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authorsowgro <tpoke.ferrari@gmail.com>2023-05-17 01:43:16 -0400
committersowgro <tpoke.ferrari@gmail.com>2023-05-17 01:43:16 -0400
commit7f68620c10c2c5ea62195bd06e7344042e486419 (patch)
tree296fa3c77873608384ffc5a5d95f3d3e766b7e98 /src/gui
parent5c2c149dc1db92d8a457959c7f2071ea3005348c (diff)
parent0ec11156c87afc066b1a6ef8f569aedad3a16ae5 (diff)
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Merge branch 'main' of https://gitlab.sowgro.net/guitarheros/guitarhero
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/JsonReader.java5
-rw-r--r--src/gui/JsonStructure.java5
-rw-r--r--src/gui/JsonValue.java9
-rw-r--r--src/gui/JsonWriter.java5
-rw-r--r--src/gui/SettingsController.java5
-rw-r--r--src/gui/SongPlayer2.java232
6 files changed, 261 insertions, 0 deletions
diff --git a/src/gui/JsonReader.java b/src/gui/JsonReader.java
new file mode 100644
index 0000000..b1da06f
--- /dev/null
+++ b/src/gui/JsonReader.java
@@ -0,0 +1,5 @@
+package gui;
+
+public interface JsonReader {
+
+}
diff --git a/src/gui/JsonStructure.java b/src/gui/JsonStructure.java
new file mode 100644
index 0000000..1ea2fa1
--- /dev/null
+++ b/src/gui/JsonStructure.java
@@ -0,0 +1,5 @@
+package gui;
+
+public interface JsonStructure {
+
+}
diff --git a/src/gui/JsonValue.java b/src/gui/JsonValue.java
new file mode 100644
index 0000000..e91f45b
--- /dev/null
+++ b/src/gui/JsonValue.java
@@ -0,0 +1,9 @@
+package gui;
+
+public interface JsonValue
+{
+ static JsonValue.ValueType getValueType()
+ {
+ return null;
+ }
+}
diff --git a/src/gui/JsonWriter.java b/src/gui/JsonWriter.java
new file mode 100644
index 0000000..04fae8e
--- /dev/null
+++ b/src/gui/JsonWriter.java
@@ -0,0 +1,5 @@
+package gui;
+
+public interface JsonWriter {
+
+}
diff --git a/src/gui/SettingsController.java b/src/gui/SettingsController.java
new file mode 100644
index 0000000..8898dc3
--- /dev/null
+++ b/src/gui/SettingsController.java
@@ -0,0 +1,5 @@
+package gui;
+
+public class SettingsController {
+
+}
diff --git a/src/gui/SongPlayer2.java b/src/gui/SongPlayer2.java
new file mode 100644
index 0000000..ed6476d
--- /dev/null
+++ b/src/gui/SongPlayer2.java
@@ -0,0 +1,232 @@
+/*Name: Guitar Hero Project
+ *Description: Contains the main game loop for gameplay
+ */
+package gui;
+
+import javafx.scene.control.Button;
+import javafx.scene.layout.HBox;
+import javafx.scene.layout.Pane;
+
+import java.util.*;
+
+import fallTest.NoteField;
+import fallTest.NoteInfo;
+import fallTest.Score;
+import fallTest.Timer;
+//test
+public class SongPlayer2 extends Pane
+{
+ Timer time = new Timer();
+
+ public static final int HEIGHT = 650;
+ public static final int LENGTH = 400;
+
+ private final int BLENGTH = LENGTH/7;
+ private final int BHEIGHT = HEIGHT/20;
+
+ Button d = new Button("D");
+ Button f = new Button("F");
+ Button space= new Button("...");
+ Button j = new Button("J");
+ Button k = new Button("K");
+
+ Queue<NoteInfo> dSends = new LinkedList<NoteInfo>(); //Queue that dictates when to send the notes
+ ArrayList<NoteField> dLane = new ArrayList<NoteField>(); //Array list containing all the notes currently on the field
+ ArrayList<Block> dVis = new ArrayList<Block>(); //Array list containing the visual representations of the notes in lanes
+
+ Queue<NoteInfo> fSends = new LinkedList<NoteInfo>();
+ ArrayList<NoteField> fLane = new ArrayList<NoteField>();
+ ArrayList<Block> fVis = new ArrayList<Block>();
+
+ Queue<NoteInfo> spaceSends = new LinkedList<NoteInfo>();
+ ArrayList<NoteField> spaceLane = new ArrayList<NoteField>();
+ ArrayList<Block> spaceVis = new ArrayList<Block>();
+
+ Queue<NoteInfo> jSends = new LinkedList<NoteInfo>();
+ ArrayList<NoteField> jLane = new ArrayList<NoteField>();
+ ArrayList<Block> jVis = new ArrayList<Block>();
+
+ Queue<NoteInfo> kSends = new LinkedList<NoteInfo>();
+ ArrayList<NoteField> kLane = new ArrayList<NoteField>();
+ ArrayList<Block> kVis = new ArrayList<Block>();
+
+ Score score = new Score();
+
+ /**
+ * Establishes what the chart for the song is going to look like
+ */
+ public void loadSong() {
+ dSends.add(new NoteInfo(4000));
+ dSends.add(new NoteInfo(4333));
+ dSends.add(new NoteInfo(4666));
+ fSends.add(new NoteInfo(5000));
+ kSends.add(new NoteInfo(5500));
+ spaceSends.add(new NoteInfo(6000));
+ jSends.add(new NoteInfo(6000));
+ jSends.add(new NoteInfo(6250));
+ dSends.add(new NoteInfo(6500));
+ jSends.add(new NoteInfo(6750));
+ spaceSends.add(new NoteInfo(7000));
+ fSends.add(new NoteInfo(7500));
+ jSends.add(new NoteInfo(7750));
+ spaceSends.add(new NoteInfo(8000));
+ fSends.add(new NoteInfo(8500));
+ jSends.add(new NoteInfo(8500));
+ dSends.add(new NoteInfo(9000));
+ spaceSends.add(new NoteInfo(9000));
+ kSends.add(new NoteInfo(9000));
+ spaceSends.add(new NoteInfo(9500));
+
+ kSends.add(new NoteInfo(10000));
+ dSends.add(new NoteInfo(10000));
+ kSends.add(new NoteInfo(10333));
+ fSends.add(new NoteInfo(10333));
+ kSends.add(new NoteInfo(10666));
+ spaceSends.add(new NoteInfo(10666));
+ dSends.add(new NoteInfo(11000));
+ spaceSends.add(new NoteInfo(11000));
+ dSends.add(new NoteInfo(11333));
+ jSends.add(new NoteInfo(11333));
+ dSends.add(new NoteInfo(11666));
+ kSends.add(new NoteInfo(11666));
+ spaceSends.add(new NoteInfo(12000));
+ }
+
+
+ /**
+ * Creates the GUI used to play the game
+ */
+ public SongPlayer2() {
+
+ // d.setBounds(1*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); //makes the button bounds for each button
+ // f.setBounds(2*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT);
+ // space.setBounds(3*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT);
+ // j.setBounds(4*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT);
+ // k.setBounds(5*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT);
+ // d.setFocusable(false); //makes it so you can't focus on the button
+ // f.setFocusable(false);
+ // space.setFocusable(false);
+ // j.setFocusable(false);
+ // k.setFocusable(false);
+
+
+ HBox bottom = new HBox();
+ bottom.getChildren().add(d); //adds the buttons to the frame
+ bottom.getChildren().add(f);
+ bottom.getChildren().add(space);
+ bottom.getChildren().add(j);
+ bottom.getChildren().add(k);
+ super.getChildren().add(bottom);
+ //frame.setSize(LENGTH, HEIGHT); //sets the size of the frame
+ //frame.setLayout(null);
+ //frame.setVisible(true); //makes the frame visible
+
+
+ //while (true) { //TRY TO FIND A BETTER SOLUTION FOR THIS?? maybe something like sends.size() > 0 || lanes.size() > 0
+
+ // update(d, dSends, dLane, dVis, 'd', "dPress", 1); //updates the provided lane
+ // update(f, fSends, fLane, fVis, 'f', "fPress", 2);
+ // update(space, spaceSends, spaceLane, spaceVis, ' ', "spacePress", 3);
+ // update(j, jSends, jLane, jVis, 'j', "jPress", 4);
+ // update(k, kSends, kLane, kVis, 'k', "kPress", 5);
+
+ // frame.repaint(); //updates the visuals every frame
+
+ // try {
+ // Thread.sleep(10); //THIS IS PROBABLY NOT THE BEST WAY TO DO THIS
+ // } catch (InterruptedException e)
+ // {
+ // e.printStackTrace();
+ // }
+ //}
+ }
+
+ /**
+ * Updates a lane. An update involves:
+ * Checking to see if a note needs to be sent down a lane
+ * Checking to see if the user hit the button
+ * Checking to see if any notes have moved past the lane
+ * @param sends The sending queue for the given lane
+ * @param lane The place where note information is stored for notes currently in that lane
+ * @param vis The place where the visual representation for a note is stored in that lane
+ * @param key The button on the keyboard corresponding to the button for the lane being updated
+ * @param id The id for the action map
+ * @param k The lane number
+ */
+ /*
+ private void update(JButton button, Queue<NoteInfo> sends, ArrayList<NoteField> lane, ArrayList<JButton> vis, char key, String id, int k) {
+ if (!sends.isEmpty() && sends.peek().getTime()-time.time()<3) { //checks if any notes in the queue need to be sent at this time
+ lane.add(new NoteField()); //adds that note's information to the lane list
+
+ vis.add(new JButton()); //creates a visual representation of that note in the visualizer list
+ frame.add(vis.get(vis.size()-1));
+
+ sends.remove(); //removes the note just sent from the sending queue
+ }
+
+ if (lane.size() > 0) { //if there are any notes in the lanes, tests for a button press
+ button.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW).put(KeyStroke.getKeyStroke(key), id); //Input map and Action map setting
+ button.getActionMap().put(id, new AbstractAction() { //Defines what happens when the proper button is pressed
+ public void actionPerformed(ActionEvent e)
+ {
+ if (lane.size() > 0) {
+ int i = getClosestNote(lane);
+ int dist = (int)Math.abs(lane.get(i).goalDistance());
+
+ lane.remove(i); //removes the notes and visual representation from the playing field when the button is pressed
+ frame.remove(vis.get(i));
+ vis.remove(i);
+
+ if (dist > 2*BHEIGHT) { //Determines what to add to the score depending on the proximity of the note
+ score.miss();
+ }
+ else if (dist > BHEIGHT) {
+ score.combo();
+ score.close();
+ }
+ else {
+ score.combo();
+ score.perfect();
+ }
+
+ System.out.println("Score: " + score.getScore() + " Combo: " + score.getCombo());
+ }
+ }
+ });
+ }
+
+ for (int i=0; i<lane.size(); i++) { //goes through every note on the field
+ lane.get(i).gameTick(); //moves every note down
+ vis.get(i).setBounds(k*BLENGTH, HEIGHT-lane.get(i).getY(), BLENGTH, BHEIGHT);
+
+ if (lane.size() > 0 && lane.get(i).getFailed()) { //if the note has passed into the fail boundary, removes the note from the field
+ score.miss();
+ System.out.println(score.getScore() + " Combo: " + score.getCombo());
+
+
+ lane.remove(i);
+ frame.remove(vis.get(i));
+ vis.remove(i);
+
+ i--;
+ }
+ }
+ }
+
+ /**
+ * Finds the note closest to the goal
+ * @return the location in the array list of the closest note
+
+ private int getClosestNote(ArrayList<NoteField> searchLane) {
+ int pos = 0;
+
+ for (int i=0; i<searchLane.size(); i++) {
+ if (Math.abs(searchLane.get(i).goalDistance()) < Math.abs(searchLane.get(pos).goalDistance())) {
+ pos = i;
+ }
+ }
+
+ return pos;
+ }
+ */
+}