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package gameplay;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.IOException;
import java.util.ArrayList;
import java.util.LinkedList;
import java.util.Queue;
import java.util.Scanner;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.UnsupportedAudioFileException;
import gui.Driver;
import gui.GameOver;
import javafx.geometry.Pos;
import javafx.scene.input.KeyCode;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Pane;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.animation.*;
import javafx.util.*;
import main.Difficulty;
import main.ScoreController;
//hi aidan here are some objects you can use
// cntrl.setScore(0) - pass in int
// cntrl.getScore() - returns int
// d.bpm - int, defined in difficulty metadata
// lvl.colors - array of colors (size 5) for the block colors
// d.notes - File, notes.txt in the difficulty folder
// gui.Driver.setMenu(new GameOver(lvl, d, p, cntrl.getScore()));
//d.numBeats - int
//d.song - File
public class SongPlayer extends Pane {
private Double bpm; //initializes the bpm of the song, to be read in from a metadata file later
private int songLength; //initializes the length of the song in terms of the song's bpm, to be read in later
private File song;
private boolean songIsPlaying = false;
private boolean missMute = false;
private main.Level level;
private Difficulty difficulty;
private Pane pane;
Timer timer; //the timer that determines when notes will fall, counted in terms of the song's bpm
final int TIME = 1000; //delay for notes falling down the screen
main.ScoreController scoreCounter = new ScoreController(); //used to keep track of the user's score
HBox buttonBox = new HBox(); //used to align the buttons horizontally
VBox place = new VBox(); //used to place the buttons within the frame
Target dButton = new Target(Color.RED, 50, 50, 5, 'd'); //Initializes the button, each parameter is a placeholder that is changed later
Queue<NoteInfo> dSends = new LinkedList<NoteInfo>(); //Queue that dictates when to send the notes
ArrayList<Block> dLane = new ArrayList<Block>(); //Array list containing all the notes currently on the field for that lane
//process is repeated for the following four buttons
Target fButton = new Target(Color.BLUE, 50, 50, 5, 'f');
Queue<NoteInfo> fSends = new LinkedList<NoteInfo>();
ArrayList<Block> fLane = new ArrayList<Block>();
Target sButton = new Target(Color.GREEN, 50, 50, 5, '_');
Queue<NoteInfo> spaceSends = new LinkedList<NoteInfo>();
ArrayList<Block> spaceLane = new ArrayList<Block>();
Target jButton = new Target(Color.PURPLE, 50, 50, 5, 'j');
Queue<NoteInfo> jSends = new LinkedList<NoteInfo>();
ArrayList<Block> jLane = new ArrayList<Block>();
Target kButton = new Target(Color.YELLOW, 50, 50, 5, 'k');
Queue<NoteInfo> kSends = new LinkedList<NoteInfo>();
ArrayList<Block> kLane = new ArrayList<Block>();
/**
* Establishes what the chart for the song is going to look like
* @throws FileNotFoundException
*/
public void loadSong(File notes) throws FileNotFoundException {
Scanner scan = new Scanner(new File(notes.getPath())); //file reader for reading in the notes from a notes.txt file
try{
while (scan.hasNext()) {
String input = scan.next();
if (input.charAt(0) == 'd') {
dSends.add(new NoteInfo(Double.parseDouble(input.substring(1))));
}
else if (input.charAt(0) == 'f') {
fSends.add(new NoteInfo(Double.parseDouble(input.substring(1))));
}
else if (input.charAt(0) == 's') {
spaceSends.add(new NoteInfo(Double.parseDouble(input.substring(1))));
}
else if (input.charAt(0) == 'j') {
jSends.add(new NoteInfo(Double.parseDouble(input.substring(1))));
}
else if (input.charAt(0) == 'k') {
kSends.add(new NoteInfo(Double.parseDouble(input.substring(1))));
}
}
} catch (NumberFormatException e) {
e.printStackTrace();
}
}
public SongPlayer(main.Level lvl, Difficulty d, Pane p, ScoreController cntrl) {
Driver.soundController.endSong();
song = lvl.song;
if (lvl.background != null) {
Driver.setBackground(lvl.background.getUrl());
}
bpm = d.bpm; //Reads the song's bpm from a metadata file
level = lvl;
difficulty = d;
pane = p;
//System.out.println(d.bpm + " " + d.numBeats);
songLength = d.numBeats;
timer = new Timer(bpm); //Sets the timer's bpm to that of the song
scoreCounter = cntrl; //Uses the song's designated scoreCounter
try {
loadSong(d.notes); //Calls the file loading from the song's notes.txt file
} catch (FileNotFoundException e) {
e.printStackTrace();
}
dButton.setColor(lvl.colors[0]); //sets the color of the five buttons to be
fButton.setColor(lvl.colors[1]); //the colors outlined in the songs metadata
sButton.setColor(lvl.colors[2]); //file
jButton.setColor(lvl.colors[3]);
kButton.setColor(lvl.colors[4]);
genButton(dButton); //binds the size of each button to the screen, so that
genButton(fButton); //they are dynamically resizeable
genButton(sButton);
genButton(jButton);
genButton(kButton);
gui.Driver.primaryStage.getScene().setOnKeyPressed(e -> {
/**
* The keyboard detection for the game: when a key is pressed it
* calls the checkNote() method for the corresponding lane
*/
//System.out.println(timer.time());
if (super.isVisible())
{
if (e.getCode() == KeyCode.D) {
checkNote(dLane, dButton);
}
if (e.getCode() == KeyCode.F) {
checkNote(fLane, fButton);
}
if (e.getCode() == KeyCode.SPACE) {
checkNote(spaceLane, sButton);
}
if (e.getCode() == KeyCode.J) {
checkNote(jLane, jButton);
}
if (e.getCode() == KeyCode.K) {
checkNote(kLane, kButton);
}
if (e.getCode() == KeyCode.Q) {
System.out.println("" + timer.time());
}
}
//prints the user's current score and combo, for debugging purposes
//System.out.println("Score: " + scoreCounter.getScore() + "\nCombo: " + scoreCounter.getCombo() + "\n");
});
buttonBox.setAlignment(Pos.CENTER); //puts the buttons in the center of the screen
buttonBox.getChildren().addAll(dButton, fButton, sButton, jButton, kButton); //places the buttons in the correct row order
buttonBox.setSpacing(10); //sets the space between each button
place.prefWidthProperty().bind(super.widthProperty()); //Sets the height and with of the scene
place.prefHeightProperty().bind(super.heightProperty()); //to natch the window
place.getChildren().addAll(buttonBox); //adds the buttonBox to the screen
place.setAlignment(Pos.BOTTOM_CENTER); //sets the alignment of the pane
place.setSpacing(10);
StackPane root = new StackPane();
root.getChildren().addAll(place); //aligns the components within the pane
super.getChildren().addAll(root); //puts all of the combonents in the pane to be rendered
}
/**
* Checks if a note should be sent at the current time, and sends the note if it
* needs to be
*
* @param sends the queue to check
* @param lane the lane to send the note to
* @param pos the x pos of the note to be sent
* @param c the color of the sent note
*/
public void sendNote(Queue<NoteInfo> sends, ArrayList<Block> lane, Target button) {
if (sends.peek() != null && timer.time() > sends.peek().getTime()-(1000*(bpm/60000.0))) {
TranslateTransition anim = new TranslateTransition(Duration.millis(TIME+60));
lane.add(new Block(button.getColor(), 50, 50, 5));
int index = lane.size() - 1;
sends.remove();
lane.get(index).heightProperty().bind(super.widthProperty().divide(8));
lane.get(index).widthProperty().bind(super.widthProperty().divide(8));
lane.get(index).arcHeightProperty().bind(super.widthProperty().divide(25));
lane.get(index).arcWidthProperty().bind(super.widthProperty().divide(25));
lane.get(index).setX(button.getLayoutX());
lane.get(index).setY(-lane.get(index).getHeight());
anim.setByY(super.getHeight() + lane.get(index).getHeight());
anim.setCycleCount(1);
anim.setAutoReverse(false);
anim.setNode(lane.get(lane.size() - 1));
anim.play();
anim.setOnFinished(e -> {
if (super.getChildren().removeAll(anim.getNode())){
scoreCounter.miss(missMute);
FillTransition ft = new FillTransition(Duration.millis(500), button.rect);
ft.setFromValue(Color.RED);
ft.setToValue(button.getFillColor());
ft.play();
}
});
super.getChildren().add(lane.get(lane.size() - 1));
}
}
/**
* Sets up the given button
*
* @param button
*/
private void genButton(Target button) {
button.rect.heightProperty().bind(super.widthProperty().divide(8));
button.rect.widthProperty().bind(super.widthProperty().divide(8));
button.rect.arcHeightProperty().bind(super.widthProperty().divide(25));
button.rect.arcWidthProperty().bind(super.widthProperty().divide(25));
button.rect.strokeWidthProperty().bind(super.widthProperty().divide(120));
}
/**
* The background test that is run on every frame of the game
*/
AnimationTimer gameLoop = new AnimationTimer() {
@Override
public void handle(long arg0) {
sendNote(dSends, dLane, dButton);
sendNote(fSends, fLane, fButton);
sendNote(spaceSends, spaceLane, sButton);
sendNote(jSends, jLane, jButton);
sendNote(kSends, kLane, kButton);
if (timer.time() > songLength) {
gui.Driver.setMenu(new GameOver(level, difficulty, pane, scoreCounter.getScore()));
cancel();
}
if (!songIsPlaying && timer.time() > 0.0) {
songIsPlaying = true;
Driver.soundController.playSong(song);
}
if (!SongPlayer.super.isVisible());
missMute = true;
}
};
//starts the gameLoop, a periodic backround task runner that runs the methods within it 60 times every second
public void start()
{
gameLoop.start();
}
/**
* Stops the gameloop
* @throws LineUnavailableException
* @throws IOException
* @throws UnsupportedAudioFileException
*/
public void cancel() {
Driver.soundController.endSong();
Driver.soundController.playMenuSong();
gui.Driver.setBackground("assets/mountains.png");
gameLoop.stop();
}
/**
* returns the pos in the lane array of the closest note to the goal
*
* @param searchLane
* @return the position of the note
*/
private int getClosestNote(ArrayList<Block> searchLane) {
int pos = 0;
for (int i = 0; i < searchLane.size(); i++) {
if (distanceToGoal(searchLane.get(i)) < distanceToGoal(searchLane.get(pos))) {
pos = i;
}
}
return pos;
}
/**
* Returns the distance to the goal of the given note
*
* @param note
* @return
*/
private double distanceToGoal(Block note) {
return Math.abs((super.getHeight() - note.getTranslateY()) - dButton.rect.getY());
}
/**
* When the player hits the key, checks the quality of the hit
* @param lane the lane checking for a hit
* @param button the button checking for a hit
* @return 2 for a perfect hit, 1 for a good hit, 0 for a miss, and -1 if there are no notes to hit
*/
private int checkNote(ArrayList<Block> lane, Target button) {
if (lane.size() != 0 && super.isVisible())
{
double distance = distanceToGoal(lane.get(getClosestNote(lane)));
if (lane.size() > 0 && distance < super.getHeight() / 3) {
FillTransition ft = new FillTransition(Duration.millis(500), button.rect);
ft.setToValue(button.getFillColor());
super.getChildren().removeAll(lane.get(getClosestNote(lane)));
lane.remove(lane.get(getClosestNote(lane)));
if (distance < super.getHeight() / 12) {
ft.setFromValue(Color.WHITE);
ft.play();
scoreCounter.perfect();
return 2;
}
if (distance < super.getHeight() / 5) {
ft.setFromValue(Color.CYAN);
ft.play();
scoreCounter.good();
return 1;
}
ft.setFromValue(Color.RED);
ft.play();
scoreCounter.miss(false);
return 0;
}
}
return -1;
}
}
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