diff options
Diffstat (limited to 'SongPlayer.java')
-rw-r--r-- | SongPlayer.java | 142 |
1 files changed, 0 insertions, 142 deletions
diff --git a/SongPlayer.java b/SongPlayer.java deleted file mode 100644 index da58b08..0000000 --- a/SongPlayer.java +++ /dev/null @@ -1,142 +0,0 @@ -/*Name: Guitar Hero Project - *Description: Contains the main game loop for gameplay - */ -package cs; - -import java.awt.*; -import java.awt.event.*; -import javax.swing.*; -import java.util.*; - -public class SongPlayer -{ - Timer time = new Timer(); - - public static final int HEIGHT = 650; - public static final int LENGTH = 400; - - private final int BLENGTH = LENGTH/6; - private final int BHEIGHT = HEIGHT/20; - - JFrame frame = new JFrame("Guitar Hero"); //creates the frame - JButton d = new JButton("D"); //creates the four button lanes - - Queue<NoteInfo> sends = new LinkedList<NoteInfo>(); //Queue that dictates when to send the notes - ArrayList<NoteField> lanes = new ArrayList<NoteField>(); //Array list containing all the notes currently on the field - ArrayList<JButton> vis = new ArrayList<JButton>(); //Array list containing the visual representations of the notes in lanes - - Score score = new Score(); - - public void queueTest() { - sends.add(new NoteInfo(1000)); - sends.add(new NoteInfo(2000)); - sends.add(new NoteInfo(3000)); - sends.add(new NoteInfo(4000)); - sends.add(new NoteInfo(5000)); - sends.add(new NoteInfo(6000)); - sends.add(new NoteInfo(7000)); - sends.add(new NoteInfo(8000)); - sends.add(new NoteInfo(9000)); - } - - - /** - * Creates the Gui used to play the game - */ - public void createAndShowGui() { - - d.setBounds(1*BLENGTH, (5*HEIGHT)/6, BLENGTH, BHEIGHT); //makes the button bounds for each button - - frame.add(d); //adds the buttons to the frame - - frame.setSize(LENGTH, HEIGHT); //sets the size of the frame - frame.setLayout(null); - frame.setVisible(true); //makes the frame visible - - - while (true) { //TRY TO FIND A BETTER SOLUTION FOR THIS?? maybe something like sends.size() > 0 || lanes.size() > 0 - - if (!sends.isEmpty() && sends.peek().getTime()-time.time()<3) { //checks if any notes in the queue need to be sent at this time - lanes.add(new NoteField()); //adds that note's information to the lane list - - vis.add(new JButton()); //creates a visual representation of that note in the visualizer list - frame.add(vis.get(vis.size()-1)); - - sends.remove(); //removes the note just sent from the sending queue - } - - if (lanes.size() > 0) { //if there are any notes in the lanes, tests for a button press - d.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW).put(KeyStroke.getKeyStroke('d'), "dPress"); //Input map and Action map setting - d.getActionMap().put("dPress", new AbstractAction() { //Defines what happens when the proper button is pressed - public void actionPerformed(ActionEvent e) - { - int i = getClosestNote(); - int dist = (int)Math.abs(lanes.get(i).goalDistance()); - - lanes.remove(i); //removes the notes and visual representation from the playing field when the button is pressed - frame.remove(vis.get(i)); - vis.remove(i); - - if (dist > 2*BHEIGHT) { //Determines what to add to the score depending on the proximity of the note - score.miss(); - } - else if (dist > BHEIGHT) { - score.combo(); - score.close(); - } - else { - score.combo(); - score.perfect(); - } - - System.out.println(score.getScore() + " Combo: " + score.getCombo()); - } - }); - d.setFocusable(false); //makes it so you can't focus on the button - } - - for (int i=0; i<lanes.size(); i++) { //goes through every note on the field - lanes.get(i).gameTick(); //moves every note down - vis.get(i).setBounds(BLENGTH, HEIGHT-lanes.get(i).getY(), BLENGTH, BHEIGHT); - - if (lanes.size() > 0 && lanes.get(i).getFailed()) { //if the note has passed into the fail boundary, removes the note from the field - score.miss(); - System.out.println(score.getScore() + " Combo: " + score.getCombo()); - - - lanes.remove(i); - frame.remove(vis.get(i)); - vis.remove(i); - - i--; - } - } - - frame.repaint(); //updates the visuals every frame - - try { - Thread.sleep(10); - } catch (InterruptedException e) - { - // TODO Auto-generated catch block - e.printStackTrace(); - } - } - } - - /** - * Finds the note closest to the goal - * @return the location in the array list of the closest note - */ - private int getClosestNote() { - int pos = 0; - - for (int i=0; i<lanes.size(); i++) { - if (Math.abs(lanes.get(i).goalDistance()) < Math.abs(lanes.get(pos).goalDistance())) { - pos = i; - } - } - - return pos; - } -} |