diff options
Diffstat (limited to 'SongPlayer.java')
-rw-r--r-- | SongPlayer.java | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/SongPlayer.java b/SongPlayer.java new file mode 100644 index 0000000..da58b08 --- /dev/null +++ b/SongPlayer.java @@ -0,0 +1,142 @@ +/*Name: Guitar Hero Project + *Description: Contains the main game loop for gameplay + */ +package cs; + +import java.awt.*; +import java.awt.event.*; +import javax.swing.*; +import java.util.*; + +public class SongPlayer +{ + Timer time = new Timer(); + + public static final int HEIGHT = 650; + public static final int LENGTH = 400; + + private final int BLENGTH = LENGTH/6; + private final int BHEIGHT = HEIGHT/20; + + JFrame frame = new JFrame("Guitar Hero"); //creates the frame + JButton d = new JButton("D"); //creates the four button lanes + + Queue<NoteInfo> sends = new LinkedList<NoteInfo>(); //Queue that dictates when to send the notes + ArrayList<NoteField> lanes = new ArrayList<NoteField>(); //Array list containing all the notes currently on the field + ArrayList<JButton> vis = new ArrayList<JButton>(); //Array list containing the visual representations of the notes in lanes + + Score score = new Score(); + + public void queueTest() { + sends.add(new NoteInfo(1000)); + sends.add(new NoteInfo(2000)); + sends.add(new NoteInfo(3000)); + sends.add(new NoteInfo(4000)); + sends.add(new NoteInfo(5000)); + sends.add(new NoteInfo(6000)); + sends.add(new NoteInfo(7000)); + sends.add(new NoteInfo(8000)); + sends.add(new NoteInfo(9000)); + } + + + /** + * Creates the Gui used to play the game + */ + public void createAndShowGui() { + + d.setBounds(1*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); //makes the button bounds for each button + + frame.add(d); //adds the buttons to the frame + + frame.setSize(LENGTH, HEIGHT); //sets the size of the frame + frame.setLayout(null); + frame.setVisible(true); //makes the frame visible + + + while (true) { //TRY TO FIND A BETTER SOLUTION FOR THIS?? maybe something like sends.size() > 0 || lanes.size() > 0 + + if (!sends.isEmpty() && sends.peek().getTime()-time.time()<3) { //checks if any notes in the queue need to be sent at this time + lanes.add(new NoteField()); //adds that note's information to the lane list + + vis.add(new JButton()); //creates a visual representation of that note in the visualizer list + frame.add(vis.get(vis.size()-1)); + + sends.remove(); //removes the note just sent from the sending queue + } + + if (lanes.size() > 0) { //if there are any notes in the lanes, tests for a button press + d.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW).put(KeyStroke.getKeyStroke('d'), "dPress"); //Input map and Action map setting + d.getActionMap().put("dPress", new AbstractAction() { //Defines what happens when the proper button is pressed + public void actionPerformed(ActionEvent e) + { + int i = getClosestNote(); + int dist = (int)Math.abs(lanes.get(i).goalDistance()); + + lanes.remove(i); //removes the notes and visual representation from the playing field when the button is pressed + frame.remove(vis.get(i)); + vis.remove(i); + + if (dist > 2*BHEIGHT) { //Determines what to add to the score depending on the proximity of the note + score.miss(); + } + else if (dist > BHEIGHT) { + score.combo(); + score.close(); + } + else { + score.combo(); + score.perfect(); + } + + System.out.println(score.getScore() + " Combo: " + score.getCombo()); + } + }); + d.setFocusable(false); //makes it so you can't focus on the button + } + + for (int i=0; i<lanes.size(); i++) { //goes through every note on the field + lanes.get(i).gameTick(); //moves every note down + vis.get(i).setBounds(BLENGTH, HEIGHT-lanes.get(i).getY(), BLENGTH, BHEIGHT); + + if (lanes.size() > 0 && lanes.get(i).getFailed()) { //if the note has passed into the fail boundary, removes the note from the field + score.miss(); + System.out.println(score.getScore() + " Combo: " + score.getCombo()); + + + lanes.remove(i); + frame.remove(vis.get(i)); + vis.remove(i); + + i--; + } + } + + frame.repaint(); //updates the visuals every frame + + try { + Thread.sleep(10); + } catch (InterruptedException e) + { + // TODO Auto-generated catch block + e.printStackTrace(); + } + } + } + + /** + * Finds the note closest to the goal + * @return the location in the array list of the closest note + */ + private int getClosestNote() { + int pos = 0; + + for (int i=0; i<lanes.size(); i++) { + if (Math.abs(lanes.get(i).goalDistance()) < Math.abs(lanes.get(pos).goalDistance())) { + pos = i; + } + } + + return pos; + } +} |