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package gui;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.control.Button;
import javafx.scene.control.TextField;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Pane;
import javafx.scene.layout.VBox;
import javafx.scene.text.Text;
import main.Difficulty;
import main.Level;
public class GameOver extends Pane
{
/*
* this class is a layout class, most of its purpose is to place UI elements like Buttons within Panes like VBoxes.
* the creation of these UI elements are mostly not commented due to their repetitive and self explanatory nature.
* style classes are defined in the style.css file.
*/
public GameOver(Level level, Difficulty diff, Pane lastMenu, int score2)
{
Text topText = new Text();
topText.setText("Level Complete");
topText.getStyleClass().add("t11");
Text levelName = new Text();
levelName.setText(level.getTitle());
levelName.getStyleClass().add("t2");
Text levelArtist = new Text();
levelArtist.setText(level.getArtist()+" - "+diff.title);
levelArtist.getStyleClass().add("t3");
VBox levelDetailsBox = new VBox();
levelDetailsBox.getChildren().addAll(levelName,levelArtist);
levelDetailsBox.getStyleClass().add("box");
levelDetailsBox.setPadding(new Insets(5));
Text scoreLabel = new Text();
scoreLabel.setText("Final score");
scoreLabel.getStyleClass().add("t3");
Text score = new Text();
score.setText(score2+"");
score.getStyleClass().add("t2");
score.setStyle("-fx-font-size: 30;");
VBox scoreBox = new VBox();
scoreBox.getStyleClass().add("box");
scoreBox.getChildren().addAll(scoreLabel,score);
scoreBox.setPadding(new Insets(5));
Text nameLabel = new Text();
nameLabel.setText("Leaderboard entry");
nameLabel.getStyleClass().add("t3");
TextField name = new TextField();
name.getStyleClass().remove("text-feild");
name.getStyleClass().add("button");
name.setText("name");
Button save = new Button();
save.setText("Add");
save.setOnAction(new EventHandler<ActionEvent>() { //this is the same as the "e ->" thing but it allows more than one line to be added
@Override
public void handle(ActionEvent event) {
Driver.soundController.playSfx("forward");
save.setDisable(true);
name.setDisable(true);
diff.addToLeaderboard(name.getText(), score2);
}
});
BorderPane b = new BorderPane();
b.setRight(save);
b.setCenter(name);
VBox nameBox = new VBox();
nameBox.getChildren().addAll(nameLabel,b);
nameBox.getStyleClass().add("box");
nameBox.setSpacing(5);
nameBox.setPadding(new Insets(5));
Button exit = new Button();
exit.setText("Back");
exit.setOnAction(e -> {
Driver.soundController.playSfx("backward");
Driver.setMenu(lastMenu);
});
Button replay = new Button();
replay.setText("Replay");
replay.setOnAction(e -> {
Driver.soundController.playSfx("forward");
Driver.setMenu(new LevelSurround(level, diff, lastMenu));
});
BorderPane buttonBox = new BorderPane();
buttonBox.setLeft(exit);
buttonBox.setRight(replay);
VBox centerBox = new VBox();
centerBox.getChildren().addAll(topText,levelDetailsBox,scoreBox,nameBox,buttonBox);
centerBox.setSpacing(10);
centerBox.setAlignment(Pos.CENTER);
HBox rootBox = new HBox();
rootBox.getChildren().add(centerBox);
rootBox.setAlignment(Pos.CENTER);
rootBox.prefWidthProperty().bind(super.prefWidthProperty());
rootBox.prefHeightProperty().bind(super.prefHeightProperty());
super.getChildren().add(rootBox);
}
}
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