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package gui;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
import main.Level;
public class DebugMenu
{
public Stage primaryStage = new Stage();
public DebugMenu()
{
Button wallpaperTest = new Button();
wallpaperTest.setText("wallpaper trees");
wallpaperTest.setOnAction(e -> Driver.setBackground("assets/trees.png"));
Button wallpaperTest2 = new Button();
wallpaperTest2.setText("wallpaper water");
wallpaperTest2.setOnAction(e -> Driver.setBackground("assets/water.png"));
Button wallpaperTest3 = new Button();
wallpaperTest3.setText("wallpaper pico");
wallpaperTest3.setOnAction(e -> Driver.setBackground("assets/pico.png"));
Button testfinish = new Button();
testfinish.setText("launch game end");
Level temp = new Level();
temp.title = "Title";
temp.aritst = "artist";
testfinish.setOnAction(e -> Driver.setMenu(new GameOver(300, new Settings(), temp, "Easy")));
VBox primaryPane = new VBox();
primaryPane.getChildren().addAll(wallpaperTest,wallpaperTest2,wallpaperTest3,testfinish);
Scene primaryScene = new Scene(primaryPane);
primaryStage.setScene(primaryScene);
primaryStage.setTitle("debug");
primaryStage.show();
}
}
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