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package gameplay;
import java.util.ArrayList;
import java.util.LinkedList;
import java.util.Queue;
import javafx.geometry.Pos;
import javafx.scene.input.KeyCode;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Pane;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.animation.*;
import javafx.util.*;
import main.Difficulty;
import main.ScoreController;
public class newSongPlayer extends Pane {
final int BPM = 80; //TEMPORARY BPM, this will be eventually read in from the metadata of the song
Timer timer = new Timer(BPM);
final int TIME = 1500; // delay for notes falling down the screen
Score scoreCounter = new Score();
Rectangle goalPerfect = new Rectangle();
HBox buttonBox = new HBox();
VBox polish = new VBox();
VBox place = new VBox();
TButton dButton = new TButton(Color.RED, 50, 50, 5);
Queue<NoteInfo> dSends = new LinkedList<NoteInfo>(); // Queue that dictates when to send the notes
ArrayList<Block> dLane = new ArrayList<Block>(); // Array list containing all the notes currently on the field
TButton fButton = new TButton(Color.BLUE, 50, 50, 5);
Queue<NoteInfo> fSends = new LinkedList<NoteInfo>();
ArrayList<Block> fLane = new ArrayList<Block>();
TButton sButton = new TButton(Color.GREEN, 50, 50, 5);
Queue<NoteInfo> spaceSends = new LinkedList<NoteInfo>();
ArrayList<Block> spaceLane = new ArrayList<Block>();
TButton jButton = new TButton(Color.PURPLE, 50, 50, 5);
Queue<NoteInfo> jSends = new LinkedList<NoteInfo>();
ArrayList<Block> jLane = new ArrayList<Block>();
TButton kButton = new TButton(Color.YELLOW, 50, 50, 5);
Queue<NoteInfo> kSends = new LinkedList<NoteInfo>();
ArrayList<Block> kLane = new ArrayList<Block>();
/**
* Establishes what the chart for the song is going to look like
*/
public void loadSong() {
dSends.add(new NoteInfo(4.000));
dSends.add(new NoteInfo(4.333));
dSends.add(new NoteInfo(4.666));
fSends.add(new NoteInfo(5.000));
kSends.add(new NoteInfo(5.500));
spaceSends.add(new NoteInfo(6.000));
jSends.add(new NoteInfo(6.000));
jSends.add(new NoteInfo(6.250));
dSends.add(new NoteInfo(6.500));
jSends.add(new NoteInfo(6.750));
spaceSends.add(new NoteInfo(7.000));
fSends.add(new NoteInfo(7.500));
jSends.add(new NoteInfo(7.750));
spaceSends.add(new NoteInfo(8.000));
fSends.add(new NoteInfo(8.500));
jSends.add(new NoteInfo(8.500));
dSends.add(new NoteInfo(9.000));
spaceSends.add(new NoteInfo(9.000));
kSends.add(new NoteInfo(9.000));
spaceSends.add(new NoteInfo(9.500));
kSends.add(new NoteInfo(10.000));
dSends.add(new NoteInfo(10.000));
kSends.add(new NoteInfo(10.333));
fSends.add(new NoteInfo(10.333));
kSends.add(new NoteInfo(10.666));
spaceSends.add(new NoteInfo(10.666));
dSends.add(new NoteInfo(11.000));
spaceSends.add(new NoteInfo(11.000));
dSends.add(new NoteInfo(11.333));
jSends.add(new NoteInfo(11.333));
dSends.add(new NoteInfo(11.666));
kSends.add(new NoteInfo(11.666));
spaceSends.add(new NoteInfo(12.000));
}
public newSongPlayer(main.Level lvl, Difficulty d, Pane p, ScoreController cntrl) {
}
public newSongPlayer() {
}
public void init() {
loadSong();
Rectangle field = new Rectangle(50, 50, new Color(0, 0, 0, 0.7));
field.heightProperty().bind(this.getScene().getWindow().heightProperty());
field.widthProperty().bind(this.getScene().getWindow().widthProperty().divide(2.7).add(50));
goalPerfect.heightProperty().bind(this.getScene().getWindow().heightProperty().divide(32));
goalPerfect.heightProperty().bind(this.getScene().getWindow().widthProperty());
genButton(dButton);
genButton(fButton);
genButton(sButton);
genButton(jButton);
genButton(kButton);
this.getScene().setOnKeyPressed(e -> {
if (e.getCode() == KeyCode.D) {
checkNote(dLane, dButton);
}
if (e.getCode() == KeyCode.F) {
checkNote(fLane, fButton);
}
if (e.getCode() == KeyCode.SPACE) {
checkNote(spaceLane, sButton);
}
if (e.getCode() == KeyCode.J) {
checkNote(jLane, jButton);
}
if (e.getCode() == KeyCode.K) {
checkNote(kLane, kButton);
}
System.out.println("Score: " + scoreCounter.getScore() + "\nCombo: " + scoreCounter.getCombo() + "\n");
});
buttonBox.setStyle("-fx-padding: 0;" + "-fx-border-style: solid inside;"
+ "-fx-border-width: 0;" + "-fx-border-insets: 20;"
+ "-fx-background-color: black;" + "-fx-opacity: 0.67;");
buttonBox.setAlignment(Pos.CENTER);
buttonBox.getChildren().addAll(dButton, fButton, sButton, jButton, kButton);
buttonBox.setSpacing(10);
polish.getChildren().addAll(field);
polish.setAlignment(Pos.BASELINE_CENTER);
place.prefWidthProperty().bind(this.getScene().widthProperty());
place.prefHeightProperty().bind(this.getScene().heightProperty());
place.getChildren().addAll(buttonBox);
place.setAlignment(Pos.BOTTOM_CENTER);
place.setSpacing(10);
StackPane root = new StackPane();
root.getChildren().addAll(polish, place);
goalPerfect.setY(dButton.getY());
super.getChildren().addAll(root, goalPerfect);
gameLoop.start();
}
/**
* Checks if a note should be sent at the current time, and sends the note if it
* needs to be
*
* @param sends the queue to check
* @param lane the lane to send the note to
* @param pos the x pos of the note to be sent
* @param c the color of the sent note
*/
public void sendNote(Queue<NoteInfo> sends, ArrayList<Block> lane, double pos, Color c) {
if (sends.peek() != null && timer.time() > sends.peek().getTime()) {
TranslateTransition anim = new TranslateTransition(Duration.millis(TIME));
lane.add(new Block(c, 50, 50, 5));
int index = lane.size() - 1;
sends.remove();
lane.get(lane.size() - 1).heightProperty().bind(this.getScene().getWindow().widthProperty().divide(16));
lane.get(lane.size() - 1).widthProperty().bind(this.getScene().getWindow().widthProperty().divide(16));
lane.get(lane.size() - 1).arcHeightProperty().bind(this.getScene().getWindow().widthProperty().divide(50));
lane.get(lane.size() - 1).arcWidthProperty().bind(this.getScene().getWindow().widthProperty().divide(50));
lane.get(lane.size() - 1).setX(pos);
lane.get(index).setY(-lane.get(index).getHeight());
anim.setByY(this.getScene().getHeight() + lane.get(index).getHeight());
anim.setCycleCount(1);
anim.setAutoReverse(false);
anim.setNode(lane.get(lane.size() - 1));
anim.play();
anim.setOnFinished(e -> {
if (super.getChildren().removeAll(anim.getNode())){
scoreCounter.miss();
System.out.println();
}
});
super.getChildren().add(lane.get(lane.size() - 1));
}
}
/**
* Sets up the given button
*
* @param button
*/
public void genButton(TButton button) {
button.heightProperty().bind(this.getScene().getWindow().widthProperty().divide(16));
button.widthProperty().bind(this.getScene().getWindow().widthProperty().divide(16));
button.arcHeightProperty().bind(this.getScene().getWindow().widthProperty().divide(50));
button.arcWidthProperty().bind(this.getScene().getWindow().widthProperty().divide(50));
button.strokeWidthProperty().bind(this.getScene().getWindow().widthProperty().divide(210));
}
/**
* The background test that is run on every frame of the game
*/
AnimationTimer gameLoop = new AnimationTimer() {
@Override
public void handle(long arg0) {
sendNote(dSends, dLane, dButton.getLayoutX(), Color.RED);
sendNote(fSends, fLane, fButton.getLayoutX(), Color.BLUE);
sendNote(spaceSends, spaceLane, sButton.getLayoutX(), Color.GREEN);
sendNote(jSends, jLane, jButton.getLayoutX(), Color.PURPLE);
sendNote(kSends, kLane, kButton.getLayoutX(), Color.YELLOW);
}
};
/**
* returns the pos in the lane array of the closest note to the goal
*
* @param searchLane
* @return the position of the note
*/
private int getClosestNote(ArrayList<Block> searchLane) {
int pos = 0;
for (int i = 0; i < searchLane.size(); i++) {
if (distanceToGoal(searchLane.get(i)) < distanceToGoal(searchLane.get(pos))) {
pos = i;
}
}
return pos;
}
/**
* Returns the distance to the goal of the given note
*
* @param note
* @return
*/
private double distanceToGoal(Block note) {
return Math.abs((this.getScene().getHeight() - note.getTranslateY()) - dButton.getY());
}
/**
* When the player hits the key, checks the quality of the hit
* @param lane the lane checking for a hit
* @param button the button checking for a hit
* @return 2 for a perfect hit, 1 for a good hit, 0 for a miss, and -1 if there are no notes to hit
*/
private int checkNote(ArrayList<Block> lane, TButton button) {
double distance = distanceToGoal(lane.get(getClosestNote(lane)));
if (lane.size() > 0 && distance < this.getScene().getHeight() / 3) {
FillTransition ft = new FillTransition(Duration.millis(500), button);
ft.setToValue(button.getColor());
super.getChildren().removeAll(lane.get(getClosestNote(lane)));
lane.remove(lane.get(getClosestNote(lane)));
if (distance < this.getScene().getHeight() / 18) {
ft.setFromValue(Color.WHITE);
ft.play();
scoreCounter.combo();
scoreCounter.perfect();
return 2;
}
if (distance < this.getScene().getHeight() / 6) {
ft.setFromValue(Color.CYAN);
ft.play();
scoreCounter.combo();
scoreCounter.good();
return 1;
}
ft.setFromValue(Color.RED);
ft.play();
scoreCounter.miss();
return 0;
}
return -1;
}
}
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