add(b2, 1, 0); + blockGrid.add(b3, 0, 1); + blockGrid.add(b4, 1, 1); + blockGrid.add(test, 1, 2); + + Button btn = new Button(); + btn.setText("Test"); + btn.setOnAction(new EventHandler<ActionEvent>() + { + @Override + public void handle(ActionEvent event) + { + System.out.println("test"); + } + }); + + background.setLeft(btn); + + + + } +}
\ No newline at end of file diff --git a/src/gameplay/NoteField.java b/src/gameplay/NoteField.java new file mode 100644 index 0000000..a954a2c --- /dev/null +++ b/src/gameplay/NoteField.java @@ -0,0 +1,25 @@ +/*Name: Guitar Hero Project + *Description: Contains the information for a single note on the field + */ +package gameplay; + +import javafx.animation.TranslateTransition; + +public class NoteField +{ + private Block note; + private TranslateTransition anim; + + public NoteField(Block newNote, TranslateTransition newAnim) { + note = newNote; + anim = newAnim; + } + + public Block getNote() { + return note; + } + + public TranslateTransition getAnim() { + return anim; + } +} diff --git a/src/gameplay/NoteInfo.java b/src/gameplay/NoteInfo.java new file mode 100644 index 0000000..6428066 --- /dev/null +++ b/src/gameplay/NoteInfo.java @@ -0,0 +1,28 @@ +/*Name: Guitar Hero Project + *Description: Contains the info for when to send a note + */ +package gameplay; + +import javafx.scene.paint.Color; + +public class NoteInfo +{ + private double sendTime; + private Color col; + + public NoteInfo(double t) { + sendTime = t; + } + + public double getTime() { + return sendTime; + } + + public Color getColor() { + return col; + } + + public double compareTo(NoteInfo other) { + return sendTime - other.sendTime; + } +} diff --git a/src/gameplay/Score.java b/src/gameplay/Score.java new file mode 100644 index 0000000..8bba48a --- /dev/null +++ b/src/gameplay/Score.java @@ -0,0 +1,51 @@ +/*Name: Guitar Hero Project + *Description: Handles all the scoring for playing songs + */ +package gameplay; + + +public class Score +{ + private int combo=0; + private int comboMultiplier=1; + private int score=0; + + public void perfect() { + score += 300*comboMultiplier; + System.out.println("Perfect!"); + } + + public void good() { + score += 100*comboMultiplier; + System.out.println("Good"); + } + + public void miss() { + combo = 0; + comboMultiplier = 1; + System.out.println("Miss"); + } + public void combo() { + combo++; + + if (combo == 2) { + comboMultiplier = 2; + } + + if (combo == 4) { + comboMultiplier = 4; + } + + if (combo == 8) { + comboMultiplier = 8; + } + } + + public int getScore() { + return score; + } + + public int getCombo() { + return combo; + } +} diff --git a/src/gameplay/SongPlayer.java b/src/gameplay/SongPlayer.java new file mode 100644 index 0000000..d97dbd2 --- /dev/null +++ b/src/gameplay/SongPlayer.java @@ -0,0 +1,280 @@ +package gameplay; + +import java.util.ArrayList; +import java.util.LinkedList; +import java.util.Queue; + +import javafx.geometry.Pos; +import javafx.scene.input.KeyCode; +import javafx.scene.layout.HBox; +import javafx.scene.layout.Pane; +import javafx.scene.layout.StackPane; +import javafx.scene.layout.VBox; +import javafx.scene.paint.Color; +import javafx.scene.shape.Rectangle; +import javafx.animation.*; +import javafx.util.*; +import main.Difficulty; +import main.ScoreController; + +public class SongPlayer extends Pane { + Timer timer = new Timer(60); + final int TIME = 1500; // delay for notes falling down the screen + + Score scoreCounter = new Score(); + + Rectangle goalPerfect = new Rectangle(); + HBox buttonBox = new HBox(); + VBox polish = new VBox(); + VBox place = new VBox(); + + TButton dButton = new TButton(Color.RED, 50, 50, 5); + Queue<NoteInfo> dSends = new LinkedList<NoteInfo>(); // Queue that dictates when to send the notes + ArrayList<Block> dLane = new ArrayList<Block>(); // Array list containing all the notes currently on the field + + TButton fButton = new TButton(Color.BLUE, 50, 50, 5); + Queue<NoteInfo> fSends = new LinkedList<NoteInfo>(); + ArrayList<Block> fLane = new ArrayList<Block>(); + + TButton sButton = new TButton(Color.GREEN, 50, 50, 5); + Queue<NoteInfo> spaceSends = new LinkedList<NoteInfo>(); + ArrayList<Block> spaceLane = new ArrayList<Block>(); + + TButton jButton = new TButton(Color.PURPLE, 50, 50, 5); + Queue<NoteInfo> jSends = new LinkedList<NoteInfo>(); + ArrayList<Block> jLane = new ArrayList<Block>(); + + TButton kButton = new TButton(Color.YELLOW, 50, 50, 5); + Queue<NoteInfo> kSends = new LinkedList<NoteInfo>(); + ArrayList<Block> kLane = new ArrayList<Block>(); + + /** + * Establishes what the chart for the song is going to look like + */ + public void loadSong() { + dSends.add(new NoteInfo(4.000)); + dSends.add(new NoteInfo(4.333)); + dSends.add(new NoteInfo(4.666)); + fSends.add(new NoteInfo(5.000)); + kSends.add(new NoteInfo(5.500)); + spaceSends.add(new NoteInfo(6.000)); + jSends.add(new NoteInfo(6.000)); + jSends.add(new NoteInfo(6.250)); + dSends.add(new NoteInfo(6.500)); + jSends.add(new NoteInfo(6.750)); + spaceSends.add(new NoteInfo(7.000)); + fSends.add(new NoteInfo(7.500)); + jSends.add(new NoteInfo(7.750)); + spaceSends.add(new NoteInfo(8.000)); + fSends.add(new NoteInfo(8.500)); + jSends.add(new NoteInfo(8.500)); + dSends.add(new NoteInfo(9.000)); + spaceSends.add(new NoteInfo(9.000)); + kSends.add(new NoteInfo(9.000)); + spaceSends.add(new NoteInfo(9.500)); + + kSends.add(new NoteInfo(10.000)); + dSends.add(new NoteInfo(10.000)); + kSends.add(new NoteInfo(10.333)); + fSends.add(new NoteInfo(10.333)); + kSends.add(new NoteInfo(10.666)); + spaceSends.add(new NoteInfo(10.666)); + dSends.add(new NoteInfo(11.000)); + spaceSends.add(new NoteInfo(11.000)); + dSends.add(new NoteInfo(11.333)); + + jSends.add(new NoteInfo(11.333)); + dSends.add(new NoteInfo(11.666)); + kSends.add(new NoteInfo(11.666)); + spaceSends.add(new NoteInfo(12.000)); + } + + public SongPlayer(main.Level lvl, Difficulty d, Pane p, ScoreController cntrl) { + loadSong(); + + Rectangle field = new Rectangle(50, 50, new Color(0, 0, 0, 0.7)); + field.heightProperty().bind(super.heightProperty()); + field.widthProperty().bind(super.widthProperty()); + + goalPerfect.heightProperty().bind(super.heightProperty().divide(32)); + goalPerfect.heightProperty().bind(super.widthProperty()); + + genButton(dButton); + genButton(fButton); + genButton(sButton); + genButton(jButton); + genButton(kButton); + + gui.Driver.primaryStage.getScene().setOnKeyPressed(e -> { + if (e.getCode() == KeyCode.D) { + checkNote(dLane, dButton); + } + if (e.getCode() == KeyCode.F) { + checkNote(fLane, fButton); + } + if (e.getCode() == KeyCode.SPACE) { + checkNote(spaceLane, sButton); + } + if (e.getCode() == KeyCode.J) { + checkNote(jLane, jButton); + } + if (e.getCode() == KeyCode.K) { + checkNote(kLane, kButton); + } + System.out.println("Score: " + scoreCounter.getScore() + "\nCombo: " + scoreCounter.getCombo() + "\n"); + }); + + // buttonBox.setStyle("-fx-padding: 0;" + "-fx-border-style: solid inside;" + // + "-fx-border-width: 0;" + "-fx-border-insets: 20;" + // + "-fx-background-color: black;" + "-fx-opacity: 0.67;"); + buttonBox.setAlignment(Pos.CENTER); + buttonBox.getChildren().addAll(dButton, fButton, sButton, jButton, kButton); + buttonBox.setSpacing(10); + + polish.getChildren().addAll(field); + polish.setAlignment(Pos.BASELINE_CENTER); + + place.prefWidthProperty().bind(super.widthProperty()); + place.prefHeightProperty().bind(super.heightProperty()); + place.getChildren().addAll(buttonBox); + place.setAlignment(Pos.BOTTOM_CENTER); + place.setSpacing(10); + + StackPane root = new StackPane(); + root.getChildren().addAll(place); + + goalPerfect.setY(dButton.getY()); + super.getChildren().addAll(root, goalPerfect); + + gameLoop.start(); + } + + /** + * Checks if a note should be sent at the current time, and sends the note if it + * needs to be + * + * @param sends the queue to check + * @param lane the lane to send the note to + * @param pos the x pos of the note to be sent + * @param c the color of the sent note + */ + public void sendNote(Queue<NoteInfo> sends, ArrayList<Block> lane, double pos, Color c) { + if (sends.peek() != null && timer.time() > sends.peek().getTime()) { + TranslateTransition anim = new TranslateTransition(Duration.millis(TIME)); + + lane.add(new Block(c, 50, 50, 5)); + int index = lane.size() - 1; + sends.remove(); + lane.get(index).heightProperty().bind(super.widthProperty().divide(8)); + lane.get(index).widthProperty().bind(super.widthProperty().divide(8)); + lane.get(index).arcHeightProperty().bind(super.widthProperty().divide(25)); + lane.get(index).arcWidthProperty().bind(super.widthProperty().divide(25)); + lane.get(index).setX(pos); + lane.get(index).setY(-lane.get(index).getHeight()); + anim.setByY(super.getHeight() + lane.get(index).getHeight()); + anim.setCycleCount(1); + anim.setAutoReverse(false); + anim.setNode(lane.get(lane.size() - 1)); + anim.play(); + + anim.setOnFinished(e -> { + if (super.getChildren().removeAll(anim.getNode())){ + scoreCounter.miss(); + } + }); + super.getChildren().add(lane.get(lane.size() - 1)); + } + } + + /** + * Sets up the given button + * + * @param button + */ + public void genButton(TButton button) { + button.heightProperty().bind(super.widthProperty().divide(8)); + button.widthProperty().bind(super.widthProperty().divide(8)); + button.arcHeightProperty().bind(super.widthProperty().divide(25)); + button.arcWidthProperty().bind(super.widthProperty().divide(25)); + button.setStrokeWidth(3); + } + + /** + * The background test that is run on every frame of the game + */ + AnimationTimer gameLoop = new AnimationTimer() { + + @Override + public void handle(long arg0) { + sendNote(dSends, dLane, dButton.getLayoutX(), Color.RED); + sendNote(fSends, fLane, fButton.getLayoutX(), Color.BLUE); + sendNote(spaceSends, spaceLane, sButton.getLayoutX(), Color.GREEN); + sendNote(jSends, jLane, jButton.getLayoutX(), Color.PURPLE); + sendNote(kSends, kLane, kButton.getLayoutX(), Color.YELLOW); + } + }; + + /** + * returns the pos in the lane array of the closest note to the goal + * + * @param searchLane + * @return the position of the note + */ + private int getClosestNote(ArrayList<Block> searchLane) { + int pos = 0; + + for (int i = 0; i < searchLane.size(); i++) { + if (distanceToGoal(searchLane.get(i)) < distanceToGoal(searchLane.get(pos))) { + pos = i; + } + } + return pos; + } + + /** + * Returns the distance to the goal of the given note + * + * @param note + * @return + */ + private double distanceToGoal(Block note) { + return Math.abs((super.getHeight() - note.getTranslateY()) - dButton.getY()); + } + + /** + * When the player hits the key, checks the quality of the hit + * @param lane the lane checking for a hit + * @param button the button checking for a hit + * @return 2 for a perfect hit, 1 for a good hit, 0 for a miss, and -1 if there are no notes to hit + */ + private int checkNote(ArrayList<Block> lane, TButton button) { + double distance = distanceToGoal(lane.get(getClosestNote(lane))); + if (lane.size() > 0 && distance < super.getHeight() / 3) { + + FillTransition ft = new FillTransition(Duration.millis(500), button); + ft.setToValue(button.getColor()); + + super.getChildren().removeAll(lane.get(getClosestNote(lane))); + lane.remove(lane.get(getClosestNote(lane))); + if (distance < super.getHeight() / 16) { + ft.setFromValue(Color.WHITE); + ft.play(); + scoreCounter.combo(); + scoreCounter.perfect(); + return 2; + } + if (distance < super.getHeight() / 5) { + ft.setFromValue(Color.CYAN); + ft.play(); + scoreCounter.combo(); + scoreCounter.good(); + return 1; + } + ft.setFromValue(Color.RED); + ft.play(); + scoreCounter.miss(); + return 0; + } + return -1; + } +}
\ No newline at end of file diff --git a/src/gameplay/TButton.java b/src/gameplay/TButton.java new file mode 100644 index 0000000..98f954c --- /dev/null +++ b/src/gameplay/TButton.java @@ -0,0 +1,28 @@ +//glowing block of color c (jfx node) + +package gameplay; + +import javafx.scene.paint.Color; +import javafx.scene.shape.Rectangle; + +public class TButton extends Rectangle +{ + private Color col; + public TButton(Color c, double a, double b, int r) + { + super(); + + col = new Color(c.darker().getRed(), c.darker().getGreen(), c.darker().getBlue(), 0.45); + super.setFill(col); + super.setWidth(a); + super.setHeight(b); + super.setArcHeight(r); + super.setArcWidth(r); + super.setStroke(c); + super.setStrokeWidth(5); + } + + public Color getColor() { + return col; + } +}
\ No newline at end of file diff --git a/src/gameplay/Timer.java b/src/gameplay/Timer.java new file mode 100644 index 0000000..1de576b --- /dev/null +++ b/src/gameplay/Timer.java @@ -0,0 +1,24 @@ +/*Name: Guitar Hero Project + *Description: Contains the method used to determine how long the user has been playing, + * used to determine when to send notes + */ +package gameplay; + + +public class Timer +{ + private long timeStart = System.currentTimeMillis(); + private int bpm; + + public Timer(int newBpm) { + bpm = newBpm; + } + + public Timer() { + bpm = 60000; + } + + public double time() { + return ((double)(System.currentTimeMillis()-timeStart))*(bpm/60000.0); + } +} diff --git a/src/gameplay/newSongPlayer.java b/src/gameplay/newSongPlayer.java new file mode 100644 index 0000000..5bb4e9f --- /dev/null +++ b/src/gameplay/newSongPlayer.java @@ -0,0 +1,289 @@ +package gameplay; + +import java.util.ArrayList; +import java.util.LinkedList; +import java.util.Queue; + +import javafx.geometry.Pos; +import javafx.scene.input.KeyCode; +import javafx.scene.layout.HBox; +import javafx.scene.layout.Pane; +import javafx.scene.layout.StackPane; +import javafx.scene.layout.VBox; +import javafx.scene.paint.Color; +import javafx.scene.shape.Rectangle; +import javafx.animation.*; +import javafx.util.*; +import main.Difficulty; +import main.ScoreController; + +public class newSongPlayer extends Pane { + final int BPM = 80; //TEMPORARY BPM, this will be eventually read in from the metadata of the song + + Timer timer = new Timer(BPM); + final int TIME = 1500; // delay for notes falling down the screen + + Score scoreCounter = new Score(); + + Rectangle goalPerfect = new Rectangle(); + HBox buttonBox = new HBox(); + VBox polish = new VBox(); + VBox place = new VBox(); + + TButton dButton = new TButton(Color.RED, 50, 50, 5); + Queue<NoteInfo> dSends = new LinkedList<NoteInfo>(); // Queue that dictates when to send the notes + ArrayList<Block> dLane = new ArrayList<Block>(); // Array list containing all the notes currently on the field + + TButton fButton = new TButton(Color.BLUE, 50, 50, 5); + Queue<NoteInfo> fSends = new LinkedList<NoteInfo>(); + ArrayList<Block> fLane = new ArrayList<Block>(); + + TButton sButton = new TButton(Color.GREEN, 50, 50, 5); + Queue<NoteInfo> spaceSends = new LinkedList<NoteInfo>(); + ArrayList<Block> spaceLane = new ArrayList<Block>(); + + TButton jButton = new TButton(Color.PURPLE, 50, 50, 5); + Queue<NoteInfo> jSends = new LinkedList<NoteInfo>(); + ArrayList<Block> jLane = new ArrayList<Block>(); + + TButton kButton = new TButton(Color.YELLOW, 50, 50, 5); + Queue<NoteInfo> kSends = new LinkedList<NoteInfo>(); + ArrayList<Block> kLane = new ArrayList<Block>(); + + /** + * Establishes what the chart for the song is going to look like + */ + public void loadSong() { + dSends.add(new NoteInfo(4.000)); + dSends.add(new NoteInfo(4.333)); + dSends.add(new NoteInfo(4.666)); + fSends.add(new NoteInfo(5.000)); + kSends.add(new NoteInfo(5.500)); + spaceSends.add(new NoteInfo(6.000)); + jSends.add(new NoteInfo(6.000)); + jSends.add(new NoteInfo(6.250)); + dSends.add(new NoteInfo(6.500)); + jSends.add(new NoteInfo(6.750)); + spaceSends.add(new NoteInfo(7.000)); + fSends.add(new NoteInfo(7.500)); + jSends.add(new NoteInfo(7.750)); + spaceSends.add(new NoteInfo(8.000)); + fSends.add(new NoteInfo(8.500)); + jSends.add(new NoteInfo(8.500)); + dSends.add(new NoteInfo(9.000)); + spaceSends.add(new NoteInfo(9.000)); + kSends.add(new NoteInfo(9.000)); + spaceSends.add(new NoteInfo(9.500)); + + kSends.add(new NoteInfo(10.000)); + dSends.add(new NoteInfo(10.000)); + kSends.add(new NoteInfo(10.333)); + fSends.add(new NoteInfo(10.333)); + kSends.add(new NoteInfo(10.666)); + spaceSends.add(new NoteInfo(10.666)); + dSends.add(new NoteInfo(11.000)); + spaceSends.add(new NoteInfo(11.000)); + dSends.add(new NoteInfo(11.333)); + + jSends.add(new NoteInfo(11.333)); + dSends.add(new NoteInfo(11.666)); + kSends.add(new NoteInfo(11.666)); + spaceSends.add(new NoteInfo(12.000)); + } + + public newSongPlayer(main.Level lvl, Difficulty d, Pane p, ScoreController cntrl) { + } + + public newSongPlayer() { + } + + public void init() { + loadSong(); + + Rectangle field = new Rectangle(50, 50, new Color(0, 0, 0, 0.7)); + field.heightProperty().bind(this.getScene().getWindow().heightProperty()); + field.widthProperty().bind(this.getScene().getWindow().widthProperty().divide(2.7).add(50)); + + goalPerfect.heightProperty().bind(this.getScene().getWindow().heightProperty().divide(32)); + goalPerfect.heightProperty().bind(this.getScene().getWindow().widthProperty()); + + genButton(dButton); + genButton(fButton); + genButton(sButton); + genButton(jButton); + genButton(kButton); + + this.getScene().setOnKeyPressed(e -> { + if (e.getCode() == KeyCode.D) { + checkNote(dLane, dButton); + } + if (e.getCode() == KeyCode.F) { + checkNote(fLane, fButton); + } + if (e.getCode() == KeyCode.SPACE) { + checkNote(spaceLane, sButton); + } + if (e.getCode() == KeyCode.J) { + checkNote(jLane, jButton); + } + if (e.getCode() == KeyCode.K) { + checkNote(kLane, kButton); + } + System.out.println("Score: " + scoreCounter.getScore() + "\nCombo: " + scoreCounter.getCombo() + "\n"); + }); + + buttonBox.setStyle("-fx-padding: 0;" + "-fx-border-style: solid inside;" + + "-fx-border-width: 0;" + "-fx-border-insets: 20;" + + "-fx-background-color: black;" + "-fx-opacity: 0.67;"); + buttonBox.setAlignment(Pos.CENTER); + buttonBox.getChildren().addAll(dButton, fButton, sButton, jButton, kButton); + buttonBox.setSpacing(10); + + polish.getChildren().addAll(field); + polish.setAlignment(Pos.BASELINE_CENTER); + + place.prefWidthProperty().bind(this.getScene().widthProperty()); + place.prefHeightProperty().bind(this.getScene().heightProperty()); + place.getChildren().addAll(buttonBox); + place.setAlignment(Pos.BOTTOM_CENTER); + place.setSpacing(10); + + StackPane root = new StackPane(); + root.getChildren().addAll(polish, place); + + goalPerfect.setY(dButton.getY()); + super.getChildren().addAll(root, goalPerfect); + + gameLoop.start(); + } + + /** + * Checks if a note should be sent at the current time, and sends the note if it + * needs to be + * + * @param sends the queue to check + * @param lane the lane to send the note to + * @param pos the x pos of the note to be sent + * @param c the color of the sent note + */ + public void sendNote(Queue<NoteInfo> sends, ArrayList<Block> lane, double pos, Color c) { + if (sends.peek() != null && timer.time() > sends.peek().getTime()) { + TranslateTransition anim = new TranslateTransition(Duration.millis(TIME)); + + lane.add(new Block(c, 50, 50, 5)); + int index = lane.size() - 1; + sends.remove(); + lane.get(lane.size() - 1).heightProperty().bind(this.getScene().getWindow().widthProperty().divide(16)); + lane.get(lane.size() - 1).widthProperty().bind(this.getScene().getWindow().widthProperty().divide(16)); + lane.get(lane.size() - 1).arcHeightProperty().bind(this.getScene().getWindow().widthProperty().divide(50)); + lane.get(lane.size() - 1).arcWidthProperty().bind(this.getScene().getWindow().widthProperty().divide(50)); + lane.get(lane.size() - 1).setX(pos); + lane.get(index).setY(-lane.get(index).getHeight()); + anim.setByY(this.getScene().getHeight() + lane.get(index).getHeight()); + anim.setCycleCount(1); + anim.setAutoReverse(false); + anim.setNode(lane.get(lane.size() - 1)); + anim.play(); + + anim.setOnFinished(e -> { + if (super.getChildren().removeAll(anim.getNode())){ + scoreCounter.miss(); + System.out.println(); + } + }); + super.getChildren().add(lane.get(lane.size() - 1)); + } + } + + /** + * Sets up the given button + * + * @param button + */ + public void genButton(TButton button) { + button.heightProperty().bind(this.getScene().getWindow().widthProperty().divide(16)); + button.widthProperty().bind(this.getScene().getWindow().widthProperty().divide(16)); + button.arcHeightProperty().bind(this.getScene().getWindow().widthProperty().divide(50)); + button.arcWidthProperty().bind(this.getScene().getWindow().widthProperty().divide(50)); + button.strokeWidthProperty().bind(this.getScene().getWindow().widthProperty().divide(210)); + } + + /** + * The background test that is run on every frame of the game + */ + AnimationTimer gameLoop = new AnimationTimer() { + + @Override + public void handle(long arg0) { + sendNote(dSends, dLane, dButton.getLayoutX(), Color.RED); + sendNote(fSends, fLane, fButton.getLayoutX(), Color.BLUE); + sendNote(spaceSends, spaceLane, sButton.getLayoutX(), Color.GREEN); + sendNote(jSends, jLane, jButton.getLayoutX(), Color.PURPLE); + sendNote(kSends, kLane, kButton.getLayoutX(), Color.YELLOW); + } + }; + + /** + * returns the pos in the lane array of the closest note to the goal + * + * @param searchLane + * @return the position of the note + */ + private int getClosestNote(ArrayList<Block> searchLane) { + int pos = 0; + + for (int i = 0; i < searchLane.size(); i++) { + if (distanceToGoal(searchLane.get(i)) < distanceToGoal(searchLane.get(pos))) { + pos = i; + } + } + return pos; + } + + /** + * Returns the distance to the goal of the given note + * + * @param note + * @return + */ + private double distanceToGoal(Block note) { + return Math.abs((this.getScene().getHeight() - note.getTranslateY()) - dButton.getY()); + } + + /** + * When the player hits the key, checks the quality of the hit + * @param lane the lane checking for a hit + * @param button the button checking for a hit + * @return 2 for a perfect hit, 1 for a good hit, 0 for a miss, and -1 if there are no notes to hit + */ + private int checkNote(ArrayList<Block> lane, TButton button) { + double distance = distanceToGoal(lane.get(getClosestNote(lane))); + if (lane.size() > 0 && distance < this.getScene().getHeight() / 3) { + + FillTransition ft = new FillTransition(Duration.millis(500), button); + ft.setToValue(button.getColor()); + + super.getChildren().removeAll(lane.get(getClosestNote(lane))); + lane.remove(lane.get(getClosestNote(lane))); + if (distance < this.getScene().getHeight() / 18) { + ft.setFromValue(Color.WHITE); + ft.play(); + scoreCounter.combo(); + scoreCounter.perfect(); + return 2; + } + if (distance < this.getScene().getHeight() / 6) { + ft.setFromValue(Color.CYAN); + ft.play(); + scoreCounter.combo(); + scoreCounter.good(); + return 1; + } + ft.setFromValue(Color.RED); + ft.play(); + scoreCounter.miss(); + return 0; + } + return -1; + } +}
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