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-rw-r--r--SongPlayer.java142
1 files changed, 0 insertions, 142 deletions
diff --git a/SongPlayer.java b/SongPlayer.java
deleted file mode 100644
index da58b08..0000000
--- a/SongPlayer.java
+++ /dev/null
@@ -1,142 +0,0 @@
-/*Name: Guitar Hero Project
- *Description: Contains the main game loop for gameplay
- */
-package cs;
-
-import java.awt.*;
-import java.awt.event.*;
-import javax.swing.*;
-import java.util.*;
-
-public class SongPlayer
-{
- Timer time = new Timer();
-
- public static final int HEIGHT = 650;
- public static final int LENGTH = 400;
-
- private final int BLENGTH = LENGTH/6;
- private final int BHEIGHT = HEIGHT/20;
-
- JFrame frame = new JFrame("Guitar Hero"); //creates the frame
- JButton d = new JButton("D"); //creates the four button lanes
-
- Queue<NoteInfo> sends = new LinkedList<NoteInfo>(); //Queue that dictates when to send the notes
- ArrayList<NoteField> lanes = new ArrayList<NoteField>(); //Array list containing all the notes currently on the field
- ArrayList<JButton> vis = new ArrayList<JButton>(); //Array list containing the visual representations of the notes in lanes
-
- Score score = new Score();
-
- public void queueTest() {
- sends.add(new NoteInfo(1000));
- sends.add(new NoteInfo(2000));
- sends.add(new NoteInfo(3000));
- sends.add(new NoteInfo(4000));
- sends.add(new NoteInfo(5000));
- sends.add(new NoteInfo(6000));
- sends.add(new NoteInfo(7000));
- sends.add(new NoteInfo(8000));
- sends.add(new NoteInfo(9000));
- }
-
-
- /**
- * Creates the Gui used to play the game
- */
- public void createAndShowGui() {
-
- d.setBounds(1*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); //makes the button bounds for each button
-
- frame.add(d); //adds the buttons to the frame
-
- frame.setSize(LENGTH, HEIGHT); //sets the size of the frame
- frame.setLayout(null);
- frame.setVisible(true); //makes the frame visible
-
-
- while (true) { //TRY TO FIND A BETTER SOLUTION FOR THIS?? maybe something like sends.size() > 0 || lanes.size() > 0
-
- if (!sends.isEmpty() && sends.peek().getTime()-time.time()<3) { //checks if any notes in the queue need to be sent at this time
- lanes.add(new NoteField()); //adds that note's information to the lane list
-
- vis.add(new JButton()); //creates a visual representation of that note in the visualizer list
- frame.add(vis.get(vis.size()-1));
-
- sends.remove(); //removes the note just sent from the sending queue
- }
-
- if (lanes.size() > 0) { //if there are any notes in the lanes, tests for a button press
- d.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW).put(KeyStroke.getKeyStroke('d'), "dPress"); //Input map and Action map setting
- d.getActionMap().put("dPress", new AbstractAction() { //Defines what happens when the proper button is pressed
- public void actionPerformed(ActionEvent e)
- {
- int i = getClosestNote();
- int dist = (int)Math.abs(lanes.get(i).goalDistance());
-
- lanes.remove(i); //removes the notes and visual representation from the playing field when the button is pressed
- frame.remove(vis.get(i));
- vis.remove(i);
-
- if (dist > 2*BHEIGHT) { //Determines what to add to the score depending on the proximity of the note
- score.miss();
- }
- else if (dist > BHEIGHT) {
- score.combo();
- score.close();
- }
- else {
- score.combo();
- score.perfect();
- }
-
- System.out.println(score.getScore() + " Combo: " + score.getCombo());
- }
- });
- d.setFocusable(false); //makes it so you can't focus on the button
- }
-
- for (int i=0; i<lanes.size(); i++) { //goes through every note on the field
- lanes.get(i).gameTick(); //moves every note down
- vis.get(i).setBounds(BLENGTH, HEIGHT-lanes.get(i).getY(), BLENGTH, BHEIGHT);
-
- if (lanes.size() > 0 && lanes.get(i).getFailed()) { //if the note has passed into the fail boundary, removes the note from the field
- score.miss();
- System.out.println(score.getScore() + " Combo: " + score.getCombo());
-
-
- lanes.remove(i);
- frame.remove(vis.get(i));
- vis.remove(i);
-
- i--;
- }
- }
-
- frame.repaint(); //updates the visuals every frame
-
- try {
- Thread.sleep(10);
- } catch (InterruptedException e)
- {
- // TODO Auto-generated catch block
- e.printStackTrace();
- }
- }
- }
-
- /**
- * Finds the note closest to the goal
- * @return the location in the array list of the closest note
- */
- private int getClosestNote() {
- int pos = 0;
-
- for (int i=0; i<lanes.size(); i++) {
- if (Math.abs(lanes.get(i).goalDistance()) < Math.abs(lanes.get(pos).goalDistance())) {
- pos = i;
- }
- }
-
- return pos;
- }
-}