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author | sowgro <tpoke.ferrari@gmail.com> | 2023-05-21 00:45:19 -0400 |
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committer | sowgro <tpoke.ferrari@gmail.com> | 2023-05-21 00:45:19 -0400 |
commit | f49a73c6af7445bb4ae92fcab87e13abba527048 (patch) | |
tree | 218b7b8c6d64ccd54015d3d47921cb04e11ef503 /src/gui/SongPlayer2.java | |
parent | 7c106e7dda744e7d3782737262601de693db0dca (diff) | |
download | NPEhero-f49a73c6af7445bb4ae92fcab87e13abba527048.tar.gz NPEhero-f49a73c6af7445bb4ae92fcab87e13abba527048.tar.bz2 NPEhero-f49a73c6af7445bb4ae92fcab87e13abba527048.zip |
add ui scrollbars, game over menu, new font
Diffstat (limited to 'src/gui/SongPlayer2.java')
-rw-r--r-- | src/gui/SongPlayer2.java | 232 |
1 files changed, 0 insertions, 232 deletions
diff --git a/src/gui/SongPlayer2.java b/src/gui/SongPlayer2.java deleted file mode 100644 index ed6476d..0000000 --- a/src/gui/SongPlayer2.java +++ /dev/null @@ -1,232 +0,0 @@ -/*Name: Guitar Hero Project - *Description: Contains the main game loop for gameplay - */ -package gui; - -import javafx.scene.control.Button; -import javafx.scene.layout.HBox; -import javafx.scene.layout.Pane; - -import java.util.*; - -import fallTest.NoteField; -import fallTest.NoteInfo; -import fallTest.Score; -import fallTest.Timer; -//test -public class SongPlayer2 extends Pane -{ - Timer time = new Timer(); - - public static final int HEIGHT = 650; - public static final int LENGTH = 400; - - private final int BLENGTH = LENGTH/7; - private final int BHEIGHT = HEIGHT/20; - - Button d = new Button("D"); - Button f = new Button("F"); - Button space= new Button("..."); - Button j = new Button("J"); - Button k = new Button("K"); - - Queue<NoteInfo> dSends = new LinkedList<NoteInfo>(); //Queue that dictates when to send the notes - ArrayList<NoteField> dLane = new ArrayList<NoteField>(); //Array list containing all the notes currently on the field - ArrayList<Block> dVis = new ArrayList<Block>(); //Array list containing the visual representations of the notes in lanes - - Queue<NoteInfo> fSends = new LinkedList<NoteInfo>(); - ArrayList<NoteField> fLane = new ArrayList<NoteField>(); - ArrayList<Block> fVis = new ArrayList<Block>(); - - Queue<NoteInfo> spaceSends = new LinkedList<NoteInfo>(); - ArrayList<NoteField> spaceLane = new ArrayList<NoteField>(); - ArrayList<Block> spaceVis = new ArrayList<Block>(); - - Queue<NoteInfo> jSends = new LinkedList<NoteInfo>(); - ArrayList<NoteField> jLane = new ArrayList<NoteField>(); - ArrayList<Block> jVis = new ArrayList<Block>(); - - Queue<NoteInfo> kSends = new LinkedList<NoteInfo>(); - ArrayList<NoteField> kLane = new ArrayList<NoteField>(); - ArrayList<Block> kVis = new ArrayList<Block>(); - - Score score = new Score(); - - /** - * Establishes what the chart for the song is going to look like - */ - public void loadSong() { - dSends.add(new NoteInfo(4000)); - dSends.add(new NoteInfo(4333)); - dSends.add(new NoteInfo(4666)); - fSends.add(new NoteInfo(5000)); - kSends.add(new NoteInfo(5500)); - spaceSends.add(new NoteInfo(6000)); - jSends.add(new NoteInfo(6000)); - jSends.add(new NoteInfo(6250)); - dSends.add(new NoteInfo(6500)); - jSends.add(new NoteInfo(6750)); - spaceSends.add(new NoteInfo(7000)); - fSends.add(new NoteInfo(7500)); - jSends.add(new NoteInfo(7750)); - spaceSends.add(new NoteInfo(8000)); - fSends.add(new NoteInfo(8500)); - jSends.add(new NoteInfo(8500)); - dSends.add(new NoteInfo(9000)); - spaceSends.add(new NoteInfo(9000)); - kSends.add(new NoteInfo(9000)); - spaceSends.add(new NoteInfo(9500)); - - kSends.add(new NoteInfo(10000)); - dSends.add(new NoteInfo(10000)); - kSends.add(new NoteInfo(10333)); - fSends.add(new NoteInfo(10333)); - kSends.add(new NoteInfo(10666)); - spaceSends.add(new NoteInfo(10666)); - dSends.add(new NoteInfo(11000)); - spaceSends.add(new NoteInfo(11000)); - dSends.add(new NoteInfo(11333)); - jSends.add(new NoteInfo(11333)); - dSends.add(new NoteInfo(11666)); - kSends.add(new NoteInfo(11666)); - spaceSends.add(new NoteInfo(12000)); - } - - - /** - * Creates the GUI used to play the game - */ - public SongPlayer2() { - - // d.setBounds(1*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); //makes the button bounds for each button - // f.setBounds(2*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); - // space.setBounds(3*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); - // j.setBounds(4*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); - // k.setBounds(5*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); - // d.setFocusable(false); //makes it so you can't focus on the button - // f.setFocusable(false); - // space.setFocusable(false); - // j.setFocusable(false); - // k.setFocusable(false); - - - HBox bottom = new HBox(); - bottom.getChildren().add(d); //adds the buttons to the frame - bottom.getChildren().add(f); - bottom.getChildren().add(space); - bottom.getChildren().add(j); - bottom.getChildren().add(k); - super.getChildren().add(bottom); - //frame.setSize(LENGTH, HEIGHT); //sets the size of the frame - //frame.setLayout(null); - //frame.setVisible(true); //makes the frame visible - - - //while (true) { //TRY TO FIND A BETTER SOLUTION FOR THIS?? maybe something like sends.size() > 0 || lanes.size() > 0 - - // update(d, dSends, dLane, dVis, 'd', "dPress", 1); //updates the provided lane - // update(f, fSends, fLane, fVis, 'f', "fPress", 2); - // update(space, spaceSends, spaceLane, spaceVis, ' ', "spacePress", 3); - // update(j, jSends, jLane, jVis, 'j', "jPress", 4); - // update(k, kSends, kLane, kVis, 'k', "kPress", 5); - - // frame.repaint(); //updates the visuals every frame - - // try { - // Thread.sleep(10); //THIS IS PROBABLY NOT THE BEST WAY TO DO THIS - // } catch (InterruptedException e) - // { - // e.printStackTrace(); - // } - //} - } - - /** - * Updates a lane. An update involves: - * Checking to see if a note needs to be sent down a lane - * Checking to see if the user hit the button - * Checking to see if any notes have moved past the lane - * @param sends The sending queue for the given lane - * @param lane The place where note information is stored for notes currently in that lane - * @param vis The place where the visual representation for a note is stored in that lane - * @param key The button on the keyboard corresponding to the button for the lane being updated - * @param id The id for the action map - * @param k The lane number - */ - /* - private void update(JButton button, Queue<NoteInfo> sends, ArrayList<NoteField> lane, ArrayList<JButton> vis, char key, String id, int k) { - if (!sends.isEmpty() && sends.peek().getTime()-time.time()<3) { //checks if any notes in the queue need to be sent at this time - lane.add(new NoteField()); //adds that note's information to the lane list - - vis.add(new JButton()); //creates a visual representation of that note in the visualizer list - frame.add(vis.get(vis.size()-1)); - - sends.remove(); //removes the note just sent from the sending queue - } - - if (lane.size() > 0) { //if there are any notes in the lanes, tests for a button press - button.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW).put(KeyStroke.getKeyStroke(key), id); //Input map and Action map setting - button.getActionMap().put(id, new AbstractAction() { //Defines what happens when the proper button is pressed - public void actionPerformed(ActionEvent e) - { - if (lane.size() > 0) { - int i = getClosestNote(lane); - int dist = (int)Math.abs(lane.get(i).goalDistance()); - - lane.remove(i); //removes the notes and visual representation from the playing field when the button is pressed - frame.remove(vis.get(i)); - vis.remove(i); - - if (dist > 2*BHEIGHT) { //Determines what to add to the score depending on the proximity of the note - score.miss(); - } - else if (dist > BHEIGHT) { - score.combo(); - score.close(); - } - else { - score.combo(); - score.perfect(); - } - - System.out.println("Score: " + score.getScore() + " Combo: " + score.getCombo()); - } - } - }); - } - - for (int i=0; i<lane.size(); i++) { //goes through every note on the field - lane.get(i).gameTick(); //moves every note down - vis.get(i).setBounds(k*BLENGTH, HEIGHT-lane.get(i).getY(), BLENGTH, BHEIGHT); - - if (lane.size() > 0 && lane.get(i).getFailed()) { //if the note has passed into the fail boundary, removes the note from the field - score.miss(); - System.out.println(score.getScore() + " Combo: " + score.getCombo()); - - - lane.remove(i); - frame.remove(vis.get(i)); - vis.remove(i); - - i--; - } - } - } - - /** - * Finds the note closest to the goal - * @return the location in the array list of the closest note - - private int getClosestNote(ArrayList<NoteField> searchLane) { - int pos = 0; - - for (int i=0; i<searchLane.size(); i++) { - if (Math.abs(searchLane.get(i).goalDistance()) < Math.abs(searchLane.get(pos).goalDistance())) { - pos = i; - } - } - - return pos; - } - */ -} |